Sarna News: Bad 'Mechs - Icestorm
User page: Edit

Editing User:LRichardson/Interpolated Autocannons

Warning: You are not logged in. Your IP address will be publicly visible if you make any edits. If you log in or create an account, your edits will be attributed to your username, along with other benefits.

The edit can be undone. Please check the comparison below to verify that this is what you want to do, and then save the changes below to finish undoing the edit.

Latest revision Your text
Line 18: Line 18:
 
==Basis==
 
==Basis==
  
Autocannon as a whole are not simply one type of system. There are "standard" autocannon, LB-X autocannon, Ultra autocannon and others. Technical Readout 2750 saw the introduction of the LB 10-X and Ultra AC/5 autocannon<ref>''Technical Readout 2750'', p. 8</ref>. Initially there were only these types of new autocannon but a full range of 2, 5, 10 and 20 point versions of the LB-X and Ultra types were introduced in the [[Tactical Handbook]] as what were then known as "[[Level 3]]" rules<ref>''Tactical Handbook'', p. 54-55</ref>. Later, a new set of LB-X and Ultra autocannon were published in [[BattleTech Master Rules]] with slightly altered stats<ref>''BattleTech Master Rules'', p. 115</ref>. This second publication listed these types as being "[[Level 2]]" rules, suitable for tournament play<ref>''BattleTech Master Rules'', p. 3</ref>. Each of these subtypes has a base set of trends that hold only within that type. As such, all of these ought to be handled separately as families of weapons for analysis. For the sake of completeness, all five of these families will be analyzed, Standard, Ultra, Ultra (THB), LB-X and LB-X (THB).
+
Autocannon as a whole are not simply one type of system. There are "standard" autocannon, LB-X autocannon, Ultra autocannon and others. Each of these subtypes has a base set of trends that hold only within that type. As such, each of these ought to be handled separately as families of weapons for analysis. Further dividing the classes is the issue that for both the Ultra and LB-X families two different set of stats have been published over the years. The first versions to be published were in the [[Tactical Handbook]] as what were then known as "[[Level 3]]" rules. These will be referred to as THB types. Later, a new set of LB-X and Ultra autocannon were published in [[BattleTech Master Rules]] with slightly altered stats. This second publication gave these types as being "[[Level 2]]" rules, suitable for tournament play. For the sake of completeness, all five of these families will be looked at and filled in, Standard, Ultra, Ultra (THB), LB-X and LB-X (THB). Important to note is that the generated types are listed as being level 1, 2 and 3 in accordance to the types that they were generated from. Strictly speaking, ''if using the rules levels, all custom weapons are "Level 3"'' rules, that is to say ''optional rules to be used at players discretion by mutual agreement''. The rule levels are left as they are simply to infer that the general performance of the weapon types are compatible with other weapons available at that level. Furthermore, the whole classification of rules levels has itself been eliminated from [[Total Warfare]]. Again, the ''rules levels are left here only for the sake of comparison''.
  
With an interpolative method, in theory a design could be made for every single integer value between the published types. For the sake of brevity however some arbitrary points have been selected that ought reasonably fill in the gaps in the published values. Between an AC/2 and an AC/5 there are relatively few values, so no midpoint was selected. Between an AC/5 and an AC/10 there is more room. 6 and 9 damage were considered to be too near 5 and 10 damage respectively and were not considered. This left 7 and 8 as the available points. For essentially aesthetic reasons 8 was chosen as preferable as 8 damage is in line with the damage a large laser does. The choice of 8 is though otherwise arbitrary. Between 10 and 20 damage first there is the obvious midpoint, 15 damage and this was selected. Between 10 and 15 the choice was between 12 and 13. 12 damage is a significant threshold in that the total of the maximum armor and structure of a `Mech's head is 12. Assuming the ability of a one shot kill is the desired result doing more than 12 damage is excessive.
+
With an interpolative method, in theory a design could be made for every single integer value between the published types. For the sake of brevity however some arbitrary points have been selected that ought reasonably fill in the gaps in the published values. Between an AC/2 and an AC/5 there is relatively few values, so no midpoint was selected. Between an AC/5 and an AC/10 there is more room. 6 and 9 damage were considered to be too near 5 and 10 damage respectively and were not considered. This left 7 and 8 as the available points. For essentially aesthetic reasons 8 was chosen as preferable as 8 damage is in line with the damage a large laser does. The choice of 8 is though otherwise arbitrary. Between 10 and 20 damage first there is the obvious midpoint, 15 damage and this was selected. Between 10 and 15 the choice was between 12 and 13. 12 damage is a significant threshold in that the total of the maximum armor and structure of a `Mech's head is 12. Assuming the ability of a one shot kill is the desired result doing more than 12 damage is excessive. Granted, an argument could be made that 13 allows for a total head destruction PLUS one damage transferred to the CT (and its potential for a critical roll), but for most `Mechs the destruction of the head is the loss of the unit. Lastly 18 damage was chosen for the sake of symmetry with 12 and 18.
  
 
==Graphical Results==
 
==Graphical Results==

Please note that all contributions to BattleTechWiki are considered to be released under the GNU FDL 1.2 (see BattleTechWiki:Copyrights for details). If you do not want your writing to be edited mercilessly and redistributed at will, then do not submit it here.
You are also promising us that you wrote this yourself, or copied it from a public domain or similar free resource. Do not submit copyrighted work without permission!

To edit this page, please answer the question that appears below (more info):

Cancel Editing help (opens in new window)

Advanced templates:

Editing: {{Merge}}   {{Moratorium}}   {{Otheruses| | | }}

Notices: {{NoEdit}}   {{Sign}}   {{Unsigned|name}}   {{Welcome}}

Administration: {{Essay}}   {{Policy}}   {{Procedure}}