ClanTroops
ClanTroops | |
---|---|
Product information | |
Type | Rulebook Rules supplemental |
Development | Mike Nystul Donna Ippolito (Senior Editor) Sharon Turner Mulvihill (Assistant Editor) |
Primary writing | Blaine Pardoe Chris Hartford |
Pages | 56 |
Cover Artwork | Bryn Barnard (Art) Mike Nielsen (Design) |
Interior Artwork | Mike Nielsen Jim Nelson |
Illustrations | Rick Harris Grant Goleash Tony Szczudio |
Publication information | |
Publisher | FASA |
Product code | 1664 |
First published | 1991 |
ISBN-10 | 1555601685 |
ISBN-13 | 978-1555601683 |
MSRP | 15.00 US $ |
Content | |
Content | 1 Rulebook/Scenario Pack 3 Two-sided Mapsheets 81 Counter Sheets |
Era | Clan Invasion era |
Timeline | 3049—3052 |
Preceded by | BattleTroops |
Description
Clan Troops is a supplemental rulebook that expands upon rules introduced in BattleTroops. Besides modifications made to existing rules, one of the biggest changes is the introduction of rules for using Battle Armor, armored power suits that are more difficult for conventional infantry to take down. The book also introduces new terrain types, equipment and abilities, such as calling in artillery strikes and most importantly, true anti-battlemech operations.
The book also provides altogether 16 scenarios set during the Clan Invasion of the Inner Sphere from the perspective of infantry commanders, from the invasion of Santander's World in 3049 to the Battle of Tukayyid in 3052. Plotting elementals and clan mechs against regular, armored and battle armored infantry of the Inner Sphere.
Also included are some errata on the original Battletroops game as well as miniatures rules (i.e. playing without a board).
Contents
- Introduction
- Components
- Counters Mapsheets
- Components
- Preparation For Play
- Filling out Record Sheets
- Rules Expansions
- Movement
- Swamps
- Swimming
- Trenches
- Tunnels
- Walls
- Combat
- Bunkers
- Off-Board Artillery
- Smoke
- Special Weapons and Equipment
- Rafts
- Barbed Wire
- Movement
- BattleTech Integration
- Combat
- To-hit Modifiers
- Heavy Cover
- Damage
- Anti-'Mech Operations
- Ejecting
- Combat
- Battle Armor
- Movement
- Moving in Water
- Raiding a BattleMech
- Jumping
- Mines and Barbed Wire
- Combat
- Taking Damage
- Weaponry
- Elementals
- Battle Armor vs 'Mechs and Vehicles
- Attacks Against 'Mechs
- Attacking Vehicles
- Movement
- Miniatures Conversion
- Preparing Play Aids
- Rules Conversion
- Movement
- Combat