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Variables generated for this change

VariableValue
Edit count of the user (user_editcount)
Name of the user account (user_name)
75.59.237.0
Age of the user account (user_age)
0
Groups (including implicit) the user is in (user_groups)
*
Rights that the user has (user_rights)
createaccount read edit createpage createtalk writeapi viewmywatchlist editmywatchlist viewmyprivateinfo editmyprivateinfo editmyoptions abusefilter-log-detail abusefilter-view abusefilter-log
Page ID (page_id)
0
Page namespace (page_namespace)
0
Page title (without namespace) (page_title)
Thunder-Augmented
Full page title (page_prefixedtitle)
Thunder-Augmented
Action (action)
edit
Edit summary/reason (summary)
Thunder-Augmented LRMs are an upgrade to Thunder LRMs that allow for widespread deployment of minefields much faster than standard Thunder LRMs.
Old content model (old_content_model)
New content model (new_content_model)
wikitext
Old page wikitext, before the edit (old_wikitext)
New page wikitext, after the edit (new_wikitext)
Thunder LRMs normally operate by deploying a minefield strength (max 20) on a single hex, that is equal to the number of LRM tubes fired, rounded up. For example, an LRM 10 and an LRM 5 both launch Thunder LRMs at a single hex and leave a 15 strength minefield in that hex. Thunder-Augmented LRMs work differently. They deploy a minefield in the targeted hex, along with every adjacent hex, but only at half the strength of the number of LRM tubes used, rounded up. For example, an LRM 5 launches Thunder-Augmented LRMs at a hex and leaves the hex and the six surrounding hexes with a minefield strength of 5. If an LRM-10 is launched at a hex, it will still leave a minefield strength of only 5. An LRM 15 will leave a minefield of 10 strength, and so will an LRM 20. It requires 2 LRM 20s to saturate a given set of 7 adjacent hexes to a full 20 strength minefield. However, due to rounding up the strength of minefields to increments of 5, MML 3s can spread 5 strength minefields just as rapidly as an LRM 5, despite having only 3 tubes. A vehicle with several LRM 5s (or MML 3s) can rapidly cover wide areas of a map with minefields, by targeting different hexes with each launcher.
Unified diff of changes made by edit (edit_diff)
@@ -1,0 +1,9 @@ +Thunder LRMs normally operate by deploying a minefield strength (max 20) on a single hex, that is equal to the number of LRM tubes fired, rounded up. For example, an LRM 10 and an LRM 5 both launch Thunder LRMs at a single hex and leave a 15 strength minefield in that hex. + +Thunder-Augmented LRMs work differently. They deploy a minefield in the targeted hex, along with every adjacent hex, but only at half the strength of the number of LRM tubes used, rounded up. + +For example, an LRM 5 launches Thunder-Augmented LRMs at a hex and leaves the hex and the six surrounding hexes with a minefield strength of 5. If an LRM-10 is launched at a hex, it will still leave a minefield strength of only 5. An LRM 15 will leave a minefield of 10 strength, and so will an LRM 20. It requires 2 LRM 20s to saturate a given set of 7 adjacent hexes to a full 20 strength minefield. + +However, due to rounding up the strength of minefields to increments of 5, MML 3s can spread 5 strength minefields just as rapidly as an LRM 5, despite having only 3 tubes. + +A vehicle with several LRM 5s (or MML 3s) can rapidly cover wide areas of a map with minefields, by targeting different hexes with each launcher.
New page size (new_size)
1201
Old page size (old_size)
0
Size change in edit (edit_delta)
1201
Lines added in edit (added_lines)
Thunder LRMs normally operate by deploying a minefield strength (max 20) on a single hex, that is equal to the number of LRM tubes fired, rounded up. For example, an LRM 10 and an LRM 5 both launch Thunder LRMs at a single hex and leave a 15 strength minefield in that hex. Thunder-Augmented LRMs work differently. They deploy a minefield in the targeted hex, along with every adjacent hex, but only at half the strength of the number of LRM tubes used, rounded up. For example, an LRM 5 launches Thunder-Augmented LRMs at a hex and leaves the hex and the six surrounding hexes with a minefield strength of 5. If an LRM-10 is launched at a hex, it will still leave a minefield strength of only 5. An LRM 15 will leave a minefield of 10 strength, and so will an LRM 20. It requires 2 LRM 20s to saturate a given set of 7 adjacent hexes to a full 20 strength minefield. However, due to rounding up the strength of minefields to increments of 5, MML 3s can spread 5 strength minefields just as rapidly as an LRM 5, despite having only 3 tubes. A vehicle with several LRM 5s (or MML 3s) can rapidly cover wide areas of a map with minefields, by targeting different hexes with each launcher.
Lines removed in edit (removed_lines)
Unix timestamp of change (timestamp)
1645774094