Editing Design Quirks
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:This Quirk indicates that the unit in question is harder to repair and maintain than the average unit of its kind. In-game, there is a penalty to the target number modifier for repair, salvage, and maintenance actions.<ref name=SOp198>''Strategic Operations'', p. 198</ref><ref name=ASC65/> HarJel systems<ref name=IO88>''Interstellar Operations'', p. 88</ref> and RISC supercooled Myomer,<ref name=IO94>''Interstellar Operations'', p. 94</ref> automatically give a unit this Quirk. :This Quirk indicates that the unit in question is harder to repair and maintain than the average unit of its kind. In-game, there is a penalty to the target number modifier for repair, salvage, and maintenance actions.<ref name=SOp198>''Strategic Operations'', p. 198</ref><ref name=ASC65/> HarJel systems<ref name=IO88>''Interstellar Operations'', p. 88</ref> and RISC supercooled Myomer,<ref name=IO94>''Interstellar Operations'', p. 94</ref> automatically give a unit this Quirk.
: '''Points Rebate:''' 1 : '''Points Rebate:''' 1
− :'''Applicable to:''' Aerospace fighters, BattleMechs, Battle Armor, Combat Vehicles, DropShips, JumpShips, Small Craft, Space Stations, Support Vehicles, WarShips<ref name=SOp197/> and ProtoMechs.<ref name="RS:3145ntnuPMQT"/> + :'''Applicable to:''' AeroSpace Fighters, BattleMechs, Battle Armor, Combat Vehicles, DropShips, JumpShips, Small Craft, Space Stations, Support Vehicles, WarShips<ref name=SOp197/> and ProtoMechs.<ref name="RS:3145ntnuPMQT"/>
===='''EM Interference'''==== ===='''EM Interference'''====
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:This Quirk indicates that the unit in question is harder to repair and maintain than the average unit of its kind. In-game, there is a penalty to the target number modifier for repair, salvage, and maintenance actions.<ref name=SOp198>''Strategic Operations'', p. 198</ref><ref name=ASC65/> HarJel systems<ref name=IO88>''Interstellar Operations'', p. 88</ref> and RISC supercooled Myomer,<ref name=IO94>''Interstellar Operations'', p. 94</ref> automatically give a unit this Quirk. | :This Quirk indicates that the unit in question is harder to repair and maintain than the average unit of its kind. In-game, there is a penalty to the target number modifier for repair, salvage, and maintenance actions.<ref name=SOp198>''Strategic Operations'', p. 198</ref><ref name=ASC65/> HarJel systems<ref name=IO88>''Interstellar Operations'', p. 88</ref> and RISC supercooled Myomer,<ref name=IO94>''Interstellar Operations'', p. 94</ref> automatically give a unit this Quirk. | ||
: '''Points Rebate:''' 1 | : '''Points Rebate:''' 1 | ||
− | :'''Applicable to:''' | + | :'''Applicable to:''' AeroSpace Fighters, BattleMechs, Battle Armor, Combat Vehicles, DropShips, JumpShips, Small Craft, Space Stations, Support Vehicles, WarShips<ref name=SOp197/> and ProtoMechs.<ref name="RS:3145ntnuPMQT"/> |
===='''EM Interference'''==== | ===='''EM Interference'''==== |