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| image = [[Image:Anti-Missile System.jpg|200px]]
 
| image = [[Image:Anti-Missile System.jpg|200px]]
 
| name = Advance Point Defense System  
 
| name = Advance Point Defense System  
| Type = Equipment
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| Type = Equipment (Point-Blank Weapon)
 
| Tech Base =  
 
| Tech Base =  
 
[[Inner Sphere|Advanced IS]]
 
[[Inner Sphere|Advanced IS]]
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== Description ==
 
== Description ==
The '''Advanced Point Defense System''', which is also known as APD or APDS, is an variation of the standard [[Anti-Missile System]] designed to protect multiple units from incoming missile fire rather than the merely the unit mounting it. The weapon system has two variants: the Standard and the Battlesuit variant.<ref name="IOpp91-92">''Interstellar Operations'', pp. 91–92, 202, 215, 220–221: "RISC Advance Point Defense System"</ref>
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The '''Advanced Point Defense System''', which is also known as APD or APDS, is an Anti-Missile System designed to protect multiple units from incoming missile fire. The weapon system has two variants: the Standard and the Battlesuit variant.<ref name="IOpp91-92">''Interstellar Operations'', pp. 91-92, 202, 215, 220-221 "RISC Advance Point Defense System"</ref>
  
==Background==
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== Background ==
 
Originally developed in secret by the [[Republic of the Sphere]]'s [[Republic Institute of Strategic Combat]] (RISC) starting in [[3132]], the '''Advanced Point Defense System''' was one of the organization's few successful projects to bolster the Republic's arsenal. When it was developed, the APDS was originally known as the RISC Advance Point Defense System. There was lingering doubts about its effectiveness due to the questionable track record of the RISC. The system has its flaws: the weapon is unable to be used on any aerospace type of vehicle.   
 
Originally developed in secret by the [[Republic of the Sphere]]'s [[Republic Institute of Strategic Combat]] (RISC) starting in [[3132]], the '''Advanced Point Defense System''' was one of the organization's few successful projects to bolster the Republic's arsenal. When it was developed, the APDS was originally known as the RISC Advance Point Defense System. There was lingering doubts about its effectiveness due to the questionable track record of the RISC. The system has its flaws: the weapon is unable to be used on any aerospace type of vehicle.   
  
The Republic's secretive production facility, [[Rhodes Foundry]], was first to put the weapon into production. It was initially utilized on the [[Aegis (Battle Armor)|Aegis Point Defense Suit]] variant of the [[Angerona]] Battle Armor in [[3134]]. A larger version intended for heavier units was devised in [[3137]] and notably mounted on variants of the [[Padilla Tube Artillery Tank]] and the ''[[Osprey]]'' [[BattleMech]].<ref name="IOpp91-92"/><ref>''Experimental Technical Readout: Republic, Volume 3'', pp. 7, 13, 15: Padilla/Osprey/Aegis - Variant Units which were the first to have a production Advanced PDS mounted on them for regular use</ref>
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The Republic's secretive production facility, [[Rhodes Foundry]], was first to put the weapon into production. It was initially utilized on the [[Aegis (Battle Armor)|Aegis Point Defense Suit]] variant of the [[Angerona]] Battle Armor in [[3134]]. A larger version intended for heavier units was devised in [[3137]] and notably mounted on variants of the ''[[Padilla]]'' tubed artillery combat vehicle and the ''[[Osprey]]'' class [[BattleMech]].<ref name="IOpp91-92"/><ref>''Experimental Technical Readout: Republic, Volume 3'', pp. 7, 13, 15 - Padilla/Osprey/Aegis - ''Variant Units which were the first to have a production Advanced PDS mounted on them for regular use.''</ref>
  
==Models==
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== Models ==
 
The Advance Point Defense System is manufactured on the following planets:
 
The Advance Point Defense System is manufactured on the following planets:
  
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| [[Blankenburg Technologies]]
 
| [[Blankenburg Technologies]]
 
|
 
|
| [[Experimental Technical Readout: Republic, Volume 3]]<ref>''Experimental Technical Readout: Republic, Volume 3'', p. 13: Pallilla Anti-Missile Tank - APDS mounted</ref>
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| [[Experimental Technical Readout: Republic, Volume 3]]<ref>''Experimental Technical Readout: Republic, Volume 3'', p.13 - Pallilla Anti-Missile Tank - APDS mounted.</ref>
 
|}
 
|}
 
===RISC Advanced Point Defense System===
 
===RISC Advanced Point Defense System===
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| [[Rhodes Foundry Limited|Rhodes Foundry Ltd.]]
 
| [[Rhodes Foundry Limited|Rhodes Foundry Ltd.]]
 
|
 
|
| [[Experimental Technical Readout: Republic, Volume 3]]<ref>''Experimental Technical Readout: Republic, Volume 3'', p. 15: Aegis Point Defense Suit - The original RISC APDS mounted on Refitted Angerona light Battle Armor</ref>
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| [[Experimental Technical Readout: Republic, Volume 3]]<ref>''Experimental Technical Readout: Republic, Volume 3'', p.15 - Aegis Point Defense Suit - ''The original RISC APDS mounted on Refitted Angerona light Battle Armor''.</ref>
 
|}
 
|}
  
 
==Notes==
 
==Notes==
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* As of this writing there is no clear manufacturer for the Advance Point Defense System used on the ''[[Osprey]]'' class medium BattleMech.
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* The APDS is also known as RISC Advance Point Defense System. It is unclear if this weapon system will continue to retain the Republic's defunct organization's name if the technology should spread beyond its borders.
 
* The image used in this article does not depict the system, as there are no available pictures of the system.
 
* The image used in this article does not depict the system, as there are no available pictures of the system.
* The ''Advanced Missile System'' was originally conceived by [[WizKids]] for its [[MechWarrior: Dark Age|MechWarrior Dark Age Collectable Miniatures]] game as part of its Solaris expansion set. It was intended as an attachable datacard for any faction with a light unit designation.  It could be used by both general and unique units in the CGC game. The Advanced Missile System would be adapted later by [[Catalyst Game Labs]] and redefined for use for its tabletop game with rules for its use in rulebook ''[[Interstellar Operations]]''.<ref>[http://www.warrenborn.com/Unit.php?ID=SOL-G-004 Advanced Anti-Missile System listed on MWDA Fan-site Warrenborne]</ref>
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*The ''Advanced Missile System'' was originally conceived by [[Wizkids]] for its [[MechWarrior: Dark Age|MechWarrior Dark Age Collectable Miniatures]] game as part of its Solaris expansion set. It was intended as an attachable datacard for any faction with a light unit designation.  It could be used by both general and unique units in the CGC game. The Advanced Missile System would be adapted later by [[Catalyst Game Labs]] and redefined for use for it's tabletop game with rules for its use in rules book ''[[Interstellar Operations]]''.<ref>[http://www.warrenborn.com/Unit.php?ID=SOL-G-004 Advanced Anti-Missile System listed on MWDA Fan-site Warrenborne]</ref>  
  
==References==
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<div class="gamerules">
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=== Game Notes ===
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* The APDS works the same as an Anti-Missile System; however, the system is unable to work when used on an airborne type unit.
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* The weapon will engage any incoming missile as long its active (within its firing arc) to protect the unit on which it's mounted or any friendly unit within 90 meters (3 hexes).
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*When APDS is successful making its attack against missile fire at it, the APDS applies -4 modifier to the Cluster Hits Table. Streak based missile attacks are presumed to have made a base roll of 11 in purposes of this rule.
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*'''For LRM/SRM/MRM/Rocket Launcher type missile attacks:''' Cluster modifiers differ when the distance from APDS and the targeted unit is factor in. A unit that is being protected is 3 hexes away only receives a -1, a unit 2 hexes away receives -2, and when the friendly unit it next to the APDS mounted unit, it receives -3. Example Unit the APD is firing at missile attack against a friendly which is 2 hexes away, the roll on the cluster table will receive -2 modifier to determine how many missile have struck the friendly. Any Cluster Hits Table roll resulting of a 2, the missile attack fails and all missiles have been destroyed.
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*'''For Thunderbolt/Narc type Single fire type launchers:''' To determine if the missile attack is successful or a failure. The ADP player rolls 1D6; 1-3 = Missile Destroyed, 4-6 = Missile Successfully hits the targeted unit. In case of APDS is defending a friendly unit. Modified results must include a +1 if the defending a unit up to 2 hexes away or by +2 if defending a unit 3 hexes away.
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*APDS (Battlesuit) mounted units work per squad. When a Squad is attacked that mounts the APDS, the attacker's modifier  on the Cluster Hits Table a -4. The APDS is less effective as the Squad is reduced in number.  When the squad (mounting the ADPS) is targeted is reduced to 2-3 suits, the Cluster Hits effect reduced to –3 and -1 when there only one suit remaining active. When there is only a single active suit, the modifier is reduced to -2. Defense rolls for friendly units are same as with the Standard model APDS.
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*An Advanced Missile Defense System can only make one attack per round regardless of number of APDS a unit has mounted per firing arc. The controlling player must choose which APDS is to be used against the missile attack in that firing arc. A Battle Armor Squads count as a single APDS system for purposes of firing, thus they can only engage one missile flight per squad.
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*When using an APDS with AMS (laser or missile) maybe used together to reduce an incoming missile attack in the same turn. Depending which unit is the targeted in the attack, the modifier of the APDS and the respective system are combined. A Cluster roll resulting in a 2, will result in the missile attack is destroyed completely.
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*APDS ammunition for Standard types uses 1 round of ammunition, where Battle Armor ammo is not normally recorded.
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*APDS do not generate heat.<ref name="IOpp91-92"/>
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==== Construction Rules ====
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*The APDS cannot be mounted on any type of Aerospace or airborne type vehicle.
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*The APDS fires automatically and does not need a gunner. The weapons system does require a [[Advance Fire Control]] to function if Standard version of the ADPS is mounted either; mobile structure, industrial 'Mech, or any non-Aerospace based [[Support Vehicle]].
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*ADPS (Battlesuit) version requires 2 item slots in the suit's chassis and weights 350 kg. Single Ammunition clip contains 6 rounds and weighing 15 kilogram.<ref name="IOpp91-92"/>
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</div>
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== References ==
 
<references/>
 
<references/>
  
==Bibliography==
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== Bibliography ==
* ''[[Interstellar Operations]]''
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*''[[Interstellar Operations]]'', pp.91-92
  
 
[[Category:Technology]]
 
[[Category:Technology]]
 
[[Category:Weapons]]
 
[[Category:Weapons]]
 +
[[Category:Heavy Weapons]]
 
[[Category:Ballistic Weapons]]
 
[[Category:Ballistic Weapons]]
 
[[Category:Ballistic Weapons (Heavy)]]
 
[[Category:Ballistic Weapons (Heavy)]]
 
[[Category:Burst-Fire Weapons]]
 
[[Category:Burst-Fire Weapons]]
 
[[Category:Anti-Missile Weapons]]
 
[[Category:Anti-Missile Weapons]]

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