Difference between revisions of "CityTech"
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**Combat | **Combat | ||
**Vehicle Design | **Vehicle Design | ||
− | *[[INFANTRY]] | + | *[[Infantry|INFANTRY]] |
**Movement | **Movement | ||
**Combat | **Combat |
Revision as of 13:25, 18 March 2009
Description
From the back cover
Contents
- INTRODUCTION
- GAME SET-UP
- Components Needed
- CityTech Mapsheets
- Dice
- Mapsheet Layout
- PLAYING THE GAME
- Sequence of Play
- MECHWARRIORS
- Mechwarrior Skills
- Designing a Mechwarrior
- MOVEMENT
- Movement Possibilities
- Occupying Hexes
- Piloting Skill Rolls
- Falling
- COMBAT
- Picking a Target
- Firing Weapons
- To-Hit Modifiers
- Prone 'Mechs and Weapons Fire
- Hit Location
- Determining Damage
- Critical Hits
- Critical Hit Effects
- Weapon Critical Hits
- Aimed Shots
- Physical Attacks
- Clubs
- Death From Above
- Physical Attacks When Down
- BATTLEMECHS AND HEAT
- Heat Points
- Effects of Heat
- CITIES AND BUILDINGS
- Buildings
- VEHICLES
- Drivers and Gunners
- Movement
- Special Movement Rules
- Combat
- Vehicle Design
- INFANTRY
- Movement
- Combat
- Infantry Unit Formation
- Recording Damage
- OPTIONAL RULES
- Fires
- Limited Intelligence
- Hidden Movement
- Basements
- Landing Fields
- Gun Emplacements
- LIFE IN THE BIG CITY
- 'MECH AND VEHICLE STATISTICS
Notes
The following units were given specific stats or introduced in the CityTech game:
- 'Mechs
- Vehicles