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Difference between revisions of "Prosthetic Leg MASC"

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==Overview==
 
==Overview==
Found only among the agents of the [[Manei Domini]], '''Prosthetic Leg MASC''' were miniaturized forms of the [[BattleMech]]-scale [[Myomer Accelerator Signal Circuitry]] used in place of traditional [[Artificial Limbs|prosthetic legs]].  Requiring the complete removal of both subject's legs and hips they allowed for incredible bursts of speed, although to prevent the actuators from seizing up safeties were engaged to allow the legs a cool-down period in between activations.  The legs could be cosmetically enhanced to look perfectly normal for concealment or to look more intimidating, including a reverse-joint design which made the operation of most vehicles and [[battle armor]] impossible.  The legs also could not be used in combination with full-body Triple Strength Myomer implants.  This upgrade was available to agents of Omega rank and higher willing to undergo the procedure.<ref name=JHS>''Jihad Hot Spots: 3072'', p. 124-125, 130</ref>
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Found only among agents of the [[Manei Domini]], '''Prosthetic Leg MASC''' was a miniaturized version of the [[BattleMech]]-scale [[Myomer Accelerator Signal Circuitry]] used in place of traditional [[Artificial Limbs|prosthetic legs]].  Requiring the complete removal of the subject's legs and hips, they allowed for incredible bursts of speed, although to prevent the actuators from seizing up safeties were included to allow the legs a cooldown period between activations.  The legs could be cosmetically enhanced to look perfectly normal for concealment or to look more intimidating, including a reverse-joint design which made the operation of most vehicles and [[battle armor]] impossible.  The legs also could not be used in combination with full-body [[triple-strength myomer implant]]s.  This upgrade was available to agents of Omega rank and above.<ref name=JHS>''Jihad Hot Spots: 3072'', pp. 124–125, 130</ref>
  
 
==Notes==
 
==Notes==
 
<div class="gamerules">
 
<div class="gamerules">
 
===CBT===
 
===CBT===
In [[CBT]] play conventional infantry with PL-MASC may travel at 2MP per turn, including all mobility restrictions that apply.  To represent targeting difficulties they received +1 to-hit modifier for all attacks.<ref name=JHS/>
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In [[CBT]] play, conventional infantry with PL-MASC may travel at 2 MP per turn, including all mobility restrictions that apply.  To represent targeting difficulties they received +1 to-hit modifier for all attacks.<ref name=JHS/>
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===RPG===
 
===RPG===
In RPG play an operative with both legs enhanced can move at twice their normal Sprinting speed for one five-second turn, however this feature may only be engaged every two turns.  The operative does not suffer any Fatigue while sprinting in this fashion but any actions while moving suffer a +5 TN modifier.<ref name=JHS/>
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In RPG play, an operative with both legs enhanced can move at twice their normal Sprinting speed for one five-second turn, however this feature may only be engaged every two turns.  The operative does not suffer any Fatigue while sprinting in this fashion but any actions while moving suffer a +5 TN modifier.<ref name=JHS/>
 
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==Bibliography==
 
==Bibliography==
*''[[Jihad Hot Spots: 3072]]''
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* ''[[Jihad Hot Spots: 3072]]''
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[[Category:Cybernetic Enhancements and Implants]]
 
[[Category:Cybernetic Enhancements and Implants]]

Latest revision as of 15:29, 27 October 2022

Overview[edit]

Found only among agents of the Manei Domini, Prosthetic Leg MASC was a miniaturized version of the BattleMech-scale Myomer Accelerator Signal Circuitry used in place of traditional prosthetic legs. Requiring the complete removal of the subject's legs and hips, they allowed for incredible bursts of speed, although to prevent the actuators from seizing up safeties were included to allow the legs a cooldown period between activations. The legs could be cosmetically enhanced to look perfectly normal for concealment or to look more intimidating, including a reverse-joint design which made the operation of most vehicles and battle armor impossible. The legs also could not be used in combination with full-body triple-strength myomer implants. This upgrade was available to agents of Omega rank and above.[1]

Notes[edit]

CBT[edit]

In CBT play, conventional infantry with PL-MASC may travel at 2 MP per turn, including all mobility restrictions that apply. To represent targeting difficulties they received +1 to-hit modifier for all attacks.[1]

RPG[edit]

In RPG play, an operative with both legs enhanced can move at twice their normal Sprinting speed for one five-second turn, however this feature may only be engaged every two turns. The operative does not suffer any Fatigue while sprinting in this fashion but any actions while moving suffer a +5 TN modifier.[1]

References[edit]

  1. 1.0 1.1 1.2 Jihad Hot Spots: 3072, pp. 124–125, 130

Bibliography[edit]