Sarna News: Bad 'Mechs - Icestorm
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Interpolation of values for the various lines of autocannon do not seem to reveal a "sweet spot" where the AC's can be seen to overcome perceived shortcomings. The standard AC's especially remain essentially obsolete save for their low cost and ability to use specialty ammunition. The [[Gauss rifle]], at 15 damage, 22 range and 15 tons still outclasses all of the 15 and 12 damage autocannons derived here. The mass of the Gauss rifle is still greater than all of the autocannon types shown here however and the 15 and 12 point models, especially the ultras, are closer to being competitive to the Gauss rifle in having the possibility to destroy most Mechs in a single hit with a headshot. In comparison to another, independently derived, [[Autocannon/15|AC/15]], [[LB 15-X AC]] and [[Ultra AC/15]], the values presented here are quite similar to but slightly lower performing in their stats.  
 
Interpolation of values for the various lines of autocannon do not seem to reveal a "sweet spot" where the AC's can be seen to overcome perceived shortcomings. The standard AC's especially remain essentially obsolete save for their low cost and ability to use specialty ammunition. The [[Gauss rifle]], at 15 damage, 22 range and 15 tons still outclasses all of the 15 and 12 damage autocannons derived here. The mass of the Gauss rifle is still greater than all of the autocannon types shown here however and the 15 and 12 point models, especially the ultras, are closer to being competitive to the Gauss rifle in having the possibility to destroy most Mechs in a single hit with a headshot. In comparison to another, independently derived, [[Autocannon/15|AC/15]], [[LB 15-X AC]] and [[Ultra AC/15]], the values presented here are quite similar to but slightly lower performing in their stats.  
  
 
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These weapons present very little new material to the BattleTech universe, require no new rules or understanding and are relatively conservative in their abilities. The most significant entry in the line is the 12 point versions in their headshot ability, though this is not a huge benefit compared to other extant weapons in BattleTech. Thus, these items should be an easy fit into most any BattleTech game in a non tournament setting with little or no disruption to the status-quo game balance.
These weapons present very little new material to the BattleTech universe, require no new rules or understanding and are relatively conservative in their abilities. The most significant entry in the line is the 12 point versions in their headshot ability, though this is not a huge benefit compared to other extant weapons in BattleTech. Thus, these items should be an easy fit into most any BattleTech game in a non tournament setting with little or no disruption to the status-quo game balance.
 
 
 
The trend lines presented above can just as easily be used to further generate AC types for all integer values from 3 to 19 damage. Extrapolation above 20 points is not recommended as linearity of trend lines is not evident nor has any other analysis been done to suggest any other functional extrapolative model. Such extrapolation has significant potential to cause game balance concerns beyond the scope of this study.
 
  
 
==Tabulated Results==
 
==Tabulated Results==

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