User talk:RichLongess
Contents
Welcome
Greetings
Hey, nice to see you on the wiki! I saw that you're interested in the video games, so if you want, you can go to the video game project page and put what games you have on there so we can figure out who will work on which ones. Feel free to add more information on the site about the games you have. We are also trying to organize adding the stats and specifics of in-game items. Leave a note at my talk page if you have any questions. Once again, welcome! -BobTheZombie (talk) 10:38, 31 October 2014 (PDT)
- Thanks for adding what games you have! If you like you could help add specific information modeled after the template found at the bottom of the MechCommander page (on each of those links), as well as adding more detail to the plot in general on the game's main page(s). Any stuff you could add would help a lot. -BobTheZombie (talk) 09:45, 8 November 2014 (PST)
sandbox
Very unpolished... What follows are rough versions of what could be inserted at the bottom of each respective page:
- Hey, for sandboxes, you should follow this template (i.e. make a new page for your sandbox, with it titled "User:USERNAME/Sandbox"), as to keep your talk page clean and reserved for... talk. Sorry that I didn't explain that. -BobTheZombie (talk) 13:26, 15 November 2014 (PST)
Notable Differences From Cannon [Crescent Hawks' Revenge]
- Streak SRM & L/K Missiles: This weapon was never encoded into the game. There are mechs from the post-Clan era that very closely resemble canonical models that had Streak launchers on them, but they merely contain the standard SRM launchers. It is unknown what exact effect the L/K addition made to a mech.
- "LB 10-X" autocannon or "LB-X AC": (The same weapon is listed under both of these names.) In The Crescent Hawks' Revenge, the only difference between the LB 10-X and a standard autocannon is that the LB 10-X has "20% more range". It is unclear what exactly this new range is. A canonical LB 10-X fires rounds that fragment into sub-munitions and have less range.
Notable Differences From Cannon [Mechwarrior 2]
- PPC: The canonical PPC is described as functioning similarly to a laser beam. The PPC in MW2 was animated as a slow-moving blue ball of light. This meant that hitting objects that were far away required significant timing and lead.
- Critical hits were based on statistical odds only. The more "shots" taken at a particular area, the higher the chance of striking a "critical location". This meant that machine guns were extremely over powered because they fired an extremely high number of projectiles per second. This made them extremely likely to grant critical damage compared to any other weapon. In practice, four machine guns in group fire could make an arm or leg pop off of a mech in less than two seconds.
Notable Differences From Cannon [MW 3050 SNES]
Ammunition: ALL weapons, including the PPC and laser, use ammunition. This is picked up by walking over icons during gameplay. The explanation that PPCs and lasers had limited ammunition was that they were "taking energy from the fusion core and were by no means unlimited", according to the instruction booklet.
- Gauss Rifle: launched a projectile in an arc, the height and length determined by how long it was charged up, fragmented into multiple projectiles before landing. Charging for too long caused the weapon to explode.
- PPC: Like the Gauss Rifle, holding down the fire button charged the weapon, releasing it fired the weapon. Longer charging made the PPC "ball" travel faster and do more damaged. Charging for too long caused the weapon to explode.