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==Color Scheme==
 
==Color Scheme==
 
The Horde paints all of their battle armor in a red desert camouflage pattern.<ref>''Mercenaries Supplemental II'', p. 56</ref>
 
The Horde paints all of their battle armor in a red desert camouflage pattern.<ref>''Mercenaries Supplemental II'', p. 56</ref>
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== Rules ==
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<div class="gamerules">
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=== 3067 ===
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* The Raging Horde cannot be intimidated.<ref name="MSIIp71">''Mercenaries Supplemental II'', p. 71, "Raging Horde (A)"</ref>
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* The Raging Horde may attempt to intimidate non-Elite units within three hexes of a Raging Horde squad/point. The unit being intimidated must make a successful Piloting Skill Roll, or Gunnery Skill Roll for units lacking a Piloting Skill characteristic, to resist being intimidated. Regular units suffer a +2 Penalty to the roll, while Green units suffer a +4 Penalty to the roll. Any unit which fails the roll must move away from the Horde unit that intimidated it in the following turn, and must move at its maximum run or flank MP.<ref name="MSIIp71"/>
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* When a Raging Horde unit engages a target within six hexes of itself it receives a −1 To hit modifier for any direct-fire weapon.<ref name="MSIIp71"/>
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* Raging Horde units receive a −2 hit modifier for making any anti-BattleMech Swarm or Leg attack. If the unit attacked is not disabled after the initial attack, the Horde infantry must continue to attack that unit until the target or the Horde unit has been destroyed.<ref name="MSIIp71"/>
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* Characters from the Raging Horde may automatically receive a +1 skill bonus in one of the following skills: Interest/Football, Interest/Hockey, Interest/Lacrosse, Interest/Rugby or Interest/Soccer.<ref name="MSIIp71"/>
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</div>
  
 
==References==
 
==References==

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