Difference between revisions of "Savage Coyote"

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*Alt. Config. B - This variant is effective at all ranges. A pair of [[ER Large Laser]]s and a [[Large Pulse Laser]] combine with an [[Ultra Autocannon/5]] to provide an effective long-range punch. Six [[Small Pulse Laser]]s aid at knife-fighting range and can quickly devastate conventional [[infantry]]. Two pairs of [[ATM 3]]s provide support at all ranges. BV (1.0) = 1,867
 
*Alt. Config. B - This variant is effective at all ranges. A pair of [[ER Large Laser]]s and a [[Large Pulse Laser]] combine with an [[Ultra Autocannon/5]] to provide an effective long-range punch. Six [[Small Pulse Laser]]s aid at knife-fighting range and can quickly devastate conventional [[infantry]]. Two pairs of [[ATM 3]]s provide support at all ranges. BV (1.0) = 1,867
  
*Alt. Config. C - The final configuration focuses on long-range combat with an [[ER PPC]], a pair of [[ER Large Laser]]s, and two [[ATM 9]]s that carry enough ammunition to be effective at all ranges. Three [[ER Medium Laser]]s provide medium to close range support, while a [[Targeting Computer]] aids the accuracy of all the energy weapons. Three [[jump jet]]s give the mech some extra manoeverability. BV (1.0) = 2,771
+
*Alt. Config. C - The final configuration focuses on long-range combat with an [[ER PPC]], a pair of [[ER Large Laser]]s, and two [[ATM 9]]s that carry enough ammunition to be effective at all ranges. Three [[ER Medium Laser]]s provide medium to close range support, while a [[Targeting Computer]] aids the accuracy of all the energy weapons. Three [[jump jet]]s give the 'Mech some extra maneuverability. BV (1.0) = 2,771
  
==References==
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==Notes==
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<references/>
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==Bibliography==
 
*[[Field Manual: Warden Clans]]
 
*[[Field Manual: Warden Clans]]
 
*[[Record Sheets: 3067]]
 
*[[Record Sheets: 3067]]

Revision as of 23:05, 1 November 2009

Savage Coyote
Savage Coyote
Production information
Manufacturer Landen 'Mech Production Complex, Picuris 'Mech Production Complex, Zuni 'Mech Production Complex
Class Assault
Technical specifications
Mass 85 tons
Chassis Assault Series SXG
Armor Forging ZK11 (Standard)
Engine Type 255 Extra-Light
Speed 54 km/h
Armament

Primary Configuration

BV (1.0) 2,145

Description

The creation of the Savage Coyote was a direct result of both the warriors of Clan Coyote clamoring for new weapons to use and the election of Khan Sullivan Koga in 3052. Following the development of Advanced Tactical Missile technology, the Savage Coyote OmniMech was created to showcase them. The 'Mech was also part of Khan Koga's attempts to revitalize the fading Clan that invented the OmniMech. This assault 'Mech uses an XL Engine to save enough weight to devote forty-five tons of space to modular equipment and fifteen tons of armor. The base chassis contains fourteen fixed double heat sinks.

Armament

The primary configuration of the Savage Coyote makes use of a pair of the largest ATM launcher, the ATM 12, and enough ammunition to make use of all the modes of fire for each of the launchers. An ER PPC provides long-range firepower, while an LB-X Autocannon/10 and three ER Medium Lasers are useful at medium range. At close range, a pair of ER Small Lasers help. MechWarriors must carefully manage heat levels, even with three additional double heat sinks.

Variants

  • Alt. Config. A - Though the first alternate configuration is focused on close-range combat, it carries an ER Large Laser and Gauss Rifle for long-range work. Three ATM 6s are effective at all ranges, while a trio of Medium Pulse Lasers aid with the devastating attack. Enough jump jets to vault up to ninety meters at a time helps MechWarriors get into close range, while an Anti-Missile System grants added defensive capability. BV (1.0) = 2,536
  • Alt. Config. C - The final configuration focuses on long-range combat with an ER PPC, a pair of ER Large Lasers, and two ATM 9s that carry enough ammunition to be effective at all ranges. Three ER Medium Lasers provide medium to close range support, while a Targeting Computer aids the accuracy of all the energy weapons. Three jump jets give the 'Mech some extra maneuverability. BV (1.0) = 2,771

Notes


Bibliography