Sarna News: Bad 'Mechs - Icestorm

Difference between revisions of "Zombie 'Mech"

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A design philosophy that emphasizes survivability for the BattleMech. A typically zombie mech can endure a great deal of damage without taking crippling critical hits or losing major weapon systems. Typically such a 'Mech will have heavy armor and limited or no weapons that expose the BattleMech to the risk of ammunition explosions. XL engines are often seen as a design flaw for a zombie mech.
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A design philosophy in [[BattleTech]] gameplay that emphasizes survivability for the [[BattleMech]]. A typical Zombie 'Mech can endure a great deal of damage without taking crippling critical hits or losing major weapon systems. Typically such a 'Mech will have heavy armor and limited or no weapons that expose the BattleMech to the risk of (typically fatal) ammunition explosions. [[XL engine]]s are often seen as a design flaw for a Zombie 'Mech.
  
Some Examples:
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In accordance with this philosophy, many variants or modifications to baseline 'Mech models seek to remove ammunition-dependent weaponry.
  
*[[Awesome]]
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Compare to [[Flashbulb 'Mech]], a concept aiming for heavy energy-based firepower and the [[heat sink]]s to use it; there is much overlap between these concepts.
*[[Penetrator]]
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*[[Grasshopper]]
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Note that this is purely a gameplay concept, rooted in the construction and boardgame rules. Within the BattleTech universe the concept is unknown.
*[[Ostroc]]
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*TDR-5SE
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==Example 'Mechs==
*WHM-6D
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* ''[[Archangel]]''
*[[Flashman]]
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* ''[[Awesome]]''
*MAD-3S
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* CGR-SB ''[[Challenger (BattleMech)|Challenger]] (''[[Charger]]'' variant)
*CGR-SB
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* ''[[Götterdämmerung (BattleMech)|Götterdämmerung]]''
*Hatamoto-Hi
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* ''[[Grasshopper]]''
*[[Devastator]]
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* ''[[Great Turtle]]''
*MAD-4A
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* ''[[Kingfisher]]''
*[[Pillager]]
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* MAD-3D ''[[Marauder]]''
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* MAD-4A ''[[Marauder II]]''
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* ''[[Penetrator]]''
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* ''[[Ostsol]]''
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* TDR-17S ''[[Thunderbolt]]''
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* [[Thug]], said to be the quintessential Zombie mech
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* WHM-6D ''[[Warhammer]]''
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[[Category:'Mech classifications]]

Latest revision as of 20:17, 7 January 2024

A design philosophy in BattleTech gameplay that emphasizes survivability for the BattleMech. A typical Zombie 'Mech can endure a great deal of damage without taking crippling critical hits or losing major weapon systems. Typically such a 'Mech will have heavy armor and limited or no weapons that expose the BattleMech to the risk of (typically fatal) ammunition explosions. XL engines are often seen as a design flaw for a Zombie 'Mech.

In accordance with this philosophy, many variants or modifications to baseline 'Mech models seek to remove ammunition-dependent weaponry.

Compare to Flashbulb 'Mech, a concept aiming for heavy energy-based firepower and the heat sinks to use it; there is much overlap between these concepts.

Note that this is purely a gameplay concept, rooted in the construction and boardgame rules. Within the BattleTech universe the concept is unknown.

Example 'Mechs[edit]