Classic BattleTech Introductory Box Set
Description
The Classic BattleTech Introductory Box Set is the core set for the beginning Classic BattleTech gamer/collector. It has all of the official products necessary to play the tabletop game.
From the Back of the Box
“ | Strap yourself into the ultimate suit of armor: the BattleMech. Thirty feet tall and weighing up to a hundred tons, this humanoid engine of destruction is a walking arsenal with enough firepower to level a city block. The Classic BattleTech game system takes you into the world of the 31st Century, where war has become a way of life. You are a MechWarrior. You are in command of the most powerful machine on the battlefield, and hold the fate of empires in your hand!
The Classic BattleTech Introductory Box Set thrusts you onto the battlefields of the 31st century. This box contains everything needed to play[...] |
” |
Contents
- 24 unpainted, instantly ready-to-play plastic BattleMech miniatures:
- COM-2D Commando
- SDR-5V Spider
- JR7-D Jenner
- PNT-9R Panther
- ASN-21 Assassin
- CDA-2A Cicada
- CLNT-2-3T Clint
- HER-2S Hermes II
- WTH-1 Whitworth
- VND-1R Vindicator
- ENF-4R Enforcer
- HBK-4G Hunchback
- TBT-5N Trebuchet
- DV-6M Dervish
- DRG-1N Dragon
- QKD-4G Quickdraw
- CPLT-C1 Catapult
- JM6-S JagerMech
- GHR-5H Grasshopper
- AWS-8Q Awesome
- ZEU-6S Zeus
- CP-10-Z Cyclops
- BNC-3E Banshee
- AS7-D Atlas
- One 12-page full-color Quick-Start Rules book will have you into the action in minutes
- One 32-page book of pre-generated Record Sheets:
- ENF-4R Enforcer (very basic Quick Start-type)
- HBK-4G [[Hunchback)) (very basic Quick Start-type)
- CDA-3MA Cicada (very basic Quick Start-type)
- HER-5SA Hermes (very basic Quick Start-type)
- Rommel tank
- Saladin assault hover tank
- Rommel tank (Gauss Variant)
- Saladin (Ultra Variant)
- Infiltrator Mk II (x2)
- Conventional Infantry (x2)
- Quick-Start Rules Tables
- Attack Modifiers (All Units)
- Cluster Hit
- 'Mech and Vehicle Movement Cost
- Non-Infantry Weapon Damage Against Infantry
- Infantry Movement Cost
- Burst-Fire Weapon Damage Vs. Conventional Infantry Fire
- Same 24 sheets from Introductory Record Sheets
- Blank 'Mech Record Sheet (with Notes area)
- Blank 'Mech Record Sheet (with cockpit graphic)
- One 80-page full-color Introductory Rulebook
- Introduction
- Box Set Contents
- Classic BattleTech Rules
- Fiction
- 3-D Terrains vs. Paper Maps
- Reader response
- Classic BattleTech: More Than a Game
- Where To order?
- Other Avenues
- Components
- Playing Pieces
- Mapsheets
- Dice
- Playing the Game
- Sequence of Play
- Unequal Numbers of BattleMechs
- MechWarriors
- Game Terms
- Movement
- Movement Basics
- Facing
- Movement Modes
- Stacking
- Piloting Skill Rolls
- Falling
- Combat
- Attack Declaration
- Line of Sight
- Weapon Attacks
- Firing Arcs
- Firing Weapons
- Critical Damage
- Destroying a Unit
- Physical Attacks
- Punch Attacks
- Club Attacks
- Physical Weapon Attacks
- Push Attacks
- Kick Attacks
- Charge Attacks
- Death From Above Attacks
- Different Levels
- Prone 'Mechs
- Unit Displacement
- Heat
- Effects of Heat
- Scenarios
- Scenario 1: Final Exam
- Scenario 2: Trial By Fire
- Scenario 3: Divide and Conquer
- Mission Types
- Construction
- BattleMech Basics
- Step 1: Design the Chassis
- Step 2: Install Engines and Control Systems
- Step 3: Add Additional Heat Sinks
- Step 4: Add Armor
- Step 5: Add Weapons, Ammunition and Other Equipment
- Step 6: Complete the Record Sheet
- Weapons and Equipment Table
- Weapons and Equipment
- Weapons and Equipment
- Vehicle and Infantry Quick Start Rules
- Combat Vehicles
- Advanced Weapons
- Veteran Training Scenario
- Infantry
- Movement
- Combat
- Elite Training Scenario
- Glossary
- Introduction
- Inner Sphere at a Glance, a 48-page full-color book containing universe background and BattleMech technical data
- A Time of War
- Perpetual War
- A Brief History of the Inner Sphere
- Rise of the Hegemony
- The Star League Era
- Centuries of War
- Steps Toward peace
- Fourth Succession War
- Skirmishes and Plots
- Enemies from Beyond
- Victory and Change
- The Universe Turned Upside Down
- The Star League Reborn
- Power Plays
- Civil War
- Pain and Healing
- House Kurita
- House Davion
- House Liao
- House Marik
- House Steiner
- Mercenaries
- Other Powers
- Free Rasalhague Republic
- ComStar and the Word of Blake
- The Clans
- Periphery
- The MechWarrior
- Piloting a 'Mech
- Cockpit
- Neurohelmet
- BattleMechs: Nuts, Bolts, and Tactics
- Chassis
- Locomotion/movement Systems
- Armor and Weapons
- Power Systems
- Defining Characteristics
- Movement Capabilities
- Heat-Dissipation Systems and Strategies
- The Mechanics of Assault
- Mission Types
- Garrison (Defense)
- Cadre (Defense)
- Relief Duty (Defense)
- Defensive Campaign (Defense)
- Riot Duty (Defense)
- Security Duty (Defense, Covert)
- Objective Raid (Raid)
- Extraction (Raid)
- Reconnaissance (Raid, Covert)
- Diversionary Raid (Raid, Covert)
- Planetary Assault (Assault)
- Pirate Hunting (Assault)
- Guerrilla Warfare (Assault, Covert)
- Espionage and Sabotage (Covert)
- Observation and Mole-Hunting (Covert)
- Technical Readout (abridged from Technical Readout: 3025)
- COM-2D Commando
- SDR-5V Spider
- JR7-D Jenner
- PNT-9R Panther
- ASN-21 Assassin
- CDA-2A Cicada
- CLNT-2-3T Clint
- HER-2S Hermes II
- WTH-1 Whitworth
- VND-1R Vindicator
- ENF-4R Enforcer
- HBK-4G Hunchback
- TBT-5N Trebuchet
- DV-6M Dervish
- DRG-1N Dragon
- QKD-4G Quickdraw
- CPLT-C1 Catapult
- JM6-S JagerMech
- GHR-5H Grasshopper
- AWS-8Q Awesome
- ZEU-6S Zeus
- CP-10-Z Cyclops
- BNC-3E Banshee
- AS7-D Atlas
- A Time of War
- One 16-page full-color Painting and Tactics Guide
- Painting Guide
- Materials and Tools
- Getting Started
- Painting the Factions
- BattleTech Tactics
- BattleTech Forces
- Initiative
- Weapon Attacks
- Physical Attacks
- BattleTech Forces
- Scouts (Recon, Pursuit)
- Strikers (Recon, Pursuit, Striker)
- Skirmishers (Pursuit, Striker, Support)
- Brawlers (Command, Support, Strike)
- Missile Boats (Fire, Support)
- Snipers (Command, Assault, Support)
- Juggernauts (Command, Assault, Fire)
- Painting Guide
- Two heavy-duty cards of compiled tables
- Two 22" x 27" full-color mapsheets, with two different maps printed on either side
- Two six-sided dice
- One full-color, poster-sized map of the Inner Sphere circa 3067