Sarna News: Bad 'Mechs - Icestorm

Difference between revisions of "BattleTech Master Rules, Revised Edition"

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==Contents==
 
==Contents==
 
+
* INTRODUCTION
 +
** BattleTech Master Rules
 +
*** Level Two [[BattleTech]]
 +
* COMPONENTS
 +
** Units
 +
*** [[BattleMech]]s
 +
*** [[ProtoMech]]s
 +
*** [[Vehicle]]s
 +
*** [[Infantry]] Units
 +
** [[Record Sheets]]
 +
*** BattleMech Record Sheet
 +
*** ProtoMech Record Sheet
 +
*** Vehicle Record Sheet
 +
*** [[Battle Armor]] Record Sheet
 +
*** Infantry Record Sheet
 +
** Mapsheets
 +
*** Clear
 +
*** Light Woods
 +
*** Heavy Woods
 +
*** Rough
 +
*** Water
 +
*** Pavement
 +
*** Roades
 +
*** Bridges
 +
** Counters
 +
*** Light Buildings
 +
*** Medium Buildings
 +
*** Heavy Buildings
 +
*** Hardened Buildings
 +
*** Bridges
 +
*** Rubble
 +
*** Fire
 +
*** Smoke
 +
** Dice
 +
* PLAYING THE GAME
 +
** Sequence of Play
 +
*** Initiative Phase
 +
*** Movement Phase
 +
*** Weapon Attack Phase
 +
*** Physical Attack Phase
 +
*** Heat Phase
 +
*** End Phase
 +
*** Unsequal Numbers of units
 +
** Warriors
 +
*** Skills
 +
*** Skill Improvement
 +
*** Damaging a MechWarrior
 +
*** Consciousness Rolls
 +
* MOVEMENT
 +
** Movement Basics
 +
*** Movement Direction
 +
** Facing
 +
*** Facing Change
 +
** Movements Modes
 +
*** Standing Still
 +
*** Walking
 +
*** Running
 +
*** Jumping
 +
** Movement Actions
 +
*** Facing Change
 +
*** Dropping to the Ground
 +
*** Standing Up
 +
** Stacking
 +
*** Accidental Violation
 +
** Pavement Movement
 +
*** Bridge Movement
 +
*** Skidding
 +
** Piloting Skill Rolls
 +
*** Making Piloting Skill Rolls
 +
*** Falling
 +
* COMBAT
 +
** Attack Declaration
 +
*** Torso Twist/Turret
 +
*** Rotation
 +
** Line of Sight
 +
*** Elevating
 +
*** Intervening Terrain
 +
*** Partial Cover
 +
*** Water Hexes
 +
* WEAPON ATTACKS
 +
*** Ammunition Expenditure
 +
** Firing Arcs
 +
*** Forward Arc
 +
*** Left Side Arc
 +
*** Right Side Arc
 +
*** Rear Arc
 +
*** Rotating the Firing Arcs
 +
** Firing Weapons
 +
*** Baso To-Hit Number
 +
*** Modified To-Hit Number
 +
*** To-Hit Modifiers
 +
*** Prone BattleMechs
 +
*** To-Hit Roll
 +
*** Hit Location
 +
** Damage
 +
*** Recording Damage
 +
*** Damage Resolution
 +
*** Transferring Damage
 +
** Critical Damage
 +
*** BattleMech Critical Hits
 +
*** BattleMech Critical Hits Effects
 +
** Destroyin A Unit
 +
*** BattleMechs
 +
*** Vehicles
 +
*** Infantry
  
 
==Notes==
 
==Notes==

Revision as of 11:52, 20 December 2009

Template:InfoBoxBook

Description


From the back cover

Welcome to the 31st century,a time of endless wars that rage across the known universe. These epic conflicts are won and lost by BattleMechs. 30-foot-tall, humanoid titans of metal bristling with high-intensity lasers, rapid-fire autocannon and dozens of other lethal weapons; enough firepower to level entire city blocks. Your elite force of MechWarriors drives this juggernauts into battle, blasting at your opponent's Mechs in a deadly game of kill or be killed. Will they become instant legends, or forgotten casuallties? Only your skill and luck will determine their fate.

Drawing on years of experience, this book combines the best of the BatteTech Master Rules is entirely restructured and streamlined; it is the same game, but like you've never seen it before. This book includes the complete game rules, a quick-and-easy scenario creation system, the Battle Value point system for evaluating 'Mechs and balancing forces and revised and expanded miniatures rules. This revised edition of BattleTech Master Rules has been updated to incorporate all level 2 weapons and units presented in various technical readouts and Field Manuals

Contents

  • INTRODUCTION
  • COMPONENTS
    • Units
    • Record Sheets
      • BattleMech Record Sheet
      • ProtoMech Record Sheet
      • Vehicle Record Sheet
      • Battle Armor Record Sheet
      • Infantry Record Sheet
    • Mapsheets
      • Clear
      • Light Woods
      • Heavy Woods
      • Rough
      • Water
      • Pavement
      • Roades
      • Bridges
    • Counters
      • Light Buildings
      • Medium Buildings
      • Heavy Buildings
      • Hardened Buildings
      • Bridges
      • Rubble
      • Fire
      • Smoke
    • Dice
  • PLAYING THE GAME
    • Sequence of Play
      • Initiative Phase
      • Movement Phase
      • Weapon Attack Phase
      • Physical Attack Phase
      • Heat Phase
      • End Phase
      • Unsequal Numbers of units
    • Warriors
      • Skills
      • Skill Improvement
      • Damaging a MechWarrior
      • Consciousness Rolls
  • MOVEMENT
    • Movement Basics
      • Movement Direction
    • Facing
      • Facing Change
    • Movements Modes
      • Standing Still
      • Walking
      • Running
      • Jumping
    • Movement Actions
      • Facing Change
      • Dropping to the Ground
      • Standing Up
    • Stacking
      • Accidental Violation
    • Pavement Movement
      • Bridge Movement
      • Skidding
    • Piloting Skill Rolls
      • Making Piloting Skill Rolls
      • Falling
  • COMBAT
    • Attack Declaration
      • Torso Twist/Turret
      • Rotation
    • Line of Sight
      • Elevating
      • Intervening Terrain
      • Partial Cover
      • Water Hexes
  • WEAPON ATTACKS
      • Ammunition Expenditure
    • Firing Arcs
      • Forward Arc
      • Left Side Arc
      • Right Side Arc
      • Rear Arc
      • Rotating the Firing Arcs
    • Firing Weapons
      • Baso To-Hit Number
      • Modified To-Hit Number
      • To-Hit Modifiers
      • Prone BattleMechs
      • To-Hit Roll
      • Hit Location
    • Damage
      • Recording Damage
      • Damage Resolution
      • Transferring Damage
    • Critical Damage
      • BattleMech Critical Hits
      • BattleMech Critical Hits Effects
    • Destroyin A Unit
      • BattleMechs
      • Vehicles
      • Infantry

Notes