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Editing User:LRichardson/A Proposed Alternative to BattleTech Critical Hit Resolution

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An unlucky VND-1AA [[Vindicator]]<ref>''Record Sheets: 3039'', p. 115</ref> is mugged in a dark alley by an assault Mech that hits with an [[LRM 10]], a [[Large Laser]], an [[AC/20]] and a [[machine gun]]. The LRM 10 rolls eight missiles hit, five to one location three to another.  
 
An unlucky VND-1AA [[Vindicator]]<ref>''Record Sheets: 3039'', p. 115</ref> is mugged in a dark alley by an assault Mech that hits with an [[LRM 10]], a [[Large Laser]], an [[AC/20]] and a [[machine gun]]. The LRM 10 rolls eight missiles hit, five to one location three to another.  
  
The Large Laser hits the Right Arm, taking out all five armor points and three internal structure points. That arm has a shoulder, upper and lower arm [[actuator]]s (but no hand) and a [[PPC]]. The Large Laser, having done eight damage, has a base to hit of two on the Critical Hits table. The roll is (in order from top to bottom) {2,9,17,15,1,2}. This damages the shoulder and hits the PPC twice. In addition, since the arm received three critical hits it is blown off.  
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The Large Laser hits the Right Arm, taking out all five armor points and three internal structure points. That arm has a shoulder, upper and lower arm [[actuators]] (but no hand) and a [[PPC]]. The Large Laser, having done eight damage, has a base to hit of two on the Critical Hits table. The roll is (in order from top to bottom) {2,9,17,15,1,2}. This damages the shoulder and hits the PPC twice. In addition, since the arm received three critical hits it is blown off.  
  
 
The LRM 10 happens to hit Left arm, which was damaged in a previous round, with five points and then hits the left arm again with three points. Of the first salvo four damage is done to the armor and one to the internal structure. Doing five points of damage the base to hit on the critical table is two. With a full set of actuators and a [[small laser]] the roll is {13,2,4,10,11}. This hits the upper arm actuator only. The three points from the second group also roll for critical, but since this is only a three point group, the base to hit is one. As the upper arm actuator was hit previously, it need not be re rolled. The roll is {6,15,5,1} resulting in one critical hit to the small laser.  
 
The LRM 10 happens to hit Left arm, which was damaged in a previous round, with five points and then hits the left arm again with three points. Of the first salvo four damage is done to the armor and one to the internal structure. Doing five points of damage the base to hit on the critical table is two. With a full set of actuators and a [[small laser]] the roll is {13,2,4,10,11}. This hits the upper arm actuator only. The three points from the second group also roll for critical, but since this is only a three point group, the base to hit is one. As the upper arm actuator was hit previously, it need not be re rolled. The roll is {6,15,5,1} resulting in one critical hit to the small laser.  

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