Sarna News: Bad 'Mechs - Icestorm

Editing Ostscout IIC

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==Description==
 
==Description==
Fighting against the powers of the [[Inner Sphere]] brought several harsh realities to light for [[Clan Jade Falcon]], with one of the most glaring being their lack of effective reconnaissance and electronic warfare units in [[Clan Jade Falcon Touman|their ''touman'']]. In an effort to rectify this issue, Jade Falcon engineers were tasked with upgrading the venerable ''[[Ostscout]]'' to Clan standards in [[3063]] and their prototype, dubbed the '''''Ostscout IIC''''', displayed several excellent qualities for a scouting unit. These included being able to outpace even the infamous ''[[Fire Moth]]'' despite weighing 15 tons more, as well as a nearly 400 meter jump distance thanks to the coupling of a high volume of eleven [[jump jet]]s with a [[Partial Wing]]. Despite this or, more likely, because of it, the 'Mech also had several glaring flaws that wound up dooming the ''Ostscout IIC''.<ref name=XTRO:Bp3/>
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Fighting against the powers of the [[Inner Sphere]] brought several harsh realities to light for [[Clan Jade Falcon]], with one of the most glaring being their lack of effective reconnaissance and electronic warfare units in [[Clan Jade Falcon Touman|their ''touman'']]. In an effort to rectify this issue, Jade Falcon engineers were tasked with upgrading the venerable ''[[Ostscout]]'' to Clan standards in [[3063]] and their prototype, dubbed the '''''Ostscout IIC''''', displayed several excellent qualities for a scouting unit. These included being able to outpace even the infamous ''[[Fire Moth]]'' despite weighing 15 tons more, as well as a nearly 400 meter jump distance thanks to the coupling of a high volume of eleven [[jump jet]]s with a [[Partial Wing]]. Despite this or, more likely, because of it, the 'Mech also had several glaring flaws that wound up dooming the ''Ostscout IIC''.<ref name=XTRO/>  
  
 
The armor protection was never expected to be remarkable, but Clan leadership was especially disappointed that the ''Ostscout IIC'' did not even match the protection of a [[BattleTech eras|Succession Wars]] era ''[[Stinger]]''. Bulky components forced the unbalanced placement of the jump jets, causing the 'Mech to reportedly spin counterclockwise during testing. The Inner Sphere-developed [[small cockpit]] lacked an ejection system, but even without one it was uncomfortably cramped. Lastly, there was the complete lack of offensive armament, and while this loadout may have been palatable for an Inner Sphere military, Clan MechWarriors were outraged at the thought of piloting a BattleMech with no way to actually damage the enemy. Only the [[Target Acquisition Gear|TAG]] laser allowed the MechWarrior to participate in battle, though with artillery support still rare in Clan ''[[touman]]s'', it was unlikely that a MechWarrior would have many opportunities to contribute directly to a battle. Compounding all of these problems was another poor decision on the part of the designers:  an attempt to reduce the ballooning per-unit cost by using [[single heat sink]]s. While more than sufficient for ground movement, the extremely hot, and expensive, [[extra-extralight engine]] - coupled with the eleven jump jets - rapidly overwhelmed the prototypes, forcing shutdowns after a mere three consecutive jumps. While most of these oversights could have been corrected with further development, ''[[Khan]]'' [[Samantha Clees]] chose to cancel the project, transferring the staff to other projects.<ref name=XTRO:Bp3/>
 
The armor protection was never expected to be remarkable, but Clan leadership was especially disappointed that the ''Ostscout IIC'' did not even match the protection of a [[BattleTech eras|Succession Wars]] era ''[[Stinger]]''. Bulky components forced the unbalanced placement of the jump jets, causing the 'Mech to reportedly spin counterclockwise during testing. The Inner Sphere-developed [[small cockpit]] lacked an ejection system, but even without one it was uncomfortably cramped. Lastly, there was the complete lack of offensive armament, and while this loadout may have been palatable for an Inner Sphere military, Clan MechWarriors were outraged at the thought of piloting a BattleMech with no way to actually damage the enemy. Only the [[Target Acquisition Gear|TAG]] laser allowed the MechWarrior to participate in battle, though with artillery support still rare in Clan ''[[touman]]s'', it was unlikely that a MechWarrior would have many opportunities to contribute directly to a battle. Compounding all of these problems was another poor decision on the part of the designers:  an attempt to reduce the ballooning per-unit cost by using [[single heat sink]]s. While more than sufficient for ground movement, the extremely hot, and expensive, [[extra-extralight engine]] - coupled with the eleven jump jets - rapidly overwhelmed the prototypes, forcing shutdowns after a mere three consecutive jumps. While most of these oversights could have been corrected with further development, ''[[Khan]]'' [[Samantha Clees]] chose to cancel the project, transferring the staff to other projects.<ref name=XTRO:Bp3/>

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