Editing White Hand Stables
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The Stable was formed in [[2907]].<ref name=RS3055U/> The Stable was formed in [[2907]].<ref name=RS3055U/>
− The Stable was able to navigate the complex [[3050]]s and early [[3060]]s though nevertheless they suffered losses in the [[3062]] Solaris Riots.<ref name=MPS7-31>''MapPack: Solaris VII'', p. 31: "Stables of Solaris VII - White Hand Stables"</ref> + The Stable was able to navigate the complex [[3050]]s and early [[3060]]s though nevertheless they suffered losses in the [[3062]] Solaris Riots.<ref name=MPS7-31>''Mappack: Solaris VII'', p. 31: "Stables of Solaris VII - White Hand Stables"</ref>
The Stable merged with [[Banshees Stables]] on [[3071]], announced by Jason Bloch<ref name=JHS3072p55>''Jihad Hot Spots: 3072'', p.55 "Game Over"</ref> with [[Tanya O'Bannon]] in charge. After that sometimes the stable was called Banshee-Gemini Stables.<ref name=ETR-Gp1>''Experimental Technical Readout: Gladiators''</ref> The Stable merged with [[Banshees Stables]] on [[3071]], announced by Jason Bloch<ref name=JHS3072p55>''Jihad Hot Spots: 3072'', p.55 "Game Over"</ref> with [[Tanya O'Bannon]] in charge. After that sometimes the stable was called Banshee-Gemini Stables.<ref name=ETR-Gp1>''Experimental Technical Readout: Gladiators''</ref>
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White Hand MechWarriors gain a -1 to-hit modifier for attacks made at long range, but suffer a +1 to-hit penalty when firing and short range and also in physical attacks White Hand MechWarriors gain a -1 to-hit modifier for attacks made at long range, but suffer a +1 to-hit penalty when firing and short range and also in physical attacks
− When resolving hit locations, reroll any head shots once, taking the second result (even if another head hit).<ref>''MapPack: Solaris VII'', p. 44: Rules/Stable-Specific Rules - White Hand Stables special abilities</ref> + When resolving hit locations, reroll any head shots once, taking the second result (even if another head hit).<ref>''Mappack: Solaris VII'', p. 44: Rules/Stable-Specific Rules - White Hand Stables special abilities</ref>
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==Bibliography== ==Bibliography==
* ''[[List of Solaris Broadcasting Co. articles#Spotlight: Alley MacLanahan|BattleCorps Solaris Broadcasting Co., 13/11/3071: "Spotlight: Alley MacLanahan"]]'' * ''[[List of Solaris Broadcasting Co. articles#Spotlight: Alley MacLanahan|BattleCorps Solaris Broadcasting Co., 13/11/3071: "Spotlight: Alley MacLanahan"]]''
− * ''[[MapPack: Solaris VII]]'' + * ''[[Mappack: Solaris VII]]''
* ''[[MechWarrior's Guide to Solaris VII]]'' * ''[[MechWarrior's Guide to Solaris VII]]''
* ''[[Solaris VII: The Game World|Solaris VII: The Game World – Gamemaster's Book]]'' * ''[[Solaris VII: The Game World|Solaris VII: The Game World – Gamemaster's Book]]''
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The Stable was formed in [[2907]].<ref name=RS3055U/> | The Stable was formed in [[2907]].<ref name=RS3055U/> | ||
− | The Stable was able to navigate the complex [[3050]]s and early [[3060]]s though nevertheless they suffered losses in the [[3062]] Solaris Riots.<ref name=MPS7-31>'' | + | The Stable was able to navigate the complex [[3050]]s and early [[3060]]s though nevertheless they suffered losses in the [[3062]] Solaris Riots.<ref name=MPS7-31>''Mappack: Solaris VII'', p. 31: "Stables of Solaris VII - White Hand Stables"</ref> |
The Stable merged with [[Banshees Stables]] on [[3071]], announced by Jason Bloch<ref name=JHS3072p55>''Jihad Hot Spots: 3072'', p.55 "Game Over"</ref> with [[Tanya O'Bannon]] in charge. After that sometimes the stable was called Banshee-Gemini Stables.<ref name=ETR-Gp1>''Experimental Technical Readout: Gladiators''</ref> | The Stable merged with [[Banshees Stables]] on [[3071]], announced by Jason Bloch<ref name=JHS3072p55>''Jihad Hot Spots: 3072'', p.55 "Game Over"</ref> with [[Tanya O'Bannon]] in charge. After that sometimes the stable was called Banshee-Gemini Stables.<ref name=ETR-Gp1>''Experimental Technical Readout: Gladiators''</ref> | ||
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White Hand MechWarriors gain a -1 to-hit modifier for attacks made at long range, but suffer a +1 to-hit penalty when firing and short range and also in physical attacks | White Hand MechWarriors gain a -1 to-hit modifier for attacks made at long range, but suffer a +1 to-hit penalty when firing and short range and also in physical attacks | ||
− | When resolving hit locations, reroll any head shots once, taking the second result (even if another head hit).<ref>'' | + | When resolving hit locations, reroll any head shots once, taking the second result (even if another head hit).<ref>''Mappack: Solaris VII'', p. 44: Rules/Stable-Specific Rules - White Hand Stables special abilities</ref> |
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==Bibliography== | ==Bibliography== | ||
* ''[[List of Solaris Broadcasting Co. articles#Spotlight: Alley MacLanahan|BattleCorps Solaris Broadcasting Co., 13/11/3071: "Spotlight: Alley MacLanahan"]]'' | * ''[[List of Solaris Broadcasting Co. articles#Spotlight: Alley MacLanahan|BattleCorps Solaris Broadcasting Co., 13/11/3071: "Spotlight: Alley MacLanahan"]]'' | ||
− | * ''[[ | + | * ''[[Mappack: Solaris VII]]'' |
* ''[[MechWarrior's Guide to Solaris VII]]'' | * ''[[MechWarrior's Guide to Solaris VII]]'' | ||
* ''[[Solaris VII: The Game World|Solaris VII: The Game World – Gamemaster's Book]]'' | * ''[[Solaris VII: The Game World|Solaris VII: The Game World – Gamemaster's Book]]'' |