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Editing Talk:Medium laser

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However, the first Mechwarrior game used yellow as its laser colors and blue for PPC, though I recall a clip where a green color was used, gonna have to play it myself to get the full spectrum at the highest possible settings in case if the yellow-only pallet was a game setting.
 
However, the first Mechwarrior game used yellow as its laser colors and blue for PPC, though I recall a clip where a green color was used, gonna have to play it myself to get the full spectrum at the highest possible settings in case if the yellow-only pallet was a game setting.
 
:The colors in the video games are not canon however so the only ones that matter are what ever we find in the fiction. It would be really nice if we can eventually pin down the color variance to specific models, unlikely but still... --[[User:Dmon|Dmon]] ([[User talk:Dmon|talk]]) 13:01, 29 September 2019 (EDT)
 
:The colors in the video games are not canon however so the only ones that matter are what ever we find in the fiction. It would be really nice if we can eventually pin down the color variance to specific models, unlikely but still... --[[User:Dmon|Dmon]] ([[User talk:Dmon|talk]]) 13:01, 29 September 2019 (EDT)
 
As it would be part of my MW5 mod to bring Battletech lore-based weapons into MW5 as the first step to creating a BT simulator, it naturally makes sense that I'll be working on that.  Whatever ones I can't find after exhausting the sources I'll have to fill in.  Sigil's in-character article found here https://bg.battletech.com/forums/index.php?topic=45577.0 while fan-fiction, has (in what I have found so far) been accurate when it comes to colors.  As such in my mod plans I've used it as an early base, ticking off the ones I've confirmed and modifying any that are false (so far it's all matched up) in terms of colors (I haven't seen a color for Wasp's Diverse Optics II laser yet with a written down source).  For some gaps I've found it interesting that if I look at infantry based lasers I find a trend for post-90s artwork.  Magna MK II for example, on the only non-unseen-reseen monstrosity that I've found thus far, has artwork depicting horizontal slits.  Then we turn to [[Magna_Laser_Rifle]] and there it shoots a wider than normal beam.  Sadly, the novels don't really get into the technical details and much of the newer TROs try to stay away from fancy details.  Anyways, will try to share other things as I can.  I gotta say after trying Audible for Lethal Heritage, I've downloaded the rest of the Blood of Kerensky trilogy and I can really get into that.
 

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