Sarna News: Bad 'Mechs - Icestorm
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Because mimetic armor also takes up 7 weapon slots—which can be distributed throughout the design—Max must allocate slots accordingly. He decides to allocate 4 slots to the Purifier's Body location and 3 to its Right Arm, leaving the 3 Left Arm slots open for additional equipment.
 
Because mimetic armor also takes up 7 weapon slots—which can be distributed throughout the design—Max must allocate slots accordingly. He decides to allocate 4 slots to the Purifier's Body location and 3 to its Right Arm, leaving the 3 Left Arm slots open for additional equipment.
 
Meanwhile, he also notes that the Purifier's mimetic armor has a special ability of "Movement Modifiers (+3/+2/+1/0)." This means that when the Purifier stands still, it imposes a +3 to-hit modifi er on weapon attacks against it, a +2 modifi er if the battle armor moves 1 MP per turn, +1 if it moves 2 MP and no modifi er if it moves 3 or more MP.
 
Meanwhile, he also notes that the Purifier's mimetic armor has a special ability of "Movement Modifiers (+3/+2/+1/0)." This means that when the Purifier stands still, it imposes a +3 to-hit modifi er on weapon attacks against it, a +2 modifi er if the battle armor moves 1 MP per turn, +1 if it moves 2 MP and no modifi er if it moves 3 or more MP.
 
====Fenrir====
 
[Peter] - wants to reserve as much space and weight as possible for weapons on his Fenrir, so he opts for only 5 points of standard armor rather than the 18 points he could place on the assault-class battle armor. As standard Inner Sphere armor weighs 50 kilos per point, this costs the Fenrir 250 kilograms in weight, but occupies no slot space in the design. The Fenrir has 880 kilograms left over (1,130 kg – 250 kg = 880 kg).
 
  
 
==Step 5: Add Weapons, Ammunition and other Equipment==
 
==Step 5: Add Weapons, Ammunition and other Equipment==

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