Difference between revisions of "User:PerkinsC/IPCRWorksheet"
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==Movement== | ==Movement== | ||
===Foot Infantry=== | ===Foot Infantry=== | ||
− | [[:Category:Foot Infantry|Foot Infantry Units]], often known as the "Queen of Battle", These units are generally accounted as having a movement of 1 BattleTech Hex per turn. | + | [[:Category:Foot Infantry|Foot Infantry Units]], often known as the "Queen of Battle", These units are generally accounted as having a movement of 1 [[BattleTech#Hex|BattleTech Hex]] per turn. |
===Jump Infantry=== | ===Jump Infantry=== |
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Contents
General Information
Purpose
This Infantry Platoon Creation Rules worksheet is intended to assist Editors in verifying the BV and other BattleTech Stats of an Inner Sphere Infantry Platoon (7*3 = 21), (7*4 = 28) or of an Clan Infantry Point. Please feel free to print off this sheet and compare the values given with your own numbers.
Canonicity
Computed values from this worksheet are NOT canon even though they are based on canon information. If the data given here conflicts with a canon publication, the canon publication should be considered the correct source.
Cautionary Notes
Some BattleTroops Infantry Platoons will require the relaxation of the limit of the number of support weapons per squad. Support Weapon/Medium Weapons] require a crew ranging from one to 10 infantrymen[1]. That is, if you are using the 10 Crew Model of the Semi=Portable Particle Cannon
The various platoons published in the newer books should work without having to disregard any rules, and should follow the crew requirement statistics.
Supplemental Work Required
Weapons Sheet for the conversion of MechWarrior Third Edition weapons into BattleTech Stats for use in this worksheet. Reminder, need to have a subtotal for the BattleTech Stats for Individual Character Attacks against BattleMechs and then the final total for use in the Infantry Platoon Creation Rules
Weapons Characteristics
The Table Values from Combat Operations and Tech Manual already incorporate the Insufficient Ammo Pentalty where light weapons that have less than 10 turns worth of fire (three turns for medium weapons) are penalized by having their damage value multiplied by the number of turns that they can fire divided by 10 (light) or 3 (Medium).
Exclusion of Field Guns
These rules are not intended to include artillery pieces that are towed by Motorized Infantry units are directly handled by the BattleTech Rules for Field Guns.
[2]
[3]
[4]
[5]
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[7]
[8]
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[10]
Movement
Foot Infantry
Foot Infantry Units, often known as the "Queen of Battle", These units are generally accounted as having a movement of 1 BattleTech Hex per turn.
Jump Infantry
Jump Infantry Units have a movement of 2 [[Hex|hexes] per BattleTech Turn if a squad has two support weapons, and 3 hexes per turn
Calvary
Motorized Infantry
Mechanized Infantry
Mechanized Infantry Units were originally Foot Infantry or Jump Infantry units that were transported in Category:Combat Vehicles or Category:Support Vehicles.
Mechanized Infantry
Mechanized Infantry Units equipped variously with
References
- ↑ Technical Readout: 3026, P.110 Semi=Portable Particle Cannon
- ↑ MechWarrior, Third Edition
- ↑ Classic BattleTech Role Playing Game
- ↑ LosTech: The MechWarrior Equipment Guide
- ↑ Handbook: House Marik
- ↑ Handbook: House Steiner
- ↑ Handbook: House Davion
- ↑ Handbook: House Kurita
- ↑ Handbook: House Liao
- ↑ Handbook: Major Periphery States