Difference between revisions of "Sam Lewis (person)"

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{{otheruses|the real person|the BattleTech character|Sam Lewis (character)}}
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{{otheruses|the real person|other several similarly named characters|Sam Lewis}}
 
{{InfoBoxRealPerson
 
{{InfoBoxRealPerson
 
| image              = Sam Lewis.jpg
 
| image              = Sam Lewis.jpg
 
| image caption      = (ca. 1995)
 
| image caption      = (ca. 1995)
 
| name                = Sam Lewis
 
| name                = Sam Lewis
| birthdate          =  
+
| birthdate          = 1955<ref>based on describing himself as 67 in a 2022 interview</ref>
 
| died                =  
 
| died                =  
 
| Occupation          = Writer<br />Editor<br />[[Line Developer]]
 
| Occupation          = Writer<br />Editor<br />[[Line Developer]]
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| Sarnaname          =  
 
| Sarnaname          =  
 
| Forumhandle        =  
 
| Forumhandle        =  
| BTPersona          = [[Sam Lewis (character)|Sam Lewis]]<br />[[Samuel Lewis]]
+
| BTPersona          = [[Sam Lewis (Scientist)|Sam Lewis]]
 
| homepage            =  
 
| homepage            =  
 
}}
 
}}
'''Sam Lewis''' worked at [[FASA]] from 1987 to 1995 as game developer on all product lines (including [[BattleTech]]); he can arguably be regarded as the first BattleTech [[Line Developer]].
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'''Sam Lewis''' worked at [[FASA]] from February 1987 to 1995 as game developer on all product lines (including [[BattleTech]]); he can arguably be regarded as the first BattleTech [[Line Developer]] as he was the person to approve all BattleTech products.<ref name=RHPG>[https://www.youtube.com/watch?v=gMKQ_zW4cnE "Sam Lewis Talks BattleTech" interview with Renegade HPG] (YouTube video uploaded 02 February 2022)</ref>
  
After FASA published [[Shadowrun]] in 1989 they started hiring developers for individual game lines, while Sam Lewis became Vice President and later President of FASA. In mid-June 1995 he left FASA to work for [[w:Kesmai|Kesmai Corporation]].<ref name=MFQ>''MechForce Quarterly'' Volume 1 Issue 2, p. 5</ref>
+
After FASA published [[Shadowrun]] in 1989 they started hiring developers for individual game lines, while Sam Lewis became Vice President and later President of FASA (with the original founders, [[Jordan Weisman]] and [[Ross Babcock III]], migrating to [[Virtual Worlds Entertainment]] literally next door to the FASA offices). In mid-June 1995 he left FASA to work for [[w:Kesmai|Kesmai Corporation]].<ref name=MFQ>''MechForce Quarterly'' Volume 1 Issue 2, p. 5</ref>
  
 
===BattleTech===
 
===BattleTech===
Sam Lewis contributed to BattleTech heavily during its early stages. His first project at FASA was the development of ''[[Technical Readout: 3026]]'' (and according to himself it was he who designed the ''[[Savannah Master]]'' hovercraft<ref name=MFQ/>); the last BattleTech product in which he was directly involved was the ''[[Tactical Handbook]]''.<ref name=MFQ/> He also came up with the idea of introducing "reporting names" for [[Clan]] 'Mechs, resulting in different names being applied to the same 'Mech by the Clans and [[Inner Sphere]] forces.{{cn}}
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Sam Lewis contributed to BattleTech heavily during its early stages. His first project at FASA was the development of ''[[Technical Readout: 3026]]'' (and according to himself it was he who designed the ''[[Savannah Master]]'' hovercraft<ref name=MFQ/><ref name=RHPG/>); the last BattleTech product in which he was directly involved was the ''[[Tactical Handbook]]''.<ref name=MFQ/> He also came up with the idea of introducing "reporting names" for [[Clan]] 'Mechs, resulting in different names being applied to the same 'Mech by the Clans and [[Inner Sphere]] forces.<ref name=RHPG/>
  
 
He is credited for contributions to many BattleTech products, including the following:
 
He is credited for contributions to many BattleTech products, including the following:
 +
* ''[[1st Somerset Strikers (sourcebook)|1st Somerset Strikers]]''
 +
* ''[[The Battle for Twycross]]''
 +
* ''[[The BattleTech Compendium]]''
 +
* ''[[BattleTech 4th Edition (Introduction to BattleTech)]]''
 +
* ''[[BattleTech 4th Edition (Rulebook)]]''
 +
* ''[[BattleTech Compendium: The Rules of Warfare]]''
 +
* ''[[BattleTech Manual: The Rules of Warfare]]''
 
* ''[[BattleTech Master Rules]]''
 
* ''[[BattleTech Master Rules]]''
 +
* ''[[BattleTech Master Rules, Revised Edition]]''
 +
* ''[[BattleTech, Fourth Edition]]''
 +
* ''[[BattleTech: The Animated Series]]''
 +
* ''[[BattleTroops (Rulebook)]]''
 +
* ''[[CityTech, Second Edition]]''
 +
* ''[[Classic BattleTech Boxed Set]]''
 +
* ''[[Jade Falcon Sourcebook]]''
 +
* ''[[MechWarrior: The BattleTech Role Playing Game, Second Edition]]''
 +
* ''[[More Tales of the Black Widow]]''
 +
* ''[[NAIS The Fourth Succession War Military Atlas Volume 1]]''
 +
* ''[[NAIS The Fourth Succession War Military Atlas Volume 2]]''
 +
* ''[[Objective Raids]]''
 +
* ''[[Rhonda's Irregulars (scenario pack)|Rhonda's Irregulars]]''
 +
* ''[[Tactical Handbook]]''
 
* ''[[Technical Readout: 2750]]''
 
* ''[[Technical Readout: 2750]]''
 
* ''[[Technical Readout: 3025 Revised]]''
 
* ''[[Technical Readout: 3025 Revised]]''
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* ''[[Technical Readout: 3050 Revised]]''
 
* ''[[Technical Readout: 3050 Revised]]''
 
* ''[[Technical Readout: 3058]]''
 
* ''[[Technical Readout: 3058]]''
* ''[[MechWarrior: The BattleTech Role Playing Game, Second Edition]]''
 
* ''[[Tactical Handbook]]''
 
 
* ''[[Wolf Clan Sourcebook]]''
 
* ''[[Wolf Clan Sourcebook]]''
* ''[[BattleTech: The Animated Series]]''
+
 
* ''[[NAIS The Fourth Succession War Military Atlas Volume 1]]''
+
He was also involved in the [[BattleTech Animated Series]] creation.
* ''[[NAIS The Fourth Succession War Military Atlas Volume 2]]''
 
* ''[[Objective Raids]]''
 
* ''[[BattleTech Compendium: The Rules of Warfare]]''
 
* ''[[1st Somerset Strikers (sourcebook)]]''
 
* ''[[Rhonda's Irregulars (scenario pack)]]''
 
* ''[[The Battle for Twycross]]''
 
* ''[[More Tales of the Black Widow]]''
 
* ''[[CityTech, Second Edition]]''
 
* ''[[BattleTech Manual: The Rules of Warfare]]''
 
* ''[[The BattleTech Compendium]]''
 
* ''[[BattleTech Master Rules, Revised Edition]]''
 
* ''[[BattleTroops (Rulebook)]]''
 
* ''[[BattleTech 4th Edition (Rulebook)]]''
 
* ''[[BattleTech, Fourth Edition]]''
 
* ''[[BattleTech 4th Edition (Introduction to Battletech)]]''
 
* ''[[Classic BattleTech Boxed Set]]''
 
  
 
==Notes==
 
==Notes==
*Having worked on ''Technical Readout: 3026'' and the Savannah Master entry specifically seems to indicate that Sam Lewis wrote himself into canon there, as the entry mentions one Samuel Lewis and the firm he created to produce the Savannah Master, [[S. L. Lewis Incorporated]]. A later publication makes reference to one Professor General Sam Lewis, which is also apparently a nod to Sam Lewis (by another author). Samuel Lewis and Professor-General Sam Lewis may or may not be the same character in-universe.
+
According to himself in a 2022 interview, there are at least three characters named Sam Lewis in BattleTech canon. He clarified that the [[Samuel Lewis (Businessman)|Samuel Lewis]] character is actually associated with his father; the only character that Sam Lewis actually considered his in-universe alter ego is Professor General [[Sam Lewis (Scientist)|Sam Lewis]] and he agreed with [[Mike Stackpole]] to kill that character off as an in-joke.<ref name=RHPG/>
  
 
==References==
 
==References==

Latest revision as of 09:41, 9 October 2023

This article is about the real person. For other several similarly named characters, see Sam Lewis.
Sam Lewis.jpg
Sam Lewis
(ca. 1995)
Born 1955[1]
Occupation Writer
Editor
Line Developer
In-universe persona Sam Lewis

Sam Lewis worked at FASA from February 1987 to 1995 as game developer on all product lines (including BattleTech); he can arguably be regarded as the first BattleTech Line Developer as he was the person to approve all BattleTech products.[2]

After FASA published Shadowrun in 1989 they started hiring developers for individual game lines, while Sam Lewis became Vice President and later President of FASA (with the original founders, Jordan Weisman and Ross Babcock III, migrating to Virtual Worlds Entertainment literally next door to the FASA offices). In mid-June 1995 he left FASA to work for Kesmai Corporation.[3]

BattleTech[edit]

Sam Lewis contributed to BattleTech heavily during its early stages. His first project at FASA was the development of Technical Readout: 3026 (and according to himself it was he who designed the Savannah Master hovercraft[3][2]); the last BattleTech product in which he was directly involved was the Tactical Handbook.[3] He also came up with the idea of introducing "reporting names" for Clan 'Mechs, resulting in different names being applied to the same 'Mech by the Clans and Inner Sphere forces.[2]

He is credited for contributions to many BattleTech products, including the following:

He was also involved in the BattleTech Animated Series creation.

Notes[edit]

According to himself in a 2022 interview, there are at least three characters named Sam Lewis in BattleTech canon. He clarified that the Samuel Lewis character is actually associated with his father; the only character that Sam Lewis actually considered his in-universe alter ego is Professor General Sam Lewis and he agreed with Mike Stackpole to kill that character off as an in-joke.[2]

References[edit]

  1. based on describing himself as 67 in a 2022 interview
  2. 2.0 2.1 2.2 2.3 "Sam Lewis Talks BattleTech" interview with Renegade HPG (YouTube video uploaded 02 February 2022)
  3. 3.0 3.1 3.2 MechForce Quarterly Volume 1 Issue 2, p. 5