Difference between revisions of "Thresher II"

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|name=Thresher II
 
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|manufacturer=[[Trellshire Heavy Industries]]<ref name=RecGilclanV4p9&28>''Recognition Guide: ilClan, vol. 4'', p. 9,28 - Thresher Mk2</ref>
 
|production year=3149
 
|production year=3149
 
|year reference=<ref>''[http://www.masterunitlist.info/Unit/Details/6392/ MUL online date for the ''{{PAGENAME}}'']''</ref>
 
|year reference=<ref>''[http://www.masterunitlist.info/Unit/Details/6392/ MUL online date for the ''{{PAGENAME}}'']''</ref>

Revision as of 10:07, 11 November 2020

Thresher II
Thresher II
Production information
Manufacturer Trellshire Heavy Industries[1]
Production Year 3149[2]
Model Standard
Class Heavy
Cost Unspecified
Technical specifications
'Mech type Clan BattleMech
Mass 60 tons
Chassis DSHM Endo 2.4l
Armor Gamma Special Reflective with CASE II
Engine 300 Extralight
Communications System Crossband System 20
Targeting Tracking System Dtrac Suite 4
Heat Sinks 13 [26]
Speed 86 kph (140 kph with MASC + Supercharger) km/h
Armament
BV (2.0) 3,364[3]


Description

The Thresher II (also known as Thresher Mk II) is a Heavy Clan BattleMech design as skirmisher by Clan Sea Fox. This is a remodelled/refitted version of the venerable Thresher. The Thresher II came about when number these Mechs were produced during the Dark Age Era, Clan Sea Fox Merchants were unable sell them. Negotiations with Clan Wolf Khan, Alaric Ward, pave way to sale, but only if the 'Mechs were refitted to Clan Wolf's specifications, which included arm actuator which the original never featured.

The Mech first saw action in 3149, when Clan Wolf pushed into Worlds of the Republic Remnants on Chertan and Pollux.

Weapons and Equipment

The Mech features 300 Rated Extra-Light Engine, with enhancements of MASC & a Supercharger, giving it range of high speeds normally found on lighter machines. Enhancing it's mobility further with five JumpJets giving it jump capacity of 150 meters.

Thresher's armament features a mix of long range and short range options. It's main battery of guns, comes form it's Extended Range PPC, with 15-tubed Long Range Missile Launcher with 16 volleys of fire. In shorter ranges, a Large Pulse Laser, coupled with a 4-tubed Short-range missile launcher & Flamer rounds out it's short range firepower.

It's ammunition is protected by presence of CASE II, greatly decreasing damage to the right torso allowing the XL Engine to continue operate without fear of damage. Sea Fox engines choose to fit out the mech's armor with 9.5 tons of Gamma Special Reflective Armor. This armor gives the mech resistance to energy weapons, but making slight vulnerable to artillery & special ballistic weapons.

Design Quirks

The Hammerhead has the following Design Quirks:

Notes

References

  1. Recognition Guide: ilClan, vol. 4, p. 9,28 - Thresher Mk2
  2. MUL online date for the Thresher II
  3. Recognition Guide: ilClan, vol. 4, p. 9,28 - Thresher Mk2, p. 9 & 28

Bibliography