Sarna News: Bad 'Mechs - Icestorm
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:::::::Absolutly, the tables works very well to me.--[[User:Doneve|Doneve]] 08:32, 12 May 2011 (UTC)
 
:::::::Absolutly, the tables works very well to me.--[[User:Doneve|Doneve]] 08:32, 12 May 2011 (UTC)
 
::::::::Cool. If you do try the rules out I would love to hear how it went. While I have playtested them myself, obviously I knew already how they worked. I am curious how they are seen by someone the first time. -- [[User:LRichardson|LRichardson]] 23:59, 14 May 2011 (UTC)
 
::::::::Cool. If you do try the rules out I would love to hear how it went. While I have playtested them myself, obviously I knew already how they worked. I am curious how they are seen by someone the first time. -- [[User:LRichardson|LRichardson]] 23:59, 14 May 2011 (UTC)
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==Holding==
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This is just a holding area while I try to work out a document.
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Games of BattleTech that have more than a few units per side can quickly become bogged down in numerous rolls of 2d6. One solution is to replace any 2d6 roll with a 1d20 roll. Commentary on the specific probabilistic distributions can be found in the [[2d6 to 1d20 Equivalence]] essay. Included here are some converted tables for use with Total Warfare. While these tables do not replace all TW tables they provide the most commonly used tables and demonstrate how to convert tables to a 1d20 format.
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[[image:1d20_Mech_Hit_Location_Tables.jpg]]
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[[image:1d20_Cluster_Hits_Table.jpg]]
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[[image:1d20_Combat_Vehicle_Hit_Location_Table.jpg]]
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[[image:1d20_Ground_Combat_Vehicle_Critical_Hit_Table.jpg]]
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[[image:1d20_VTOL_Critical_Hit_Table.jpg]]
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[[image:VTOL_Hit_Location_Table.jpg]]
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[[image:1d20_Protomech_Hit_Location_Table.jpg]]
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-- [[User:LRichardson|LRichardson]] 21:28, 11 May 2011 (UTC)
  
 
== Essay discussion ==
 
== Essay discussion ==

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