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Difference between revisions of "Triple-Strength Myomer Implant"

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Only members of the intelligence agencies of the Great Houses had access to these implants, and attempting to acquire them on the black market was extremely difficult.  Designed to work as a full-body implant, the limbs, torso and even the head were subject to excruciating sugary necessary to replace the existing musculature, and only those of fit constitution could undergo this procedure.  Even if the sugary was successful there was a chance the agent's body would reject the implants, which would require a second more dangerous surgical procedure, or a chance of permanent disability or madness.  Due to the metabolic demands of the armor implants the agent also suffered from chronic headaches which required constant medication every six hours (and resulted in many becoming addicted to the painkillers).  Treatment and recovery time for wounds sustained to the implanted area was also more difficult, and since the armor implants couldn't heal on their own they required further surgical procedures to be repaired and replaced.  A further side effect on the myomer's implantation in the subject's head created an unnatural appearance and made subtle facial expressions more difficult.<ref name=AGCO/>
 
Only members of the intelligence agencies of the Great Houses had access to these implants, and attempting to acquire them on the black market was extremely difficult.  Designed to work as a full-body implant, the limbs, torso and even the head were subject to excruciating sugary necessary to replace the existing musculature, and only those of fit constitution could undergo this procedure.  Even if the sugary was successful there was a chance the agent's body would reject the implants, which would require a second more dangerous surgical procedure, or a chance of permanent disability or madness.  Due to the metabolic demands of the armor implants the agent also suffered from chronic headaches which required constant medication every six hours (and resulted in many becoming addicted to the painkillers).  Treatment and recovery time for wounds sustained to the implanted area was also more difficult, and since the armor implants couldn't heal on their own they required further surgical procedures to be repaired and replaced.  A further side effect on the myomer's implantation in the subject's head created an unnatural appearance and made subtle facial expressions more difficult.<ref name=AGCO/>
  
Among the [[Manei Domini]] this upgrade was available to agents of Omega rank and above, and could be implanted by itself or along with [[Dermal Myomer Armor Implant]]s.<ref name=JHS>''Jihad Hot Spots: 3072'', p. 128, 131</ref>  Manei Domini field operatives with TSM implants have been known to use them to gruesome effect, including a single trooper ripping a man's arms out of their socket while holding him in the air.<ref>''A Time of War'', pp. 251</ref>
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Among the [[Manei Domini]] this upgrade was available to agents of Tau rank and above, and could be implanted by itself or along with [[Dermal Myomer Armor Implant]]s.<ref name=JHS>''Jihad Hot Spots: 3072'', p. 128, 131</ref>  Manei Domini field operatives with TSM implants have been known to use them to gruesome effect, including a single trooper ripping a man's arms out of their socket while holding him in the air.<ref>''A Time of War'', pp. 251</ref>
  
 
==Notes==
 
==Notes==

Revision as of 15:53, 17 February 2014

Overview

Triple-Strength Myomer Implants were one of two distinct types of subdermal Myomer implants, among the most radical and invasive of implants used by intelligence operatives of the Great Houses. A technique pioneered by the Capellan Confederation and using Triple-Strength Myomer as the basis, this implant effectively doubled all of the effects of standard Elective Myomer Implants.[1]

Only members of the intelligence agencies of the Great Houses had access to these implants, and attempting to acquire them on the black market was extremely difficult. Designed to work as a full-body implant, the limbs, torso and even the head were subject to excruciating sugary necessary to replace the existing musculature, and only those of fit constitution could undergo this procedure. Even if the sugary was successful there was a chance the agent's body would reject the implants, which would require a second more dangerous surgical procedure, or a chance of permanent disability or madness. Due to the metabolic demands of the armor implants the agent also suffered from chronic headaches which required constant medication every six hours (and resulted in many becoming addicted to the painkillers). Treatment and recovery time for wounds sustained to the implanted area was also more difficult, and since the armor implants couldn't heal on their own they required further surgical procedures to be repaired and replaced. A further side effect on the myomer's implantation in the subject's head created an unnatural appearance and made subtle facial expressions more difficult.[1]

Among the Manei Domini this upgrade was available to agents of Tau rank and above, and could be implanted by itself or along with Dermal Myomer Armor Implants.[2] Manei Domini field operatives with TSM implants have been known to use them to gruesome effect, including a single trooper ripping a man's arms out of their socket while holding him in the air.[3]

Notes

CBT

In CBT play each Manei Domini infantry trooper with TSM implants can deliver an additional .14 damage points per trooper to other infantry while in the same hex. If the entire conventional infantry unit is implanted with TSM implants they may reduce the crew needs of all support weapons by 1 (or 2 if both dermal armor and TSM is used) to a minimum of one. Battle armor troopers may deliver an additional 1 damage point per trooper, including when making anti-'Mech attacks. MechWarriors, fighter pilots and vehicle crews with TSM ignore damage from falls and crew hits.[2]

RPG

In RPG play the cost of these implants is based on the equivalent Type 5 limb, with the head costing 30,000 and the full torso 150,000, although if all four limbs were implanted than the torso automatically received reinforcement for free. Only characters with a BOD of 5+ or the Fit Trait could receive this implant. Triple-Strength Myomer Implants add +4 to the character's STR and REF stats, adds the Toughness and Unattractive Traits and subtracts -1 from CHA stats.[1][2]

References

  1. 1.0 1.1 1.2 A Guide to Covert Ops, p. 115
  2. 2.0 2.1 2.2 Jihad Hot Spots: 3072, p. 128, 131
  3. A Time of War, pp. 251

Bibliography