4th Deneb Light Cavalry

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History

The homeworld of the 4th Deneb Light Cavalry was Dalkeith.

4th Succession War

Aldebaran

During Operation Rat a taskforce combined from the 4th Deneb Light Cavalry, the 4th Davion Guards and the merc Redfield Renegades invade Aldebaran. The Davion forces faced the elite Warrior House Ijori and 16 supporting conventional regiments. The invaders split their force in two equal parts. The first groupe consists of the 4th Davion Guards which hunted the 1st Battalion of the CCAF house. The battlion retreat offworld through hidden dropships on the ground. The Seond Battalion make the life for the 4th Deneb difficult and also the Renegades. The 2nd Battalion slipped into the camp of the enemy. There they created chaos. Only the combined might of the mercs and 4 conventionel regiments could crush the elite force. The 4th Davion Guards secured the planet until December, because the 4th Deneb supported the operations on Zurich.

War of 3039

Clan Invasion

Operation Guerrero

Operation Bulldog

FedCom Civil War

During the FedCom Civil War the Fourth Deneb Light Cavalry tried to maintain a neutral stance, guarding Dalkeith against Clan or Draconis Combine attacks.[1] The LAAF High Command sent the 13th Donegal Guards to take control of Dalkeith's warehouses and facilities for use by troops loyal to Katherine Steiner-Davion. The Fourth Deneb Light Cavalry countered by claiming the materials should be used to defend against an exterior threat. The 13th rejected this view, and began fighting with the 4th Deneb Light Cavalry. Using their high speed and experience in mobile warfare, tactics that were the exact opposite of the 13th Donegal's preference for defensive actions, the 4th DLC inflicted serious losses on the Lyran unit.[2] The 4th used their oversized AeroSpace Fighter contingent to destroy the 13th's fighter wing, and then pounded the 13th's prepared positions. The 4th's ground forces would hit the 13th and then fade away.[3] The LAAF High Command sent the 3rd Royal Guards to assist the 13th Donegal Guards. The Royal Guards offset the 4th's AeroSpace superiority, and their experience with headhunting forced the 4th Deneb to constantly move their repair and command facilities. The 4th was considering leaving Dalkeith when the pro-Victor 4th Davion Guards arrived. The two units began to stage small hit and run attacks on the Lyran units, slowly reducing their numbers.[4]

Shortly after this the 5th Alliance Guards arrived on Dalkeith, changing the balance of power again. The Davion Guards and DLC withdrew through a mountain range, leaving a series of guard forces behind to hold strategic passes. These guard forces delayed the Lyran units for five weeks. When two battalions of Lyran forces finally made it through the passes, they were mauled by the 4th Deneb Light Cavalry. Only a company of those two battalions made it back to friendly lines.[5] The DLC and Davion Guards kept harassing the Lyran troops, making it impossible for their reconnaissance to function. After several weeks however, it became clear that the bulk of the 4th DLC and the Davion Guards had relocated across a sea to another continent.

While the Lyran troops had been playing hide and seek in the plains behind the mountain passes, the 4th Deneb Light Cavalry and 4th Davion Guards created a series of defensive lines on their new home. The 3rd Royal Guards, pursuing a company of the 4th DLC, walked right into a minefield. While the DLC 'Mechs sniped at the Royal Guards the 4th Davion Guards artillery fired more FASCAM rounds behind them, sealing the Royals in a minefield. The DLC 'Mechs withdrew, leaving the Royals to suffer serious losses at the hands of the Guard's artillery, which was now firing conventional rounds directly into the minefield.[6]

A few weeks later the Lyran forces finally received the stand-up fight they wanted all along. They pushed through 25 kilometers of minefields and gun emplacements to face the Federated troops. Unfortunately they were battered and when the 4th DLC attacked their flanks they broke. The 4th DLC continued the pursuit for sixteen hours, running down the Lyrans whenever they could. The Lyran commander wanted the DLC to do this, as they were being damaged and expending ammunition in the process. Eventually the 4th Deneb Light Cavalry was damaged and overextended, and the Lyran commander called for his surprise: The 26th Lyran Guards, who were waiting in orbit. The 26th dropped directly onto the 4th Deneb Light Cavalry's positions, inflicting massive losses on them, while the original Lyran force turned and fought the Deneb Light Cavalry. Though the 26th lost four companies the 4th DLC couldn't escape the hammer and anvil of the two Lyran forces. Only a single combined arms battalion made it clear, with the rest of the Deneb Light Cavalry destroyed or surrendered.[7]

Jihad

The Fourth Deneb Light Cavalry was to be rebuilt in recognition for its long service to the Federated Suns.[8] The new Fourth DLC was based on Deneb Kaitos and was still seriously understrength when the Jihad started.[9]


Officers

As of 3062 the commanding officer was Leutnant-General Fran Vidal. After she was killed on Dalkieth, she was replaced by Major General Andrew Terlecki III.[10]

Tactics


Composition

3062

4th Deneb Light Cavalry (1 Regiment/Regular/Reliable)

4th Deneb Light Cavalry Aerospace Brigade (6 Wings)

  • 3512th Aerospace Wing
  • 644th Independent Wing
  • 645th Independent Wing
  • 646th Independent Wing
  • 2193rd Royal Attack Wing
  • 2204th Air Wing

4th Deneb Light Cavalry Armor Brigade (2 Regiments/Veteran/Reliable)

  • CO: Colonel Santiago Nunez
  • 4898th Royal Cavalry Regiment - Colonel: Santiago Nunez
  • 714th Light Armor Regiment - Leutnant-Colonel: Del Bodziller

- The 4898th fields nearly two full companies of Plainsman hovercraft.

4th Deneb Light Cavalry Infantry Brigade (2 Regiment/Regular/Unreliable)

  • CO: Leutnant General Tracy Mokhtaruddin
  • 223rd Jump Regiment - Leutnant-Colonel: Clarise Arn
  • 224th Royal Jump Regiment - Colonel: Sarah Colletto

Notes

References

  1. FedCom Civil War (sourcebook), p. 85
  2. FedCom Civil War (sourcebook), p. 86
  3. FedCom Civil War (sourcebook), p. 100
  4. FedCom Civil War (sourcebook), p. 101
  5. FedCom Civil War (sourcebook), p. 129
  6. FedCom Civil War (sourcebook), p. 145
  7. FedCom Civil War (sourcebook), p. 163
  8. Field Manual: Updates, p. 130
  9. Field Manual: Updates, p. 140, "Addicks PDZ"
  10. Field Manual: Updates, p. 140, "Addicks PDZ"
  • Field Manual: Federated Suns, p. 85 - "Unit Profile"

Bibliography