Difference between revisions of "Sniper Artillery Cannon"

m (copyedits)
m (copyedits)
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| Type = [[Ballistic Weapon]]
 
| Type = [[Ballistic Weapon]]
 
| Tech Base = [[Inner Sphere]]/[[Clan]] [[Experimental Technology|Experimental]]<ref name="TOp285">''Tactical Operations'', p. 285, "Artillery Cannon"</ref>
 
| Tech Base = [[Inner Sphere]]/[[Clan]] [[Experimental Technology|Experimental]]<ref name="TOp285">''Tactical Operations'', p. 285, "Artillery Cannon"</ref>
| Year Availability = [[3012]]<ref>''Tactical Operations'', p. 404</ref>
+
| Year Availability = [[3012]]
| Tech Rating = [[Technology Rating#B|B]]<ref name="TOp406">''Tactical Operations'', p. 406, "Heavy Weapons And Equipment Construction Data"</ref>
+
| Tech Rating = [[Technology Rating#B|B]]<ref name="TOp405">''Tactical Operations'', p. 405, "Heavy Weapons And Equipment Construction Data"</ref>
 
| Availability Rating =  
 
| Availability Rating =  
| Age of War–Star League = [[Availability Rating#C|C]]<ref name="TOp406"/>
+
| Age of War–Star League = [[Availability Rating#C|C]]<ref name="TOp405"/>
| Succession Wars = [[Availability Rating#C|C]]<ref name="TOp406"/>
+
| Succession Wars = [[Availability Rating#C|C]]<ref name="TOp405"/>
| Clan Invasion – Present = [[Availability Rating#C|C]]<ref name="TOp406"/>
+
| Clan Invasion – Present = [[Availability Rating#C|C]]<ref name="TOp405"/>
 
| Heat = 10<ref name="TOp404">''Tactical Operations'', p. 404, "Heavy Weapons And Equipment Combat Data"</ref>
 
| Heat = 10<ref name="TOp404">''Tactical Operations'', p. 404, "Heavy Weapons And Equipment Combat Data"</ref>
 
| Damage = 20/10<ref name="TOp404"/><ref name="TOp184">''Tactical Operations'', p. 184, "Artillery Ordnance Table"</ref>
 
| Damage = 20/10<ref name="TOp404"/><ref name="TOp184">''Tactical Operations'', p. 184, "Artillery Ordnance Table"</ref>
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| Short Range = 1 - 4
 
| Short Range = 1 - 4
 
| Medium Range = 5 - 8
 
| Medium Range = 5 - 8
| Long Range = 9 - 12<ref>''Tactical Operations'', p. 404</ref>
+
| Long Range = 9 - 12
 
| Extreme Range = 13 - 16
 
| Extreme Range = 13 - 16
| Tons = 20<ref name="TOp406"/>
+
| Tons = 20<ref name="TOp405"/>
| Critical Slots = 20<ref name="TOp406"/>
+
| Critical Slots = 20<ref name="TOp405"/>
 
| Ammo Per Ton = 10<ref name="TOp404"/>
 
| Ammo Per Ton = 10<ref name="TOp404"/>
| Cost (unloaded) = 300,000<ref name="TOp406"/>
+
| Cost (unloaded) = 300,000<ref name="TOp405"/>
| Ammo Cost (per ton) = 6,000<ref name="TOp406"/>
+
| Ammo Cost (per ton) = 6,000<ref name="TOp405"/>
 
| BV (1.0) =  
 
| BV (1.0) =  
 
| BV (2.0) = 77 (cannon) <br/> 10 (ammo)<ref name="TOp383">''Tactical Operations'', p. 383, "Inner Sphere Weapons And Equipment BV Table"</ref>
 
| BV (2.0) = 77 (cannon) <br/> 10 (ammo)<ref name="TOp383">''Tactical Operations'', p. 383, "Inner Sphere Weapons And Equipment BV Table"</ref>

Revision as of 13:30, 9 May 2016

Sniper Artillery Cannon
Production information
Type Ballistic Weapon
Tech Base Inner Sphere/Clan Experimental[1]
Year Availability 3012
Technology Rating B[2]
Availability Ratings C[2]/C[2]/C[2]
Technical specifications
Heat 10[3]
Damage 20/10[3][4]
Minimum Range 2
Short Range 1 - 4
Medium Range 5 - 8
Long Range 9 - 12
Extreme Range 13 - 16
Tons 20[2]
Critical Slots 20[2]
Ammo Per Ton 10[3]
Cost (unloaded) 300,000[2]
Ammo Cost (per ton) 6,000[2]
BV (2.0) 77 (cannon)
10 (ammo)[5]

Description

The Sniper Artillery Cannon is a scaled down version of the Sniper Artillery Piece capable of direct fire. When mounted on BattleMechs, combat vehicles, and AeroSpace Fighters, it provides artillery support at much closer ranges than its cousin. Essentially a snub-nosed version of the Sniper Artillery Piece, the Sniper Artillery Cannon fires a shell at an enemy location like an autocannon. Unlike an autocannon, the artillery cannon's targeted location isn't an enemy unit but a physical location (hill, tree, hex).[1]

Rules

Game Rules

Errata in Tactical Operations now states that the Artillery Cannons may only use standard artillery munitions. As an area-affect weapon, the Sniper Cannon may not benefit from a targeting computer. Artillery Cannons use the Indirect LRM Fire rules to determine target numbers, but Artillery Cannons cannot make Indirect Artillery attacks. Missed shots scatter like standard artillery, but divide the scatter distance by one half to account for the smaller propellant charges.[1]

Models

There no known models at this time.

See Also

References

  1. 1.0 1.1 1.2 Tactical Operations, p. 285, "Artillery Cannon"
  2. 2.0 2.1 2.2 2.3 2.4 2.5 2.6 2.7 Tactical Operations, p. 405, "Heavy Weapons And Equipment Construction Data"
  3. 3.0 3.1 3.2 Tactical Operations, p. 404, "Heavy Weapons And Equipment Combat Data"
  4. Tactical Operations, p. 184, "Artillery Ordnance Table"
  5. Tactical Operations, p. 383, "Inner Sphere Weapons And Equipment BV Table"

Bibliography