Sarna News: Bad 'Mechs - Icestorm
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Editing Template talk:InfoBoxWeapon

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:'''Year Introduced''' is the game year that the weapon actually entered production, '''Year Available''' would be the year that a Prototype or Production Weapon was made available to the open market, '''Prototype Date''' would be the date that the Prototype first entered testing, '''Prototype Abandoned''' would be if a program was canceled like the original silver bullet gauss , '''Year Extinction''' would be if something went LosTech, '''Year Reintroduced''' would be if something was put back into production --[[User:PerkinsC|Cameron]] ([[User talk:PerkinsC|talk]]) 22:45, 17 August 2014 (PDT)
 
:'''Year Introduced''' is the game year that the weapon actually entered production, '''Year Available''' would be the year that a Prototype or Production Weapon was made available to the open market, '''Prototype Date''' would be the date that the Prototype first entered testing, '''Prototype Abandoned''' would be if a program was canceled like the original silver bullet gauss , '''Year Extinction''' would be if something went LosTech, '''Year Reintroduced''' would be if something was put back into production --[[User:PerkinsC|Cameron]] ([[User talk:PerkinsC|talk]]) 22:45, 17 August 2014 (PDT)
 
:the year that something was designated for a rules level would be a Real World year, and not relevant to the game information --[[User:PerkinsC|Cameron]] ([[User talk:PerkinsC|talk]]) 22:35, 17 August 2014 (PDT)
 
:the year that something was designated for a rules level would be a Real World year, and not relevant to the game information --[[User:PerkinsC|Cameron]] ([[User talk:PerkinsC|talk]]) 22:35, 17 August 2014 (PDT)
::Not exactly. The year of rules level should be (IMHO) a game year, because that year tells the player when the item can be used in tournament games. In other words, it doesn't matter that a bunch of equipment had its rules level changed in 2014, it matters that units built/games set after a certain date can use different equipment without special rules. Right?--[[User:Mbear|Mbear]]<sup>([[User_talk:Mbear|talk]])</sup> 10:58, 18 August 2014 (PDT)
 
  
 
== Aerospace Range field ==
 
== Aerospace Range field ==
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:ISTR Aerospace Range is the same as the BattleTech range for most weapons, that is the map *scale* changes but the map *range* does not, is this still correct?--[[User:PerkinsC|Cameron]] ([[User talk:PerkinsC|talk]]) 08:42, 14 August 2014 (PDT)
 
:ISTR Aerospace Range is the same as the BattleTech range for most weapons, that is the map *scale* changes but the map *range* does not, is this still correct?--[[User:PerkinsC|Cameron]] ([[User talk:PerkinsC|talk]]) 08:42, 14 August 2014 (PDT)
 
::The value I was thinking of was the Aerospace range band shown in TechManual. Point Defense, Short, Medium, Long, Extreme.--[[User:Mbear|Mbear]]<sup>([[User_talk:Mbear|talk]])</sup> 10:50, 18 August 2014 (PDT)
 
::The value I was thinking of was the Aerospace range band shown in TechManual. Point Defense, Short, Medium, Long, Extreme.--[[User:Mbear|Mbear]]<sup>([[User_talk:Mbear|talk]])</sup> 10:50, 18 August 2014 (PDT)
 
== BattleArmor Slots ==
 
 
For some reason [[Bearhunter Superheavy Autocannon (Battle Armor)]] is stuck using BattleArmor Slots as an attribute - changing it to the proper Battle Armor Slots (according to the Usage instructions on this template) just makes the data disappear from display. [[User:Madness Divine|Madness Divine]] ([[User talk:Madness Divine|talk]]) 16:19, 1 April 2022 (EDT)
 
 
: Took this to Discord and awaiting an answer. [[User:Madness Divine|Madness Divine]] ([[User talk:Madness Divine|talk]]) 22:35, 18 September 2022 (EDT)
 

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