Difference between revisions of "Astrokaszy"

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Astrokaszy was left uninhabited until the [[Crimson Reapers]], routed by the [[Capellan Confederation]], broke their contract with the [[Free Worlds League]], raided for supplies, and sought refuge there in [[2892]].  The shattered mercenary command brought with them a heavy influence of predominantly Muslim beliefs and customs.  Soon after landing, various commanders began to feud amongst themselves about how to use their limited resources to colonize the planet.  Fragmenting into smaller and smaller groups, the commands were scattered across the northern deserts, eventually becoming the ancestors of the nomadic tribes and city-states that exist today.
 
Astrokaszy was left uninhabited until the [[Crimson Reapers]], routed by the [[Capellan Confederation]], broke their contract with the [[Free Worlds League]], raided for supplies, and sought refuge there in [[2892]].  The shattered mercenary command brought with them a heavy influence of predominantly Muslim beliefs and customs.  Soon after landing, various commanders began to feud amongst themselves about how to use their limited resources to colonize the planet.  Fragmenting into smaller and smaller groups, the commands were scattered across the northern deserts, eventually becoming the ancestors of the nomadic tribes and city-states that exist today.
  
These city-states became home to interstellar trade, and by 2905, the surface of Astrokaszy was dotted with successful urban centers.   
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These city-states became home to interstellar trade, and by [[2905]], the surface of Astrokaszy was dotted with successful urban centers.  The Caliphate of [[Omar Shervanis]], a fifth-generation descendant of the leader of the Crimson Reapers, became the most prominent and most powerful of the urban centers on Astrokaszy.  Shervanis's Caliphate was guaranteed by the remnants of the Crimson Reapers BattleMechs, two ''Clint''s and a ''Warhammer''. Shervanis had also devoted his efforts to the acquisition of more [[BattleTechnology]], and the acquisition of more power, sphere of influence and even legitimacy.  By [[3001]], Astrokaszy, led by Caliph Shervanis, had formed a federated government, stable and affluent enough to be recognized by [[Inner Sphere]] powers and [[Comstar]], who connected the colony to the Inner Sphere-spanning [[HPG]] network.
 
 
Caliphate of [[Omar Shervanis]], a fifth-generation descendant of the mercenary leader  
 
 
 
Caliph [[Omar Shervanis]] has a well-deserved reputation for avarice and sadism, and his favorite pastime is seizing the dominions of neighboring Pashas. Captives taken in battle by the Caliphate's nomadic hordes are typically slain in a variety of ritualistic blood-lettings, which are staged as gala spectacles for the amusement of Shervanis's subjects. Shervanis maintains power through his possession of the planet's only [[BattleMech]]s, two aging Clints and a Warhammer, which are the remains of his grandfather's mercenary force.
 
 
 
For all his ruthlessness, Shervanis is a crafty statesman. Since murdering his father in [[2992]], the Caliph has encouraged visits from the occasional off world trader and has permitted the establishment of a [[ComStar]] facility within his domains. Shervanis has been angling for increased ties with the [[Free Worlds League]], with an eye toward trading a wealth of precious stones and spices for additional [[BattleMech]]s and trained [[MechWarrior]]s, which would permit further aggressive expansion against his neighbors. Not surprisingly, many of Shervanis's rivals have also decided to open trade with the [[Inner Sphere]] to secure a similar arrangement. [[ComStar]] has attempted to reintegrate the inhabitants into the interstellar community by introducing non-military technologies and reeducation programs. To date, these efforts have met with only marginal success, as the various Pashas and desert sheiks of [[Astrokaszy]] continue to vie for dominance.
 
 
 
By 3001, Astrokaszy had formed a federated government, stable and affluent enough to be recognized by [[Inner Sphere]] powers and [[Comstar]], who connected the colony to the Inner Sphere-spanning [[HPG]] network.
 
  
 
The success of Astrokaszy was short-lived.  In 3025, the [[Marian Hegemony]] invaded and took control of the planet - [[Marius O'Reilly]] believed Astrokaszy harbored a Marik assassin that had failed to kill the [[Imperator]].  Quickly, the [[Magistracy of Canopus]], the [[Illyrian Palatinate]] and the [[Circinus Federation]], as well as the [[Free Worlds League]], landed on planet to prevent violence from errupting.  However, before these neighbors had arrived, the damage had been done - the Marian Hegemony removed its troops from Astrokaszy, but Astrokaszy's federation had dissolved, and individual city-states had formed alliances and begun a civil war.
 
The success of Astrokaszy was short-lived.  In 3025, the [[Marian Hegemony]] invaded and took control of the planet - [[Marius O'Reilly]] believed Astrokaszy harbored a Marik assassin that had failed to kill the [[Imperator]].  Quickly, the [[Magistracy of Canopus]], the [[Illyrian Palatinate]] and the [[Circinus Federation]], as well as the [[Free Worlds League]], landed on planet to prevent violence from errupting.  However, before these neighbors had arrived, the damage had been done - the Marian Hegemony removed its troops from Astrokaszy, but Astrokaszy's federation had dissolved, and individual city-states had formed alliances and begun a civil war.

Revision as of 01:51, 20 August 2009

[[Image:|frameless|210px|center]]
Astrophysical
System position3
Government and Infrastructure
CapitalShervanis City

(References to Astrokaszy)

Note: X and Y are coordinates (light years on XY plane) relative to Terra at (0, 0)

X: -293.29 Y:

Astrokaszy is a small Periphery colony world located anti-spinward and rimward of the Free Worlds League. Astrokaszy is hot, dry and windswept despite having a large amount of water. With a single large landmass, the planet’s oceans are located at the poles. Inland seas are located too far apart to help the native agriculture. Although the ecosystem does support a thriving native animal life and there are deposits of precious gems, there is little else to offer any colonists. Treasure hunters are still drawn to the planet by rumors of a Star League Defense Force cache of precious metals, hidden during the Reunification War.

History

Astrokaszy was left uninhabited until the Crimson Reapers, routed by the Capellan Confederation, broke their contract with the Free Worlds League, raided for supplies, and sought refuge there in 2892. The shattered mercenary command brought with them a heavy influence of predominantly Muslim beliefs and customs. Soon after landing, various commanders began to feud amongst themselves about how to use their limited resources to colonize the planet. Fragmenting into smaller and smaller groups, the commands were scattered across the northern deserts, eventually becoming the ancestors of the nomadic tribes and city-states that exist today.

These city-states became home to interstellar trade, and by 2905, the surface of Astrokaszy was dotted with successful urban centers. The Caliphate of Omar Shervanis, a fifth-generation descendant of the leader of the Crimson Reapers, became the most prominent and most powerful of the urban centers on Astrokaszy. Shervanis's Caliphate was guaranteed by the remnants of the Crimson Reapers BattleMechs, two Clints and a Warhammer. Shervanis had also devoted his efforts to the acquisition of more BattleTechnology, and the acquisition of more power, sphere of influence and even legitimacy. By 3001, Astrokaszy, led by Caliph Shervanis, had formed a federated government, stable and affluent enough to be recognized by Inner Sphere powers and Comstar, who connected the colony to the Inner Sphere-spanning HPG network.

The success of Astrokaszy was short-lived. In 3025, the Marian Hegemony invaded and took control of the planet - Marius O'Reilly believed Astrokaszy harbored a Marik assassin that had failed to kill the Imperator. Quickly, the Magistracy of Canopus, the Illyrian Palatinate and the Circinus Federation, as well as the Free Worlds League, landed on planet to prevent violence from errupting. However, before these neighbors had arrived, the damage had been done - the Marian Hegemony removed its troops from Astrokaszy, but Astrokaszy's federation had dissolved, and individual city-states had formed alliances and begun a civil war.

Worse still, the Federated Suns, the Draconis Combine and (unnamed) Periphery powers decided to use the planet as a testing ground for experimental weapons, tactics, and special operations forces. Some even speculate the planet may be a proving ground for experiment BattleMechs. Though violence on Astrokaszy is low-grade, warfare continued between 3025 and 3038, despite the efforts of Marik peacekeepers on world between 3025 and 3032. The Free Worlds League was able to broker a peace after 3038, but bloodshed resumed weeks after the FWLM left the system.

Society

The original inhabitants of Astrokaszy were semi-barbaric nomadic tribes under the rule of "caliphate" and local suzerains. The people of Astrokaszy were fearless fighters with an interest in bloodsports. However, the planet remained mostly fractious as the population blossomed. As population spread, Astrokaszy's surface became dotted with rich oases and caravans. However, Astrokaszy always possessed a certain sinister character.

The Marian invasion forced the darker parts of Astrokaszy society to the surface. Today, Astrokaszy is populated mainly by criminals, renegade Mechwarriors, and unscrupulous traders. Nomadic bands of Mechwarriors scour the deserts, while urban combat ceaselessly continues within the city-states. The urban destruction of the civil war is always visible - no faction has been stable enough to be able to rebuild, and city-scapes are literally clogged with rubble piles. The lack of central authority makes Astrokaszy a preferred destination for traders to seller contraband or dump an unwanted mercenary.

With their military gears slowly ground down as they fought against each other and invading pirate groups, factions on Astrokaszy endure in small-arms manufacturing centers and mining cities that often attach the Caliphate city-states to nearby scattered oases. The distinctly Arabic Muslim overtones of the planet’s male-dominated culture reside in these city-states. Still clinging to long-forgotten philosophies and traditions of their ancestors, the citizens are mostly horsemen and fighters and retain their love of bloodsports; indeed bloodsport is still common as a means of keeping inhabitants pacified.

Mercenary Trade

There are no hiring halls and no neutral meeting centers. There are no DropPorts or even open employers. The attempt to find an employer could be an adventure on its own.

The closest there is to planetary civilization lies in the Shervanis Caliphate and its capital city of Shervanis City. With the planetary HPG and small spaceport, this is the one city that provides links offworld. The city has been held by three different groups, with the latest one being Avanti’s Angels. When the previous ruler’s son returned to reclaim his birthright, bringing the strongest fighting group found on the world.

While finding mercenaries on this planet may be almost impossible, finding fighters is easy. Between the society and harsh world, the planet creates an almost limitless amount of fighters, most of who would jump at an opportunity for freedom and financial security.

Jihad Update

Before the system-wide HPG blackout, Blakist forces were in control of the planet’s ten largest settlements, including the Shervanis Caliphate. Mercenary business has been completely stopped.

Owner History

Nearby Systems

Planets within 2 jumps (60 light-years). Closest planets first:

Planet Distance (LY) Jumps 2750 3025 3030 3040 3052 3057 3062
Campoleone 25.28 1 FWL FWL FWL FWL FWL FWL FWL
Gatchina 28.36 1 FWL FWL FWL FWL FWL FWL FWL
Negushevo 41.95 2 FWL FWL FWL FWL FWL FWL FWL
Teliman's Mistake 47.83 2 FWL FWL FWL FWL FWL FWL FWL
Addhara 49.58 2 N P P P P P P
Tohelet 51.74 2 FWL FWL FWL FWL FWL FWL FWL
Bayindir 52.03 2 FWL FWL FWL FWL FWL FWL FWL
Tematagi 53.00 2 FWL FWL FWL FWL FWL FWL FWL
Lesnovo 54.80 2 FWL FWL FWL FWL FWL FWL FWL
Mankova 57.82 2 FWL FWL FWL FWL FWL FWL FWL


Sources