Difference between revisions of "Extended LRM-10"
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| name = Extended LRM-10 | | name = Extended LRM-10 | ||
| Type = Missile Weapon | | Type = Missile Weapon | ||
− | | Tech Base = Inner Sphere | + | | Tech Base = [[Inner Sphere]] |
− | | Year Availability = 3054<ref>''[[Tactical Operations]], p. 409''</ref> | + | | Year Availability = [[3054]]<ref>''[[Tactical Operations]], p. 409''</ref> |
| Heat = 6 | | Heat = 6 | ||
| Damage = 1/Missile | | Damage = 1/Missile | ||
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==Description== | ==Description== | ||
− | The '''Extended LRM''' ('''ELRM''') system was designed by engineers in the Federated Commonwealth to offset the incredible range advantage of most Clan weapons. The ELRM pairs a standard LRM to a booster system that gives the missile more fuel, and thus, more range. Offsetting the range advantage is the fact that the minimum range of the weapon is increased by over 50%. | + | The '''Extended LRM''' ('''ELRM''') system was designed by engineers in the [[Federated Commonwealth]] to offset the incredible range advantage of most [[Clan]] weapons. The ELRM pairs a standard LRM to a booster system that gives the missile more fuel, and thus, more range. Offsetting the range advantage is the fact that the minimum range of the weapon is increased by over 50%. |
The ELRM cannot use the improved guidance systems like the [[Artemis IV]] or [[Narc Missile Beacon]]. Special munitions are not available for the ELRM. If a rack of ELRMs fires at a target inside the minimum range, half the missiles will not arm.<ref>''[[Tactical Operations]], p. 327''</ref> | The ELRM cannot use the improved guidance systems like the [[Artemis IV]] or [[Narc Missile Beacon]]. Special munitions are not available for the ELRM. If a rack of ELRMs fires at a target inside the minimum range, half the missiles will not arm.<ref>''[[Tactical Operations]], p. 327''</ref> |
Revision as of 13:39, 4 March 2010
Extended LRM-10 | |
Production information | |
Type | Missile Weapon |
Tech Base | Inner Sphere |
Year Availability | 3054[1] |
Technical specifications | |
Heat | 6 |
Damage | 1/Missile |
Minimum Range | 10 |
Short Range | 1-12 |
Medium Range | 13-22 |
Long Range | 23-38 |
Tons | 8 |
Critical Slots | 4 |
Ammo Per Ton | 9 |
Cost (unloaded) | 60,000 |
Ammo Cost (per ton) | 35,000 |
BV (1.0) | ??? |
BV (2.0) | 133 launcher/16 ammunition[2] |
Description
The Extended LRM (ELRM) system was designed by engineers in the Federated Commonwealth to offset the incredible range advantage of most Clan weapons. The ELRM pairs a standard LRM to a booster system that gives the missile more fuel, and thus, more range. Offsetting the range advantage is the fact that the minimum range of the weapon is increased by over 50%.
The ELRM cannot use the improved guidance systems like the Artemis IV or Narc Missile Beacon. Special munitions are not available for the ELRM. If a rack of ELRMs fires at a target inside the minimum range, half the missiles will not arm.[3]
Models
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References
- ↑ Tactical Operations, p. 409
- ↑ Tactical Operations, p. 383
- ↑ Tactical Operations, p. 327