Editing Ray Arrastia
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| Occupation = Game Designer<br />Author<br />[[BattleTech Line Developer]] | Occupation = Game Designer<br />Author<br />[[BattleTech Line Developer]]
| penname = | penname =
− | Sarnaname = Gideon + | Sarnaname =
| Forumhandle = Adrian Gideon | Forumhandle = Adrian Gideon
| BTPersona = | BTPersona =
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− '''Ray "Adrian Gideon" Arrastia''' is an illustrator, graphic designer and layout artist on a large number of [[Catalyst Game Labs]]' [[BattleTech]] books. He is also the creator of the [[Quick-Strike Rules]] system.<ref>[http://bg.battletech.com/download/CAT35660_BTQS_Intro_Mech_Cards.pdf BattleTech: Quick-Strike Introductory 'Mech Cards], Credit section.</ref> + Somewhat of a renaissance man, '''Ray Arrastia''' is a illustrator, graphic designer and layout artist on a large number of [[Catalyst Game Labs]]'s [[BattleTech]] books. He is also the creator of the [[Quick-Strike Rules]] system.<ref>[http://bg.battletech.com/download/CAT35660_BTQS_Intro_Mech_Cards.pdf BattleTech: Quick-Strike Introductory 'Mech Cards], Credit section.</ref> He was announced the [[Assistant Line Developer]] for BattleTech on 25 May 2017.
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− Arrastia was the BattleTech [[Assistant Line Developer]] from 25 May 2017 to 13 September 2019, before becoming the full [[Line Developer]] for BattleTech.
==Overview== ==Overview==
− An avid gamer and hobbyist since middle school, Arrastia has been working as a graphic designer for twenty years. Slowly moving from playing to working in the gaming industry, initially working as a freelancer for [[FanPro]], Arrastia joined the Catalyst Game Labs staff in 2010. + An avid gamer and hobbyist since middle school, Arrastia has been working as a graphic designer for twenty years. Slowly moving from playing to working in the gaming industry, initially working as a freelancer for FanPro, Arrastia joined the Catalyst Game Labs staff in 2010.<br />
− + His 'callsign' on most forums is 'Adrian Gideon'.
− ==Canonization==
− Arrastia is among the authors to have similarly named in-universe characters: [[Raymond Aristarkhov]] and [[Raymond Gideon]].
== See also == == See also ==
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| Occupation = Game Designer<br />Author<br />[[BattleTech Line Developer]] | | Occupation = Game Designer<br />Author<br />[[BattleTech Line Developer]] | ||
| penname = | | penname = | ||
− | | Sarnaname = | + | | Sarnaname = |
| Forumhandle = Adrian Gideon | | Forumhandle = Adrian Gideon | ||
| BTPersona = | | BTPersona = | ||
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− | '''Ray | + | Somewhat of a renaissance man, '''Ray Arrastia''' is a illustrator, graphic designer and layout artist on a large number of [[Catalyst Game Labs]]'s [[BattleTech]] books. He is also the creator of the [[Quick-Strike Rules]] system.<ref>[http://bg.battletech.com/download/CAT35660_BTQS_Intro_Mech_Cards.pdf BattleTech: Quick-Strike Introductory 'Mech Cards], Credit section.</ref> He was announced the [[Assistant Line Developer]] for BattleTech on 25 May 2017. |
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==Overview== | ==Overview== | ||
− | An avid gamer and hobbyist since middle school, Arrastia has been working as a graphic designer for twenty years. Slowly moving from playing to working in the gaming industry, initially working as a freelancer for | + | An avid gamer and hobbyist since middle school, Arrastia has been working as a graphic designer for twenty years. Slowly moving from playing to working in the gaming industry, initially working as a freelancer for FanPro, Arrastia joined the Catalyst Game Labs staff in 2010.<br /> |
− | + | His 'callsign' on most forums is 'Adrian Gideon'. | |
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== See also == | == See also == |