The BattleTech Compendium
Description
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From the back cover
“ | COMPILATION OF six years of detailed research, The BattleTech Compendium may well be the ultimate resource for the player. Clear and concise rules clarifications, battle demonstrations, and rules changes will help develope and streamline play. All Material from the BattleTech Manual is presented in a revised form, as well as additional rules for JumpShip and DropShip combat 'Mech construction, and the latest discoveries concerning the technology of the Star League and the Invading Clans. Optional rules are included for miniature play, environmental effects on the battlefield, and more. Loaded with color photos, this Compendium gives the clearest picture yet of combat in the 31st Century | ” |
Contents
- Introduction
- Components
- BattleMechs
- Vehicles
- Record Sheets
- Mapsheets
- Dice
- Playing The Game
- Mech Warriors
- Sequence of Play
- Movement
- Movement Costs
- Movement Modes
- Facing
- Skidding
- Dropping to the Ground
- Standing up
- Stacking
- Road/Pavement Movement
- Piloting Skill Rolls
- Torso and Turret Twist
- Combat
- Weapons Fire
- Physical Attacks
- Heat Build-Up
- Buildings
- Building Types
- Movement Effects
- Combat Effects
- Vehicles
- Movement
- Combat
- Infantry
- Movement
- Combat
- Non-Clan Battle Armor
- Optional Rules
- Anti-BattleMech Infantry
- Artillery
- Artillery Campaign Rules
- Basements
- BattleMech Lifting Capabilities
- Cargo Carriers
- Clearing Woods
- Dummping Ammunition
- Ejection
- Fire
- Flak
- Flamers
- Flipping Arms
- Four-Legged BattleMechs
- Gun Emplacements
- Hidden Units
- Hostile Environments
- Improved Positions
- Infernos
- LRM Indirect Fire
- Minefields
- Night Combat
- Prizes, Repairs, and Scavenging
- Underwater Operations
- Miniature Conversion
- Preparing Miniatures
- Preparing Terrain
- Rules Adjustments
- Aerotech
- Combonents
- Counters
- Record Sheets
- Mapsheets
- Dice
- Playing the Game
- Pilots
- Sequence of Play
- Movement
- Facing
- Types of Movement
- Structural Integrity (IS)
- Stacking
- Velocity
- Gravity
- Entering the Atmosphere
- Movement at High Altitude
- Movement at Low Altitude
- Combat
- Weapons Fire
- DropShip Combat
- Ground Targets
- Heat
- Heat Points
- Heat Build-Up
- Aerospace Fighter Launch & BattleMech Drops
- Fighter Launching
- Fighter Refueling
- Fighter Recovery
- BattleMech Drops
- Land-Air BattleMechs
- Conversions
- Capabilities
- LAM Construction
- Outfitting an OmniFighter
- Optional Rules
- Abstract BattleMech Landing System
- Fuel and Withdrawl From the Low Altitude Map
- Tailing
- Inferno Bombs
- JumpShip Combat
- Construction
- BattleMech Construction
- Clan Weapons and Equipment
- Inner Sphere Weapons and Equipment
- Advanced Equipment
- Outfitting an OmniMech
- Vehicle Construction
- Installation Construction
- AeroSpace & Conventional Fighter Construction
- Costs
- BattleMech Costs
- Weapon and Equipment Price List
- Vehicle Costs
- Infantry Costs
- Installation Costs
- AeroSpace Fighter Costs
- Conventional Aircraft Costs
- Record Sheets