User:PerkinsC/IPCRWorksheet

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This Infantry Platoon Creation Rules worksheet is intended to assist Editors in verifying the BV and other BattleTech Stats of an Inner Sphere Infantry Platoon (7*3 = 21), (7*4 = 28) or of an Clan Infantry Point. Please feel free to print off this sheet and compare the values given with your own numbers.

Computed values from this worksheet are NOT canon even though they are based on canon information. If the data given here conflicts with a canon publication, the canon publication should be considered the correct source.

  • Cautionary Notes

Note that there are serious issues with the canon infantry platoons published in BattleTroops, if there is only a penalty of only being able to move or fire in a BattleTech Turn, then the penalty stands. However if the penalty is not being able to constuct the platoon with the published loadout, it will be necessary to disregard that rule to build the BattleTroops Platoons.

If you are creating your own Infantry Platoons, the Crew Requirements and mobility type requirement stipulations should be followed.

The various platoons published in the newer books should work without having to disregard any rules, and should follow the crew requirement statistics.


The Table Values from Combat Operations and Tech Manual already incorporate the Insufficient Ammo Pentalty where light weapons that have less than 10 turns worth of fire (three turns for medium weapons) are penalized by having their damage value multiplied by the number of turns that they can fire divided by 10 (light) or 3 (Medium).

These rules are not intended to include towed artillery pieces that are better covered by the Field Guns rules.

[1][2][3][4][5][6][7][8][9]


References