Difference between revisions of "2nd Federated Suns Armored Cavalry"
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* When randomly generating units Cunningham's Commandos may optionally roll once per lance on the "B" column of the appropriate [[Capellan Confederation]] table.<ref name="MSUp124">''Mercenaries Supplemental Update'', p. 124, "1st and 2nd Cunningham's Commandos (A)"</ref> | * When randomly generating units Cunningham's Commandos may optionally roll once per lance on the "B" column of the appropriate [[Capellan Confederation]] table.<ref name="MSUp124">''Mercenaries Supplemental Update'', p. 124, "1st and 2nd Cunningham's Commandos (A)"</ref> | ||
− | * Prior to any game the player controlling Cunningham's Commandos forces may have the Commandos gain the special abilities of any one [[CCAF]] unit, subject to the following provisos:<ref name=" | + | * Prior to any game the player controlling Cunningham's Commandos forces may have the Commandos gain the special abilities of any one [[CCAF]] unit, subject to the following provisos:<ref name="MSUp124"/> |
:* The Commandos may not gain the special abilities of the [[Death Commandos]]. | :* The Commandos may not gain the special abilities of the [[Death Commandos]]. | ||
:* The Commandos may not gain any special abilities relating to the selection of forces for a battle. | :* The Commandos may not gain any special abilities relating to the selection of forces for a battle. |
Revision as of 07:02, 23 September 2013
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Contents
History
Officers
Tactics
Composition History
3040
Cunningham's Commandos (Regiment/Regular/Reliable)
- Contract: AFFC[1]
Notes
Rules
3072
- When randomly generating units Cunningham's Commandos may optionally roll once per lance on the "B" column of the appropriate Capellan Confederation table.[2]
- Prior to any game the player controlling Cunningham's Commandos forces may have the Commandos gain the special abilities of any one CCAF unit, subject to the following provisos:[2]
- The Commandos may not gain the special abilities of the Death Commandos.
- The Commandos may not gain any special abilities relating to the selection of forces for a battle.
- All abilities with a numerical value, such as bonuses and penalties to Initiative rolls, hit rolls et al, are halved (rounding up).