Difference between revisions of "17th Scorpion Cuirassiers (Clan Goliath Scorpion)"
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==History== | ==History== | ||
− | Like all Delta Galaxy units, the '''Seventeenth Scorpion Cuirassiers''' uses a mix of Elementals and Assault 'Mechs to defend its garrison. They favor designs that are fast and heavy, like the ''[[Cauldron-Born]]'' and ''[[Executioner]]''.<ref name=FM:WCp114/> | + | Like all Delta Galaxy units, the '''Seventeenth Scorpion Cuirassiers''' uses a mix of Elementals and Assault 'Mechs to defend its garrison. They favor designs that are fast and heavy, like the ''[[Cauldron-Born]]'' and ''[[Executioner]]''. They are the lead unit of Delta Galaxy.<ref name=FM:WCp114/> |
− | + | They were stationed on Dagda in [[3061]]<ref>''Field Manual: Warden Clans'', p. 164</ref>, a position they retained in [[3067]]<ref name=FM:Up78>''Field Manual: Update'', p. 78, "Warden Clans Deployment Table"</ref> | |
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==Officers== | ==Officers== |
Revision as of 09:52, 22 October 2012
Contents
History
Like all Delta Galaxy units, the Seventeenth Scorpion Cuirassiers uses a mix of Elementals and Assault 'Mechs to defend its garrison. They favor designs that are fast and heavy, like the Cauldron-Born and Executioner. They are the lead unit of Delta Galaxy.[1]
They were stationed on Dagda in 3061[2], a position they retained in 3067[3]
Officers
As of 3061 to 3067 the commanding officer was Galaxy Commander Lincoln Dinour.[1][3]
Tactics
The unit use Blitzkrieg tactics.[1]
Composition History
3061-3067
17th Scorpion Cuirassiers (5 Trinaries/Veteran/Fanatical)[1][3]
- CO: Galaxy Commander Lincoln Dinour
Game Rules
The Seventeenth Scorpion Cuirassiers can use Overrun Combat and also reduce the targeting modifier for secondary targets by 1 point. If there are two branches of service on the field (Mechs, Infantry, AeroSpace, etc.) they get a 1 point Initiative bonus.[4]