Difference between revisions of "Nemesis Pod"
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The '''Nemesis Pod''' is an alternate ammunition type for the [[Improved Narc Missile Beacon]]. | The '''Nemesis Pod''' is an alternate ammunition type for the [[Improved Narc Missile Beacon]]. | ||
− | ==Description== | + | == Description == |
− | Developed to offer greater flexibility to iNarc-equipped units, the simple and devious Nemesis Pod is a variant of the standard [[Homing Pod]] that features equipment to broadcast a much wide-band homing signal specially tuned to override and draw both friendly and enemy Narc equipped [[SRM]]s and [[LRM]] missiles, as well as enemy [[Semi-Guided LRM]]s and even [[Arrow IV Artillery| Arrow IV homing missiles]], to strike the target to which its attached. Like all its iNarc brothers, the pod can be brushed off by a determined target.<ref name= | + | Developed to offer greater flexibility to iNarc-equipped units, the simple and devious Nemesis Pod is a variant of the standard [[Homing Pod]] that features equipment to broadcast a much wide-band homing signal specially tuned to override and draw both friendly and enemy Narc equipped [[SRM]]s and [[LRM]] missiles, as well as enemy [[Semi-Guided LRM]]s and even [[Arrow IV Artillery| Arrow IV homing missiles]], to strike the target to which its attached. Like all its iNarc brothers, the pod can be brushed off by a determined target.<ref name="FM:CoSp151+">''Field Manual: ComStar'', pp. 151-152, "Nemesis Pod"</ref> |
− | ==Rules== | + | == Rules == |
<div class="gamerules"> | <div class="gamerules"> | ||
− | ===Game Rules=== | + | === Game Rules === |
− | If target Narc-capable, semi-guided or Arrow IV homing missiles are fired within LOS of unit with an active Nemesis pod, re-roll to target the nemesis effected friendly with an extra +1 to hit added. If successful, the missiles are diverted, unsuccessful, they go on to the original intended target. Arrow IV homing missiles lured by a Nemesis pod however get a simple 50/50 chance decided a 1D6 to determine if they attack the nemesis affected target.<ref name= | + | If target Narc-capable, semi-guided or Arrow IV homing missiles are fired within LOS of unit with an active Nemesis pod, re-roll to target the nemesis effected friendly with an extra +1 to hit added. If successful, the missiles are diverted, unsuccessful, they go on to the original intended target. Arrow IV homing missiles lured by a Nemesis pod however get a simple 50/50 chance decided a 1D6 to determine if they attack the nemesis affected target.<ref name="FM:CoSp151+"/> |
</div> | </div> | ||
− | ==References== | + | == References == |
<references /> | <references /> | ||
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− | |||
− | [[Category:Technology|Nemesis Pod]] | + | == Bibliography == |
− | [[Category:Alternate Ammunition|Nemesis Pod]] | + | * ''[[Field Manual: ComStar]]'' |
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+ | [[Category: Technology|Nemesis Pod]] | ||
+ | [[Category: Alternate Ammunition|Nemesis Pod]] |
Revision as of 07:51, 7 May 2016
The Nemesis Pod is an alternate ammunition type for the Improved Narc Missile Beacon.
Description
Developed to offer greater flexibility to iNarc-equipped units, the simple and devious Nemesis Pod is a variant of the standard Homing Pod that features equipment to broadcast a much wide-band homing signal specially tuned to override and draw both friendly and enemy Narc equipped SRMs and LRM missiles, as well as enemy Semi-Guided LRMs and even Arrow IV homing missiles, to strike the target to which its attached. Like all its iNarc brothers, the pod can be brushed off by a determined target.[1]
Rules
Game Rules
If target Narc-capable, semi-guided or Arrow IV homing missiles are fired within LOS of unit with an active Nemesis pod, re-roll to target the nemesis effected friendly with an extra +1 to hit added. If successful, the missiles are diverted, unsuccessful, they go on to the original intended target. Arrow IV homing missiles lured by a Nemesis pod however get a simple 50/50 chance decided a 1D6 to determine if they attack the nemesis affected target.[1]