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{{InfoBoxProduct
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{{InfoBoxBook
| image               = Tactical Handbook cover.jpg
+
| image = Tactical_Handbook.gif
| name               = ''Tactical Handbook''
+
| name = Tactical Handbook
| type                = Rulebook
+
| publisher = [[FASA]]
| author              =  
+
| year = 1994
| development        = [[Rob Cruz]]<br />[[Scott Jenkins]]<br />[[Sam Lewis (person)|Sam Lewis]]
+
| production code = 8630
| primarywriting      = [[Jim Long]]<br />[[Stuart Johnson]] (LAM rules)
+
| ISBN = 1-55560-212-6
| pages              = 80
+
| MSRP = 12.00
| cover              = [[Doug Chaffee]] (Painting)<br />[[Joel Biske]] (Design)
+
| type = Rules Expansion
| interiorart        =
+
| primary writing =  
| illustrations       = [[Paul Daly]]<br />[[John Paul Lona]]
+
*[[Jim Long]]
| publisher          = [[FASA]]
+
*[[Stuart Johnson]]
| productioncode      = 8630
+
| product development =  
| year                = 1994
+
*[[Rob Cruz]]
| ISBN10              = 1555602126
+
*[[Scott Jenkins]]
| ISBN13              = 978-1555602123
+
*[[Sam Lewis]]
| MSRP                = $12.00
+
| illustrations =  
| content            =
+
*[[Doug Chaffee]]
| era                = [[Clan Invasion era]]
+
*[[Paul Daly]]
| timeline            = ca. [[3055]]
+
*[[John Paul Lona]]
| series              =
+
*[[Earl Geier]]
| precededby          =
+
*[[Allen Nunis]]
| followedby          =  
+
*[[Larry MacDougall]]
 +
| pages = 79
 
}}
 
}}
==Description==
 
The '''''BattleTech Tactical Handbook''''' was the first expansion to the [[BattleTech]] board game that included so called [[Rules Level Three]] optional rules and equipment. These rules included the much-maligned [[Combat Value]] system for balancing force and the [[Double-Blind rules]] that enable players and a gamemaster to allow both sides the use of hidden units. Plenty of new arms, armor, and ammunition debuted. Some of the equipment and rules were later included in ''[[Maximum Tech]]''.
 
  
==From the back cover==
 
{{quote|'''''Thirty-one hours ago''' your [[lance]] commander ordered you into position. Twenty-eight hours ago you finished draping the thermal camo tarps over your [['Mech]]. And for the past 27 hours you've been sitting in your cockpit, systems on minimum power, waiting in the dark — waiting for the [[Clans]].''
 
  
'''''Suddenly''' your thermal sensors detect multiple 'Mechs moving 100 meters directly ahead. Your fingers fly over the weapons controls, disengaging [[PPC]] field inhibitors, hot-loading [[LRM]]s... green board. A single pull of the trigger sends fiery missile plumes and white-hot plasma streaking through the air, and the night erupts in a lethal inferno...''
+
==Description==
 
+
The '''''BattleTech Tactical Handbook''''' was the first expansion to the [[BattleTech]] board game that included optional rules and equipment. These rules included the much-maligned Combat Value system for balancing force and the Double-Blind rules that enable players and a gamemaster to allow both sides the use of hidden units. Plenty of new arms, armor, and ammunition debuted. Some of the equipment and rules were later included in ''[[Maximum Tech]]''.
''The '''BattleTech Tactical Handbook''' is an advanced-rules supplement for the '''BattleTech''' game universe. The '''Handbook''' provides advanced rules and equipment that enables players to add new depth and intensity to their games. Guidelines for creating long-term campaigns and double-blind games, formulas for calculating the combat values of all '''BattleTech''' combat units, detailed descriptions of advanced weapon systems and more make the '''BattleTech Tactical Handbook''' a necessity for the serious '''BattleTech''' player.''}}
+
  
 
==Contents==
 
==Contents==
* Introduction
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*Introduction
* New Rules
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*New Rules
** [[Thunder LRM]]s
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::Thunder LRMs
** [[Double-Blind Rules]]
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:Double-Blind Rules
** Operational Game
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:Operational Game
** [[Combat Value]]s
+
:Combat Values
 +
:Level Three Rules
 +
::Modified Movement Sequence
 +
::Artillery
 +
::BattleMech Engine Explosions
 +
::BattleMech Sensors
 +
::Craters
 +
::Disengaging PPC field inhibitors
 +
::Four-Legged 'Mechs
 +
::Hidden Placement
 +
::Hot Loading LRMs
 +
::Interlocking Streak Missiles
 +
::Jumping Fire
 +
::Land-Air BattleMechs
 +
::Line of Sight
 +
:::Partial Cover
 +
::MechWarrior Damage
 +
::Selecting Terrain Elevation
 +
*New Equipment
 +
:Ballistic Weapons
 +
::Caseless Ammunition
 +
::Hyper-Velocity Autocannons
 +
::LB-X Autocannons
 +
::'Mech Mortars
 +
::Ultra Autocannons
 +
:Missile Systems
 +
::Acid (AX) Warhead
 +
::Anti-Personnel (AP) Warhead
 +
::Dead-Fire Missile
 +
::Extended Long-Range Missiles
 +
::Heat-Seeking Guidance System
 +
::Magnetic-Pulse Warhead
 +
::Smoke Warhead
 +
::Streak Missile Systems
 +
::Tandem-Charge Warhead
 +
::Thunderbolt Launcher
 +
:Physical Weapons
 +
::[[Claw]]
 +
::[[Mace]]
 +
:BattleMech Accessories
 +
::[[Angel ECM Suite]]
 +
::[[Bloodhound Active Probe]]
 +
::[[Command Console]]
 +
::[[Mechanical Jump Boosters]]
 +
::[[Watchdog System]]
 +
:Defensive Armaments
 +
::[[Blazer Armor]]
 +
::[[Glazed Armor]]
 +
::[[Laser Anti-Missile System]]
 +
:Static Defenses
 +
::Bunkers
 +
::Field Works
 +
::Fortifications
 +
::Installations
 +
:MechWarrior Gear
 +
::Ablative/Flak Cooling Suit and Vest
 +
::Computer Voice Circuit
 +
::SLDF Neurohelmet
 +
:Weapon and Equipment Tables
  
* [[Rules Level 3|Level Three]] Rules
+
==Notes==
** Modified Movement Sequence
 
** [[Artillery]]
 
** BattleMech Engine Explosions
 
** BattleMech Sensors
 
*** Electromagnetic Sensors
 
*** Seismic Sensors
 
*** Thermographic Sensors
 
** Craters
 
** Disengaging PPC [[Field Inhibitor|field inhibitor]]s
 
** [[Four-Legged 'Mech]]s
 
** Hidden Placement
 
** [[Hot Loading]] LRMs
 
** Hull-Down Rules
 
** [[Interlocking]] Streak Missiles
 
** Jumping Fire
 
** [[Land-Air BattleMech]]s
 
** Line of Sight
 
*** Partial Cover
 
** MechWarrior Damage
 
** Selecting Terrain Elevation
 
  
* New Equipment
 
** Ballistic Weapons
 
*** [[Caseless AC/10|Caseless Autocannon]]
 
*** [[Hyper-Velocity Autocannon]]s
 
*** [[LB-X Autocannon]]s
 
*** [[Mech mortar|'Mech Mortar]]s
 
*** [[Ultra Autocannon]]s
 
** Missile Systems
 
*** [[Acid (AX) Warhead]]
 
*** [[Fragmentation Missile|Anti-Personnel (AP) Warhead]]
 
*** [[Dead-Fire Missiles]]
 
*** [[ELRM-10|Extended Long-Range Missiles]]
 
*** [[Heat Seeking Warhead|HS (Heat Seeking) Warhead]]
 
*** [[Magnetic-Pulse Warhead]]
 
*** [[Smoke Warhead]]
 
*** [[Streak Missile System]]s
 
*** [[Tandem-Charge Warhead|TC (Tandem-Charge) Warhead]]
 
*** [[Thunderbolt Missile|Thunderbolt Launcher]]
 
** Physical Weapons
 
*** [[Claw]]
 
*** [[Mace]]
 
** BattleMech Accessories
 
*** [[Angel ECM Suite]]
 
*** [[Bloodhound Active Probe]]
 
*** [[Command Console]]
 
*** [[Coolant Pod|Coolant System]]
 
*** [[Mechanical Jump Booster]]s
 
*** [[Watchdog System]]
 
** Defensive Armaments
 
*** [[Blazer Armor]]
 
*** [[Glazed Armor]]
 
*** [[Laser Anti-Missile System]]
 
** Static Defenses
 
*** Bunkers
 
*** Field Works
 
*** Fortifications
 
*** Installations
 
** MechWarrior Gear
 
*** [[Ablative/Flak Cooling Suit and Vest]]
 
*** [[Computer Voice Circuit]]
 
*** [[Damage-Interrupt Circuit]]
 
*** [[SLDF]] [[Neurohelmet#SLDF Neurohelmet|Neurohelmet]]
 
 
* Weapon and Equipment Tables
 
 
==Notes==
 
* A number of pieces of optional equipment are carried over from ''[[Unbound]]'', an earlier book with optional tech.
 
* The ''Tactical Handbook'' was the last official publication to include the rules for construction and use of [[Land-Air 'Mech]]s, the previously tournament legal designs moved to optional/non-legal status with this book, signaling their decline and removal from the BattleTech universe.<ref>''Interstellar Operations'' pp. 105–106 shows LAMs are extinct in [[3050]], and are listed as Experimental Technology.</ref>
 
* The book was written from perspective of the early to mid-3050s, including still non–tournament legal "prototype" [[Inner Sphere]] versions of the previously [[Clan]]-only [[LB-X Autocannon|LB-X]] and [[Ultra Autocannon]]s and [[Streak Missile System|Streak launchers]] which would later become [[Rules Level 2]] with the ''[[Field Manual: Draconis Combine]]'' and ''[[Field Manual: Free Worlds League]]'' prior to their "official" inclusion in [[BattleTech Master Rules]].
 
* A number of pieces of equipment described here, such as the [[ELRM-15|Extended Long-Range Missiles]] systems, are not tournament legal. Instead they have been recategorized as [[Advanced Technology|Advanced]] or [[Experimental Technology]]. This equipment is defined further in ''[[Interstellar Operations]]'' and ''[[Tactical Operations]]''.
 
* The trademark title was ''BattleTech Tactical Handbook''.
 
  
==References==
 
<references/>
 
  
[[Category:Rulebooks]]
+
[[Category:Books]]

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