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Cellular Ammunition Storage Equipment

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CASE.jpg
Cellular Ammunition Storage Equipment (CASE)
Production information
Type Equipment (Physical Enhancement)
Tech Base Clan[1]

IS[1]

Year Availability Clan = 2825

IS = 3036[1]

Year Introduced Clan = 2825 CSJ

IS = 2452 TH[2]

Year Extinction IS = 2840 [1]
Year Reintroduced IS = 3036 DC[1]
Technology Rating D
Availability Ratings C/F/D
Technical specifications
Heat 0
Tons Clan = 0

IS = 0,5

Critical Slots Clan = 0

IS = 1

Cost (unloaded) 50,000
BV (1.0) C
BV (2.0) C



DescriptionEdit

CASE, short for Cellular Ammunition Storage Equipment, was created by the Terran Hegemony as a prototype in 2452 and as a production version in 2476[1][3] as a system designed to reduce the hazards of carrying volatile or explosive equipment, usually ammunition. CASE is essentially a specialized container structure for housing the equipment, and redirects explosive force in the event that the equipment explodes. While this makes it invaluable for preventing excessive internal damage, CASE does not actually stop the explosion, it merely contains and redirects the explosive force, so after an explosion units likely will be crippled or nonfunctional, though not destroyed outright.[1][4][5] Prototype CASE (CASE-P) had a tendency to not actually react to stop an explosion in some cases and has a 20% chance to not actually stop and redirect an explosion due to a variety of flaws in the system. [2]

Inner Sphere CASE weighs half-a-ton per piece, while Clan CASE does not require any additional tonnage. Both the Inner Sphere and Clan CASE cost 50,000 C-Bills. CASE mounted on an Inner Sphere 'Mech can only be placed in a torso section, and only protects that torso section. Any other ground, sea, or air vehicle mounting CASE only requires one, which protects the entire vehicle.[1][4][5]

RulesEdit

CASE overall protects the Mech, however it does not contain, or otherwise negate the damage of an explosion in the same way CASE II is capable of. When an ammo load is detonated, apply all damage of the loaded ammo to the area affected. If the location containing the ammo isn't protected by CASE, and the damage exceeds the Internal Structure value of the location where the detonation takes place, the remaining explosion damage will transfer towards the torso of the mech whilst destroying the affected location. So, for example, an explosion in the left arm will transfer to the left torso of the 'Mech assuming that the remaining ammo there would deal damage in excess of the remaining internal structure value of that arm. If that location isn't protected by CASE and damage destroys the left torso in the transfer from the arm, then the remaining damage will transfer to the center torso, until the 'Mech is destroyed, or the damage is dissipated.

A unit with CASE mounted can reduce the damage taken from an ammunition explosion. Any time an ammo explosion enters a location with CASE, the damage will be applied as normal, but the excess damage, if applicable will not transfer to the next location. If using the example above, an ammo explosion occurs in the left arm, destroying it. The damage will spread to the left torso, but this time the left torso mounts CASE. Regardless of how much excess damage remains after destroying the left torso, the damage can not transfer to the center torso as the CASE vents the explosion, saving the 'Mech from total destruction.

Unfortunately, Inner Sphere CASE can't be mounted in the arm or leg of a 'Mech. Clan CASE is automatically mounted on all units however, and is included, even in ammo bins in the arm or leg of a 'Mech.[6]

Inner Sphere CASE weighs half a ton and takes up one critical slot. Clan CASE is presumed to be mounted in all Clan 'Mechs unless otherwise noted, with no weight or critical space required.

Combat vehicles are notably different, when mounting CASE. Instead of location based damage in the event of an explosion, based on where the ammo is mounted, unlike a 'Mech when a combat vehicle suffers an ammo explosion all the ammo goes off in the vehicle at once. This explosion is nearly guaranteed to destroy the unit as it applies damage to their respective internal structure location where the critical causing damage was taken. If a combat vehicle mounts CASE however, all the damage caused by the explosion is vented out the back of the unit, simultaneously destroying the rear armor, but will not damage internal structure. This will stun the crew however, akin to how a 'Mech pilot would take damage due to the explosion feedback.[6][7]

ModelsEdit

CASE is manufactured on the following planets:

Brand Planet Company/Used by References
ArcShield CASE Betelgeuse
New Earth
Aldis Industries
New Earth Trading Company
[citation needed]
Durallex CASE Corey
Quentin
Irian
Gibson
Wallis
Furillo / Hesperus
Taurus
Hellespont Industrials
Independence Weaponry
Irian BattleMechs Unlimited
Gibson Federated BattleMechs - (Free Worlds Defense Industries)
Ronin Incorporated
Defiance Industries
Taurus Territorial Industries
[citation needed]
Glasgow CASE Hesperus II Defiance Industries [citation needed]
Hellespont CASE Sian Hellespont 'Mech Works [citation needed]
Jolassa CASE Umka Kerr-McGinniss [citation needed]
Kallon CASE Nanking / Wernke / Thermopolis
Gibson
Pandora
Kallon Industries
Gibson Federated BattleMechs - (Free Worlds Defense Industries)
Red Devil Industries
[citation needed]
Leviathon CASE Pinard Vandenberg Mechanized Industries [citation needed]
Lexington Ltd. CASE Coventry Coventry Metal Works [citation needed]
Maxmillian CASE Tok Do
Calloway VI
Carlisle
Dunianshire
Alshain Weapons
Earthwerks Incorporated
Bergan Industries
Majesty Metals and Manufacturing
[citation needed]
Mitchell CASE Nirasaki Maltex Corporation [citation needed]
New Samarkand CASE New Samarkand New Samarkand Metals [citation needed]
Norse CASE Loxley Blue Shot Weapons [citation needed]
Pribak CASE New Earth Yankee Weapons Systems [citation needed]
Riese CASE Umka
Illiushin
Kerr-McGinniss
Vandenberg Mechanized Industries
[citation needed]
Ryerson CASE Pinard Vandenberg Mechanized Industries [citation needed]
StarGuard CASE New Avalon
Wernke
New Earth
Terra
Achernar BattleMechs / Corean Enterprises
Kallon Industries
New Earth Trading Company
Homer
[citation needed]
Starshield CASE Capella
Marduk
Wernke
Irian
Kalidasa
Keystone
Stewart
Hesperus II
Ceres Metals Industries
Victory - (Norse BattleMech Works)
Kallon Industries
Irian BattleMechs Unlimited
Kali Yama Weapons Industries Incorporated
Earthwerks Incorporated
Corean Enterprises
Defiance Industries
[citation needed]
StarSlab CASE Luthien
Andurien
Gienah
Canopus IV
Sevon
Buda Imperial Vehicles
Bergan Industries
Gienah Combat Vehicles
Majesty Metals and Manufacturing
Alliance Mining and Geology
[citation needed]
Valiant CASE Robinson
Kalidasa / Kendall
Carlisle
Valiant Systems
Kali Yama Weapons Industries Incorporated
Bergan Industries
[citation needed]

ReferencesEdit

  1. 1.0 1.1 1.2 1.3 1.4 1.5 1.6 1.7 TechManual, p. 210, "Cellular Ammunition Storage Equipment (CASE)"
  2. 2.0 2.1 Interstellar Operations, p. 71, "CASE-P"
  3. Interstellar Operations, p. 71, "CASE-P"
  4. 4.0 4.1 Technical Readout: 2750, p. 12, "CASE"
  5. 5.0 5.1 Technical Readout: 3050, p. 221, "CASE"
  6. 6.0 6.1 Total Warfare, p. 133-4 , "CASE"
  7. Total Warfare, p. 193 , "Vehicular Critical Hits"

BibliographyEdit