Difference between revisions of "Thunder Hawk"

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*4x[[Medium Laser]]s
 
*4x[[Medium Laser]]s
 
|BV (1.0)=1,967<ref name=CO>''Combat Operations'', p. 132</ref>
 
|BV (1.0)=1,967<ref name=CO>''Combat Operations'', p. 132</ref>
|BV (2.0)=2,577
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|BV (2.0)=2,577<ref>''Record Sheets: 3058 Unabridged (Clan & Star League)'', p. 275</ref>
 
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}}
  
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==Variants==
 
==Variants==
* TDK-7KMA - The 7KMA is a major modification of the ''Thunder Hawk'' that allows the 'Mech to act as an artillery 'Mech and a bodyguard unit for artillery units at the same time. This is done by removing one of the Gauss Rifles and replacing it with an [[Arrow IV]] artillery missile launcher. In addition, the 'Mech has had its heat sinks upgraded to [[double heat sink]]s. BV (1.0) = 1,894<ref name=CO/>, BV (2.0) = 2,449
+
* TDK-7KMA - The 7KMA is a major modification of the ''Thunder Hawk'' that allows the 'Mech to act as an artillery 'Mech and a bodyguard unit for artillery units at the same time. This is done by removing one of the Gauss Rifles and replacing it with an [[Arrow IV]] artillery missile launcher. In addition, the 'Mech has had its heat sinks upgraded to [[double heat sink]]s. BV (1.0) = 1,894<ref name=CO/>, BV (2.0) = 2,449<ref>''Record Sheets: 3058 Unabridged (Clan & Star League)'', p. 276</ref>
  
* TDK-7Y - A simple upgrade of the ''Thunder Hawk'', the 7Y removes the four Medium Lasers and replaces them with two [[Medium Pulse Laser]]s. This increases the accuracy of the close range firepower while sacrificing some of the sheer brute force that the 'Mech can use at short ranges. This helps when facing much lighter and more maneuverable enemies. BV (1.0) = 2,037<ref name=CO/>, BV (2.0) = 2,489
+
*TDK-7S - This variant of the 7X uses the less fragile [[Light Fusion Engine]] by sacrificing two Medium Lasers, two tons of Gauss ammo and one ton of standard armor. BV (1.0) = 2,139, BV (2.0) = 2,440<ref>''Record Sheets: 3058 Unabridged (Clan & Star League)'', p. 277</ref>
  
*TDK-7S - This variant of the 7X uses the less fragile [[Light Fusion Engine]] by sacrificing two Medium Lasers, two tons of Gauss ammo and one ton of standard armor. BV (1.0) = 2,139, BV (2.0) = 2,440
+
* TDK-7Y - A simple upgrade of the ''Thunder Hawk'', the 7Y removes the four Medium Lasers and replaces them with two [[Medium Pulse Laser]]s. This increases the accuracy of the close range firepower while sacrificing some of the sheer brute force that the 'Mech can use at short ranges. This helps when facing much lighter and more maneuverable enemies. BV (1.0) = 2,037<ref name=CO/>, BV (2.0) = 2,489<ref>''Record Sheets: 3058 Unabridged (Clan & Star League)'', p. 278</ref>
  
 
==Notable Pilots==
 
==Notable Pilots==
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*''[http://www.classicbattletech.com/downloads/MasterUnitList_v1-66p_Names.pdf Master Unit List.pdf]''
 
*''[http://www.classicbattletech.com/downloads/MasterUnitList_v1-66p_Names.pdf Master Unit List.pdf]''
 
*''[[Record Sheets: 3055/3058]]''
 
*''[[Record Sheets: 3055/3058]]''
 +
*''[[Record Sheets: 3058 Unabridged (Clan & Star League)]]''
 
*''[[Record Sheets: 3058 Upgrade]]''
 
*''[[Record Sheets: 3058 Upgrade]]''
 
*''[[Technical Readout: 3058]]''
 
*''[[Technical Readout: 3058]]''

Revision as of 13:53, 25 July 2010

Thunder Hawk
Thunder Hawk
Production information
Manufacturer Norse-Storm BattleMechs Inc.
Model TDK-7X
Class Assault
Cost 22,162,000 C-bills
Technical specifications
Mass 100 tons
Chassis Norse Heavy XTI-4C
Armor ArcShield Heavy Type K
Engine Vlar 300 XL
Speed 54.0 km/h
Armament
BV (1.0) 1,967[1]
BV (2.0) 2,577[2]


Description

The Thunder Hawk was built by Norse-Storm BattleMechs near the end of the SLDF's drive to retake the Terran Hegemony. The Thunder Hawk epitomizes the doctrine of firepower over maneuverability with its heavy weapons arsenal and low top speed of 54 km/h. The BattleMech is powered by a light weight Vlar 300 XL Engine that weighs half as much as a standard fusion engine and allows the 'Mech to carry a heavier than normal weapons payload. The 'Mech is protected by nineteen and a half tons of armor, giving it almost as much armor as the venerable Atlas. Additionally, because the Thunder Hawk has very little heat build up from its weapons, it carries only ten heat sinks.

Armament

The Thunder Hawk is armed to engage an enemy at standoff ranges when facing any opposition. The weapons that enable the Thunder Hawk to achieve this are a trio of Norse-Storm Model 7D Gauss Rifles that, when combined, can destroy (or at least disable) most lighter 'Mechs in only a few short salvos. To defend itself if either an enemy closes to short ranges or if the Gauss Rifles run out of ammunition, the Thunder Hawk has an impressive array of four Defiance B3M Medium Lasers.

Variants

  • TDK-7KMA - The 7KMA is a major modification of the Thunder Hawk that allows the 'Mech to act as an artillery 'Mech and a bodyguard unit for artillery units at the same time. This is done by removing one of the Gauss Rifles and replacing it with an Arrow IV artillery missile launcher. In addition, the 'Mech has had its heat sinks upgraded to double heat sinks. BV (1.0) = 1,894[1], BV (2.0) = 2,449[3]
  • TDK-7S - This variant of the 7X uses the less fragile Light Fusion Engine by sacrificing two Medium Lasers, two tons of Gauss ammo and one ton of standard armor. BV (1.0) = 2,139, BV (2.0) = 2,440[4]
  • TDK-7Y - A simple upgrade of the Thunder Hawk, the 7Y removes the four Medium Lasers and replaces them with two Medium Pulse Lasers. This increases the accuracy of the close range firepower while sacrificing some of the sheer brute force that the 'Mech can use at short ranges. This helps when facing much lighter and more maneuverable enemies. BV (1.0) = 2,037[1], BV (2.0) = 2,489[5]

Notable Pilots

Gallery

References

  1. 1.0 1.1 1.2 Combat Operations, p. 132
  2. Record Sheets: 3058 Unabridged (Clan & Star League), p. 275
  3. Record Sheets: 3058 Unabridged (Clan & Star League), p. 276
  4. Record Sheets: 3058 Unabridged (Clan & Star League), p. 277
  5. Record Sheets: 3058 Unabridged (Clan & Star League), p. 278

Bibliography