Difference between revisions of "Stoat"
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Descended from an exploration vehicle, the Stoat scout car's Demiter-Campbell fusion plant gave it a basically unlimited fuel endurance and the vehicle's design is well suited to operating in rough terrain. External hard points on the six wheeled design allowed the crew to extend the normal one week duration of supplies. | Descended from an exploration vehicle, the Stoat scout car's Demiter-Campbell fusion plant gave it a basically unlimited fuel endurance and the vehicle's design is well suited to operating in rough terrain. External hard points on the six wheeled design allowed the crew to extend the normal one week duration of supplies. | ||
− | After the passage of the Ares Conventions, the increased use of maneuver warfare placed a premium on the performance of reconnaissance assets. This had the predictable effect of accelerating development of improved scout units, leaving older designs like the Stoat behind in the Inner Sphere, largely a museum relic. Ultimately, the last service of the Stoat was in the hands of the Periphery states. The Taurian Concordat notably used Stoats to great effect in keeping tabs on the [[Star League]]'s forces during the [[Reunification War]], helping to turn what had been expected to be a short war into a bloody twenty year conflict. | + | After the passage of the Ares Conventions, the increased use of maneuver warfare placed a premium on the performance of reconnaissance assets. This had the predictable effect of accelerating development of improved scout units, leaving older designs like the Stoat behind in the Inner Sphere, largely a museum relic. Ultimately, the last service of the Stoat was in the hands of the Periphery states. The Taurian Concordat notably used Stoats to great effect in keeping tabs on the [[Star League]]'s forces during the [[Reunification War]], helping to turn what had been expected to be a short war into a bloody twenty year conflict.<ref>''XTRO:Primitives Vol. 1'', p. 11</ref> |
==Equipment== | ==Equipment== | ||
− | The Stoat's armament is limited in keeping with its purpose and age. A single machine gun in a turret mount provides enough firepower to deal with small infantry units but dissuades crews from engaging heavier targets. Basic fire control enhances accuracy while a ton of communications gear (basically equivalent to modern combat vehicles) allows a Stoat to tie into remote sensors when dealing with static situations. Two tons of armor provides protection basically comparable to modern designs like the [[Swift Wind]] or [[Darter]], although the armor's performance against heavy penetrators is worse. | + | The Stoat's armament is limited in keeping with its purpose and age. A single machine gun in a turret mount provides enough firepower to deal with small infantry units but dissuades crews from engaging heavier targets. Basic fire control enhances accuracy while a ton of communications gear (basically equivalent to modern combat vehicles) allows a Stoat to tie into remote sensors when dealing with static situations. Two tons of armor provides protection basically comparable to modern designs like the [[Swift Wind]] or [[Darter]], although the armor's performance against heavy penetrators is worse.<ref>''XTRO:Primitives Vol. 1'', p. 11</ref> |
==Variants== | ==Variants== | ||
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− | [[Category:Support Vehicles]] | + | [[Category:Wheeled Support Vehicles]] |
Revision as of 14:09, 25 January 2011
191px | |
Stoat Scout Car | |
Production information | |
Manufacturer | Unknown |
Use | Scout |
Tech Base | Inner Sphere (Standard) |
Chassis Type (Size) | Wheeled (Medium) |
Equipment Rating | |
Introduced | 2250 |
Technical specifications | |
Mass | 15 tons |
Speed | 54 kph |
Top Speed | 86 kph |
Power Plant | Demiter-Campbell Fusion |
Fuel (Type/Range) | N/A |
Armament | Machine Gun |
Heat Sinks | 0 |
Armor | 2 tons BAR 7 |
Crew | 4 (3 enlisted/non-rated, 1 gunner) |
BV (1.0) | ? |
BV (2.0) | 88 |
Contents
Description
Descended from an exploration vehicle, the Stoat scout car's Demiter-Campbell fusion plant gave it a basically unlimited fuel endurance and the vehicle's design is well suited to operating in rough terrain. External hard points on the six wheeled design allowed the crew to extend the normal one week duration of supplies.
After the passage of the Ares Conventions, the increased use of maneuver warfare placed a premium on the performance of reconnaissance assets. This had the predictable effect of accelerating development of improved scout units, leaving older designs like the Stoat behind in the Inner Sphere, largely a museum relic. Ultimately, the last service of the Stoat was in the hands of the Periphery states. The Taurian Concordat notably used Stoats to great effect in keeping tabs on the Star League's forces during the Reunification War, helping to turn what had been expected to be a short war into a bloody twenty year conflict.[1]
Equipment
The Stoat's armament is limited in keeping with its purpose and age. A single machine gun in a turret mount provides enough firepower to deal with small infantry units but dissuades crews from engaging heavier targets. Basic fire control enhances accuracy while a ton of communications gear (basically equivalent to modern combat vehicles) allows a Stoat to tie into remote sensors when dealing with static situations. Two tons of armor provides protection basically comparable to modern designs like the Swift Wind or Darter, although the armor's performance against heavy penetrators is worse.[2]
Variants
None are known presently.