Difference between revisions of "Arrow IV Homing Missile"

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==Rules==
 
==Rules==
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===Game Rules===
 
===Game Rules===
 
The Homing Missile is treated as a standard artillery attack, except it ignores to-hit rolls and only attacks units successfully hit by a TAG.  The player then rolls a pair of dice and, on a successful roll, deals full damage to the target unit and area-effect damage to all other units within the hex.  An unsuccessful roll deals only area-effect damage to all units within the hex.
 
The Homing Missile is treated as a standard artillery attack, except it ignores to-hit rolls and only attacks units successfully hit by a TAG.  The player then rolls a pair of dice and, on a successful roll, deals full damage to the target unit and area-effect damage to all other units within the hex.  An unsuccessful roll deals only area-effect damage to all units within the hex.

Revision as of 19:25, 16 May 2011

Description

Arrow IV Homing Missiles are a variation of Arrow IV missile was first developed by the Terran Hegemony in 2600. It became Lostech during the Succession Wars and was first recovered by the Capellan Confederation in 3025.[1] Designed to be used in conjunction with TAG, it was the artillery missile of choice for the Star League Defense Force due to the prevalence of ECM on the battlefield.

Rules

Game Rules

The Homing Missile is treated as a standard artillery attack, except it ignores to-hit rolls and only attacks units successfully hit by a TAG. The player then rolls a pair of dice and, on a successful roll, deals full damage to the target unit and area-effect damage to all other units within the hex. An unsuccessful roll deals only area-effect damage to all units within the hex.

References

  1. Tactical Operations p.353

Bibliography