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Difference between revisions of "Reactive Armor"

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[[File:Reactive.png|200px|right|thumb|Reactive armor]]
 
[[File:Reactive.png|200px|right|thumb|Reactive armor]]
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== Description ==
 
== Description ==
'''Reactive Armor''' (sometimes called '''Blazer Armor''') type of specialized armor that uses a series of microscopic explosions to reduce the effects of explosive weapons fire like [[missile]]s, [[artillery]], and [[mortar]]s. When these weapons hit a unit with Reactive Armor protecting the area, the damage is reduced by 50%. The microscopic explosives embedded in the armor redirect the force of the weapon away from the protected unit. This force redirect also reduces the armor-piercing effects of [[Tandem-Charge Missiles]], [[Armor-Piercing]] autocannon ammunition, and [[BattleMech Taser]] spikes.<ref>''Tactical Operations'', p. 282</ref>
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'''Reactive Armor''' (sometimes called '''Blazer Armor''') type of specialized armor that uses a series of microscopic explosions to reduce the effects of explosive weapons fire like [[missile]]s, [[artillery]], and [[mortar]]s. When these weapons hit a unit with Reactive Armor protecting the area, the damage is reduced by 50%. The microscopic explosives embedded in the armor redirect the force of the weapon away from the protected unit. This force redirect also reduces the armor-piercing effects of [[Tandem-Charge Missiles]], [[Armor-Piercing]] autocannon ammunition, and [[BattleMech Taser]] spikes.<ref name="TOp282">''Tactical Operations'', p. 282, "Reactive (Blazer Armor)"</ref>
  
Though effective against missiles and artillery, the armor is no more effective than standard armor against other weapon types and physical damage.<ref>''Tactical Operations'', p. 282, Reactive Armor takes standard damage from energy and ballistic weapons.</ref> In addition there have been several cases where lucky weapon fire has initiated an armor explosion, stripping the Reactive Armor away from the protected location, leaving the unit extremely vulnerable.<ref>''Tactical Operations'', p. 282 - "...any a penetrating or 'Floating' critical hit to a Reactive Armor location requires an additional 2D6 roll. (Against a non-’Mech unit, this occurs any time the unit suffers a critical hit of any kind to a location still protected by Reactive Armor.) If this roll yields a 2, all remaining armor in the location (including front and back in the event of torso hits) is destroyed and the internal structure in that location suffers an additional 1 point of damage (with additional critical hit effects checked as normal)."</ref> Another drawback to the armor is its bulk: Reactive Armor occupies as much space on a chassis as standard [[Ferro-Fibrous Armor]], but only provides as much protection as standard 'Mech armor.<ref>''Tactical Operations'', p. 280, "Advanced Armor Table" shows Reactive Armor provides 16 points per ton, occupies either 14 (Inner Sphere) or 7 (Clan) critical slots.</ref>
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Though effective against missiles and artillery, the armor is no more effective than standard armor against other weapon types and physical damage.<ref name="TOp282"/>. In addition there have been several cases where lucky weapon fire has initiated an armor explosion, stripping the Reactive Armor away from the protected location, leaving the unit extremely vulnerable.<ref name="TOp282"/> Another drawback to the armor is its bulk: Reactive Armor occupies as much space on a chassis as standard [[Ferro-Fibrous Armor]], but only provides as much protection as standard 'Mech armor.<ref name="TOp280">''Tactical Operations'', p. 280, "Advanced Armor Table"</ref>
  
 
== Clan Discovery ==
 
== Clan Discovery ==
The armor was developed by the [[Draconis Combine]] in [[3063]], but [[Clan Ghost Bear]] captured several samples during the [[Combine-Ghost Bear War]]. The Bear's Scientist caste was able to reverse-engineer the armor and put it into limited production two years later.<ref>''Tactical Operations'', p. 282</ref>
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The armor was developed by the [[Draconis Combine]] in [[3063]], but [[Clan Ghost Bear]] captured several samples during the [[Combine-Ghost Bear War]]. The Bear's Scientist caste was able to reverse-engineer the armor and put it into limited production two years later.<ref name="TOp282"/>
  
 
== Revival and Innovation ==
 
== Revival and Innovation ==
The armor would be later enter more expansive production by [[3081]], being reclassified as [[Technology Rating|Advanced Technology]].<ref>''Technical Readout: Prototypes'', p. 206 JIHAD TECHNOLOGY ADVANCEMENT TABLE - Reactive Armor is reclassified as Advanced Technology.</ref> By the [[thirty-second century]] would was used on a number of BattleMechs and combat vehicles. The development of ''[[Ballistic-Reinforced Armor]]'' during the middle thirty-second century would use the Reactive Armor and [[Hardened Armor]] as the basis for its combined effectiveness.<ref>''Era Report: 3145'', p. 120, "Ballistic-Reinforced Armor" - Reactive Armor is one two components the B-R is based on.</ref>
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The armor would be later enter more expansive production by [[3081]], being reclassified as [[Technology Rating|Advanced Technology]].<ref name="TRO:PROTOp206">''Technical Readout: Prototypes'', p. "206, Jihad Technology Advancement Table".</ref> By the [[thirty-second century]] would was used on a number of BattleMechs and combat vehicles. The development of ''[[Ballistic-Reinforced Armor]]'' during the middle thirty-second century would use the Reactive Armor and [[Hardened Armor]] as the basis for its combined effectiveness.<ref name="ER:3145p120">''Era Report: 3145'', p. 120, "Ballistic-Reinforced Armor"</ref>
  
 
== References ==
 
== References ==

Revision as of 05:19, 21 April 2016

Reactive armor

Description

Reactive Armor (sometimes called Blazer Armor) type of specialized armor that uses a series of microscopic explosions to reduce the effects of explosive weapons fire like missiles, artillery, and mortars. When these weapons hit a unit with Reactive Armor protecting the area, the damage is reduced by 50%. The microscopic explosives embedded in the armor redirect the force of the weapon away from the protected unit. This force redirect also reduces the armor-piercing effects of Tandem-Charge Missiles, Armor-Piercing autocannon ammunition, and BattleMech Taser spikes.[1]

Though effective against missiles and artillery, the armor is no more effective than standard armor against other weapon types and physical damage.[1]. In addition there have been several cases where lucky weapon fire has initiated an armor explosion, stripping the Reactive Armor away from the protected location, leaving the unit extremely vulnerable.[1] Another drawback to the armor is its bulk: Reactive Armor occupies as much space on a chassis as standard Ferro-Fibrous Armor, but only provides as much protection as standard 'Mech armor.[2]

Clan Discovery

The armor was developed by the Draconis Combine in 3063, but Clan Ghost Bear captured several samples during the Combine-Ghost Bear War. The Bear's Scientist caste was able to reverse-engineer the armor and put it into limited production two years later.[1]

Revival and Innovation

The armor would be later enter more expansive production by 3081, being reclassified as Advanced Technology.[3] By the thirty-second century would was used on a number of BattleMechs and combat vehicles. The development of Ballistic-Reinforced Armor during the middle thirty-second century would use the Reactive Armor and Hardened Armor as the basis for its combined effectiveness.[4]

References

  1. 1.0 1.1 1.2 1.3 Tactical Operations, p. 282, "Reactive (Blazer Armor)"
  2. Tactical Operations, p. 280, "Advanced Armor Table"
  3. Technical Readout: Prototypes, p. "206, Jihad Technology Advancement Table".
  4. Era Report: 3145, p. 120, "Ballistic-Reinforced Armor"

Bibliography