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Golden Boys

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This article needs to be updated with material from Mercenaries Supplemental II. Once this title clears the Moratorium period, or if it already has, please consider revisiting this article and updating it with the new material, removing this tag once all information has been added.


Goldenboys.jpg
Golden Boys
Unit Profile (as of 3067)
CO Major Charice Kush
JumpShips no
DropShips no
Aerospace no
Armor yes
Infantry yes


HistoryEdit

While New Oslo’s militia basketball team was on Thun to win the Republic Cup, they received word that New Oslo had been invaded by Clan Wolf. They vowed to seek vengeance by assembling their own militiary command but did not do so until after the war.[1] The first contract brought them in contact with the Outworlds Alliance in 3056. The unit left service with the AMC after ten years and traveled to Herotitus for new contracts.[2]

Major Charice Kush was assassinated in October of 3067 and in 3070 the unit signed a contract with Andurien.[2]

During a 3071 raid on Turin they faced the CCAF's defending 212th Infantry Regiment (The Flying Furies) and an elite WoB raiding force. The command withdrew to avoid fighting the Blakists and retreated off world.[2]

OfficersEdit

Rank Name Command
Commanding Officers of the Golden Boys
Major Charice Kush 3067

TacticEdit

The unit doesn’t have any special tactics.

SupportEdit

The Golden Boys depend on the support of their employer. The unit has no techs or DropShips.

Dragoon RatingsEdit

3067Edit

Dragoon Rating: D-

CompositionEdit

3058Edit

Golden Boys (2 Companies/Regular/Questionable)[3]

3059Edit

Golden Boys (2 Companies/Regular/Questionable) [4]

  • CO: Major Charice Kush) [4]
Note: At this point in time the unit was stationed on Lushann. [4]

3067Edit

Golden Boys (2 Companies/Regular/Questionable)

- The unit contains 5 Mechs + 7 Vehicles in the first company
- The second company is comprised of artillery, fire support, and scouts

NotesEdit

RulesEdit

3072Edit

  • If the Golden Boys deploy a force consisting entirely of hovercraft, they gain the Overrun Combat special ability.[5]
  • The Golden Boys receive a +1 bonus for all Contract Negotiations checks.[5]

ReferencesEdit

  1. Mercenaries Supplemental II, p. 36 "Golden Boys: Three Points for New Oslo"
  2. 2.0 2.1 2.2 Mercenaries Supplemental Update, p. 55, Golden Boys
  3. Periphery (2nd Edition), p. 52, Golden Boys
  4. 4.0 4.1 4.2 Field Manual: Mercenaries, p. 112
  5. 5.0 5.1 Mercenaries Supplemental Update, p. 124, "Golden Boys (D)"

BibliographyEdit