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The '''Saurimat''' are an intelligence and security force loyal to the [[Azami]] high council. Specializing in melee combat, Saurimat agents are notable for often being known public figures and pillars of their communities and often serve as temple guardians or servants to Azami mullahs. Well-versed in matters of the faith (with several members achieving hafiz—memorizing the entire Quran), Saurimat agents are often looked to by fellow Azami for religious and political guidance. This allows Saurimat agents to hide in plain sight, using their communities as a network with which to gather intelligence and, at times, organize activist movements.<ref name=ISP2Saurimat>''Jihad Conspiracies: Interstellar Players 2'', pp. 76–80: "The Saurimat"</ref><ref name=JSBD>''Jihad Secrets: The Blake Documents'', p. 42</ref>
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The '''Saurimat''' are an intelligence and security force loyal to the [[Azami]] high council. Specializing in melee combat, Saurimat agents are notable for often being known public figures and pillars of their communities and often serve as temple guardians or servants to Azami mullahs. Well-versed in matters of the faith (with several members achieving hafiz—memorizing the entire Quran), Saurimat agents are often looked to by fellow Azami for religious and political guidance. This allows Saurimat agents to hide in plain sight, using their communities as a network with which to gather intelligence and, at times, organize activist movements.<ref name=ISP2Saurimat>Jihad Conspiracies: Interstellar Players 2 pp. 76-80, "The Saurimat"</ref><ref name=JSBD>Jihad Secrets: The Blake Documents p. 42</ref>
  
 
Politically, Saurimat leaders rival and, in some ways, eclipse the high council of Azami Elders in power. The high council retains ultimate authority only in spiritual matters, with the Azami acting independently in regards to worldly matters. Around the [[Fourth Succession War]], the organization's reforms led to them ultimately taking control of the high council, essentially leading the entirety of the Azami faith.
 
Politically, Saurimat leaders rival and, in some ways, eclipse the high council of Azami Elders in power. The high council retains ultimate authority only in spiritual matters, with the Azami acting independently in regards to worldly matters. Around the [[Fourth Succession War]], the organization's reforms led to them ultimately taking control of the high council, essentially leading the entirety of the Azami faith.
  
The Saurimat are known for their practice of martial arts, particularly their "Quick Death" assassination techniques. In combat, the Azami are notable for favoring melee, with a heavy bias towards [[BattleMech]]s equipped with one or both hand actuators. Up to a battalion of Saurimat BattleMechs are used by the Arkab and Algedi enclaves.<ref name=ISP2Saurimat/> The Saurimat do not maintain any standing [[Combat Vehicle|conventional vehicle]] or [[aerospace fighter|fighter]] forces, and tend to favor ancient designs (often handed-down surplus from the [[Arkab Legions]]).<ref name=ISP2Rules>''Jihad Conspiracies: Interstellar Players 2'', p. 131</ref>
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The Saurimat are known for their practice of martial arts, particularly their "Quick Death" assassination techniques. In combat, the Azami are notable for favoring melee, with a heavy bias towards [[BattleMech]]s equipped with one or both hand actuators. Up to a battalion of Saurimat BattleMechs are used by the Arkab and Algedi enclaves.<ref name=ISP2Saurimat/> The Saurimat do not maintain any standing [[Combat Vehicle|conventional vehicle]] or [[aerospace fighter|fighter]] forces, and tend to favor ancient designs (often handed-down surplus from the [[Arkab Legions]]).<ref name=ISP2Rules>Jihad Conspiracies: Interstellar Players 2 p. 131</ref>
  
 
==History==
 
==History==

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