Sarna News: Bad 'Mechs - Icestorm
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====Heat Dissipation dissipates some of weapon heat====
 
====Heat Dissipation dissipates some of weapon heat====
If a 'Mech runs hot (like the ''[[Rifleman]]''), weapon BV has to be modified to account for careful firing. Use a running heat total to see what weapons can be fired without overwhelming the 'Mech's cooling system. The running heat total starts at zero.
 
 
<pre>
 
<pre>
For each heat-producing weapon, apply appropriate modifiers from Targeting Computers, Artemis, or Rear facing.
+
Heat Dissipation Subtotal
Weapons linked to a [[Targeting Computer]]: Multiply weapon BV by 1.25.
+
- Highest BV weapon's heat
Rear firing weapons (torso, leg, head-mounted) have their BV multiplied by 0.5.
+
-------------------------
(Defensive weapons '''never''' halve their BV even when firing to the rear.)
 
Use these modified BV's.
 
Find the weapon with highest modified BV.
 
In case of modified BV "tied value" use lowest heat weapon.
 
If multiple weapons of type (2x Large Lasers, etc.) only use one of them.
 
Add the weapon's heat to the running heat score and the modified BV to the Base Weapon Battle Rating.
 
If the running heat score is less than the Heat Dissipation Subtotal, add the next heat producing weapon per the previous three lines.
 
 
 
Once the running heat score has met or exceeded the Heat Dissipation Subtotal, any
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''Insert a table here to organize?''
remaining heat producing weapons' BV should be added to the running weapon BV at one half their listed value.
 
(A PPC for example would add 88 BV instead of the standard 176 BV.)
 
 
 
Weapons that generate no heat (machine guns and some missile launchers) are always computed at full Battle Value.
+
Continue this process until Heat Dissipation Subtotal reached.
 +
 +
Weapons listed as part of this process are counted at full BV.
 +
 +
BV for weapons that are not counted in the Heat Dissipation are multiplied by 0.5.
 +
 +
Rear firing weapons (torso, leg, head-mounted) have their BV multiplied by 0.5. (Defensive weapons '''never''' halve their BV even when firing to the rear.)
 
 
 
Add Ammunition BV (Ammunition BV may not exceed the weapon's unmodified BV.)
 
Add Ammunition BV (Ammunition BV may not exceed the weapon's unmodified BV.)
 +
 +
Weapons linked to a [[Targeting Computer]]: Multiply weapon BV by 1.25.
 
 
 
IndustrialMech:
 
IndustrialMech:
 
Standard IM targeting system: BV * 0.9
 
Standard IM targeting system: BV * 0.9
 
Advanced IM targeting system (BM targeting): BV * 1.0
 
Advanced IM targeting system (BM targeting): BV * 1.0
 +
 
-------------------------------------------
 
-------------------------------------------
 
Weapon BV
 
Weapon BV
</pre>
+
</pre>
 
 
 
===Add Mech Tonnage===
 
===Add Mech Tonnage===
 
<pre>
 
<pre>

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