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{{InfoBoxWeapon
 
{{InfoBoxWeapon
| image = [[File:Bombast Laser (new).png|191px]]
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| image =  
| name = Bombast Laser
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| name = Bombaster Laser
 
| Type = [[Energy Weapons|Energy Weapon]]
 
| Type = [[Energy Weapons|Energy Weapon]]
| Tech Base = [[Inner Sphere]]<ref name="TOp406+"/> [[Experimental Technology|Experimental]]<ref name="TOp320"/>
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| Tech Base = [[Inner Sphere]] [[Experimental Technology|Experimental]]
| Year Availability = [[3064]]<ref name="TOp406+"/>
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| Year Availability = 3064
 
| Heat = Various
 
| Heat = Various
| Damage = 7-12
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| Damage = 7 - 12
| Short Range = 1-5<ref name="TOp406+">''Tactical Operations'', pp. 406-407, "Heavy Weapons And Equipment Construction Data"</ref>
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| Minimum Range = n/a
| Medium Range = 6-10<ref name="TOp406+"/>
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| Short Range = 1-5
| Long Range = 11-15<ref name="TOp406+"/>
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| Medium Range = 6-10
| Tons = 7<ref name="TOp406+"/>
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| Long Range = 11-15
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| Tons = 7
 
| Critical Slots = 3
 
| Critical Slots = 3
| Cost (unloaded) = 200,000<ref name="TOp406+"/>
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| Ammo Per Ton = n/a
| BV (2.0) = 137<ref name="TOp382">''Tactical Operations'', p. 382, "Inner Sphere Weapons And Equipment BV Table"</ref>
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| Cost (unloaded) = 200,000
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| Ammo Cost (per ton) = n/a
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| BV (1.0) =
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| BV (2.0) =  
 
}}
 
}}
  
==Description==
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==Weapon Description==
Developed by the [[Lyran Alliance]] in [[3064]], the '''Bombast Laser''' was designed to be the ultimate word in [[laser]] weapons.  During the design process, its engineers had to reduce the weight of the weapon. This sacrifice came from the power supply, which made the weapon slow at charging.  
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Developed by the '''[[Lyran Alliance]]''' in early 3060s, the weapon was designed to be the ''ultimate'' word in laser weapons.  During the design process, its engineers had to reduce weight of the weaponThis sacrifice came from the power supply, which made the weapon slow charging.  
  
To make up for this, the engineers added the ability for the warrior to adjust the yield of damage inflicted by the weapon.  The power management, however, proved to be impractical and distracting in the field for its users.  The weapon reached prototype production by 3064.  Its unusual glow from building up its power became a popular visual effect on [[Solaris VII]], making the weapon popular as well.<ref name="TOp320">''Tactical Operations'', p. 320, "Bombast Laser"</ref>
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To make up for this, the engineers added the ablity for the warrior to adjust the yield of damage inflicted by the weapon.  It proved to be inpractical and distracting in the field for its users, because of it requirements to be managed.  The weapon reach prototype production by [[3064]].  Its unusal pre-fire glow from its building up its power became popular showy weapon on [[Solaris VII]].<ref>''Tactical Operations'' page 320 - Bombaster fluff.</ref>
  
== Models ==
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==Technology Rating==
The Bombast Laser is manufactured on the following planets:
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'''E/X-X-E'''
  
{|class="wikitable sortable" style="background: #gray; text-align:center; border: 2px solid black;"
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==Type of Weapon==
! Brand
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'''DE, V'''
! Planet
 
! Company
 
! Used by
 
! References
 
|-
 
| [[Defiance DialScope Model A]]
 
| [[Hesperus II]]
 
| [[Defiance Industries]]
 
| [[Lucifer#Variants|LCR-3 ''Lucifer III'']]
 
| <ref name=TROPp176>''Technical Readout: Prototypes'', p. 176</ref>
 
|-
 
| [[Maxell Maximum]]
 
| [[Arcturus]]
 
| [[Arcturan Arms]]
 
| [[Vedette#Variants|Vedette V7]]
 
| <ref name=TRO:PROTOp50>''Technical Readout: Prototypes'', p. 50, "Vedette V7"</ref>
 
|-
 
| [[OMI StarBurn]]
 
| ???
 
| ???
 
| [[Uraeus|UAE-7R ''Uraeus'']]
 
| <ref name=TRO3145RotSp38>''Technical Readout: 3145 The Republic of the Sphere'', p. 38 "UAE-7R ''Uraeus''"</ref>
 
|}
 
  
== References ==
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==Game Use==
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The Bombast Laser is adjusted damage weapon.  When a pilot choose to set the weapon to fire from minimum of 7 damage to maximum of 12.  The weapon damage can be set inflict any damage within the 7-12 range.  However, this requires to have the player to additional modifier beyond 7 by doing following equation.  Example if firing weapon at maximum damage of 12; a player will suffer a +3 modifier. (12 Damage - 7 (base damage) = 5, 5/2 = 2.5, round up to 3.
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Heat of firing is same as damage being inflicted.  Firing at maximum 12 damage, gives the player's 12 heat. 
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==Notes==
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Notable 'Mechs, Vehicles, Aerospace Fighter that have used Bombard Laser part of its equipment can be found in following publications.
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*[[Experimental Technical Readout: Mercs]]
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==References==
 
<references />
 
<references />
 
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==Bibliography==
== Bibliography ==
 
 
*''[[Tactical Operations]]''
 
*''[[Tactical Operations]]''
*''[[Technical Readout: Prototypes]]''
 
  
  
[[Category:Technology]]
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[[Category: Weapons]]
[[Category:Experimental Technology]]
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[[Category: Lasers]]
[[Category:Inner Sphere Technology Base]]
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[[Category: Experimental Technology]]
[[Category:Weapons]]
 
[[Category:Energy Weapons]]
 
[[Category:Lasers]]
 

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