Difference between revisions of "Handbook: House Steiner"

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{{InfoBoxBook
 
{{InfoBoxBook
 
| image = hbhs.gif
 
| image = hbhs.gif
 +
| name = Handbook: House Steiner
 +
| product development = [[Randall N. Bills]] <br /> [[Herbert A. Beas II]]
 +
| primary writing = [[Herbert A. Beas II]]
 +
| cover = [[Franz Vohwinkel]]
 +
| illustrations = [[Doug Chaffee]] <br /> [[Chris Lewis]] <br /> [[Kevin McCann]] <br /> [[Matt Plog]] <br /> [[Klaus Scherwinski]] <br /> [[Franz Vohwinkel]]
 +
| era =
 +
| type = Sourceboook
 
| publisher = [[FanPro]]
 
| publisher = [[FanPro]]
 
| year = 2004
 
| year = 2004
 +
| pages = 176
 
| production code = 35001
 
| production code = 35001
| ISBN = 1-932564-28-4
+
| ISBN = 1932564284
| MSRP = 34.99
 
| type = Sourcebook
 
| primary writing = *[[Herbert A. Beas II]]
 
| product development = *[[Randall N. Bills]]
 
*[[Herbert A. Beas II]]
 
| illustrations =
 
*[[Doug Chaffee]]
 
*[[Chris Lewis]]
 
*[[Kevin McCann]]
 
*[[Matthew Plog|Matt Plog]]
 
*[[Klaus Scherwinski]]
 
*[[Franz Vohwinkel]]
 
| pages = 176
 
 
}}
 
}}
 
  
 
==Description==
 
==Description==
'''''Handbook: House Steiner''''' is the definitive book on the Lyran state, having incorporated all previously written materials on the Successor State. This volume contains a detailed history of the Commonwealths, Alliance, and House Steiner up to [[3067]], brief histories of some of the Alliance's more important planets, and an explanation of how its government works. The book glosses over the [[Lyran Alliance Armed Forces]] and the [[LIC]], since those organizations were detailed at length in [[Field Manual: Lyran Alliance]] and [[A Guide to Covert Ops]], respectively. The source information wraps up with an analysis of Lyran culture (including how there came to be one Lyran culture) and what drives its economy, including a detailed list of the Alliance's most important companies. The book ends with additional rules to be incorporated into [[Classic BattleTech]] and [[CBT:RPG]] games. These include expanded sub-regions, skills, and new life paths for roleplayers, and new environments and unit types for war gamers.
+
'''''Handbook: House Steiner''''' is the definitive book on the Lyran state, having incorporated all previously written materials on the Successor State. This volume contains a detailed history of the Commonwealths, Alliance, and House Steiner up to [[3067]], brief histories of some of the Alliance's more important planets, and an explanation of how its government works. The book glosses over the [[Lyran Alliance Armed Forces]] and the [[LIC]], since those organizations were detailed at length in ''[[Field Manual: Lyran Alliance]]'' and ''[[A Guide to Covert Ops]]'', respectively. The source information wraps up with an analysis of Lyran culture (including how there came to be one Lyran culture) and what drives its economy, including a detailed list of the Alliance's most important companies. The book ends with additional rules to be incorporated into [[Classic BattleTech]] and [[MechWarrior (RPG)|CBT:RPG]] games. These include expanded sub-regions, skills, and new life paths for roleplayers, and new environments and unit types for war gamers.
 
   
 
   
 +
==From the back cover==
 +
{{quote|''For centuries, the merchant-princes of the [[Lyran Commonwealth]] survived as much through economic might as by the cloak and dagger, steadily growing in strength until their influence could be felt across the [[Inner Sphere]]. Now emerging from the ruins of a short-lived [[Federated Commonwealth|alliance]] and a bloody [[Federated Commonwealth Civil War|civil war]], a bold new identity has taken hold of the people united under the mighty fist of [[House Steiner]].''
 +
 +
''Kicking off a new series, ''Handbook: House Steiner'' brings the essential history, politics and culture of one of the Inner Sphere's most powerful nations to life for a new generation of [[Classic BattleTech]] players. More than a mere sourcebook, ''Handbook: House Steiner'' provides rules for both Classic BattleTech and [[MechWarrior (RPG)|Classic BattleTech RPG]] campaigns, including new personal equipment, creatures, life paths, and more&mdash;all tailored for players and campaigns based on the Lyran state!''}}
  
 
==Contents==
 
==Contents==
:Advantage and Opportunity
+
* Advantage and Opportunity
:Introduction & Foreword
+
* Introduction and Foreword
:Pre-History
+
* Pre-History
::Decline and Fall of the Terran Alliance
+
 
:Birth of a Nation
+
* Birth of a Nation
::Foundations of the Lyran Commonwealth
+
** Foundations of the [[Lyran Commonwealth]]
:::False Start: Reign of the Nine
+
** The [[Age of War]]
:::Rebirth: The Marsden Coup
+
** The Dark Years
:::The Commonwealth Recovery
+
 
:::Alistair's Ascension
+
* Golden Age
::The Age of War
+
** The Commonwealth and the [[Star League]]
:::Relocation
+
** The Reunification War
:::Death and Rebirth: The Steiner Dynasty
+
** Rise and [[Amaris Coup|Fall]] of the Star League
:::Steiner Takes the Helm
+
 
:::Dawn of the BattleMech
+
* Dawn of the Succession Wars
:::Turning the Tide
+
** [[First Succession War]] ([[2786]] &ndash; [[2821]])
::The Dark Years
+
** [[Second Succession War]] ([[2830]] &ndash; [[2864]])
:::Plunging Into Darkness
+
 
:::Civil War
+
* [[Third Succession War]] ([[2866]] &ndash; [[3025]])
:::Aftermath
+
** The Combine Front
:Golden Age
+
** The Free Worlds Front
::The Commonwealth and the Star League
+
** Strategic Errors
:::Period of Adjustment
+
** The Gathering Storm
::The Reunification War
+
** [[Katrina Steiner|Katrina]]'s Coup
:::Operation Mailed Fist: The Commonwealth Front
+
 
:::Crisis at Home: The Day of Rage
+
* Dawn of the [[Federated Commonwealth]]
::Rise and Fall of the Star League
+
** Forging a Future
:::The Good Years
+
** Fateful Union: The [[Fourth Succession War]] ([[3028]] &ndash; [[3030]])
:::For Richer or for Poorer
+
** Growing Pains: Fourth War Aftermath
:::The Slow Fall
+
** [[War of 3039|3039]]: A Nation Stumbles
:::The Amaris Coup: Rise of a Tyrant
+
 
:::The Falling Down
+
* The [[Clan Invasion|Return of Kerensky]]
:Dawn of the Succession Wars
+
** The [[Federated Commonwealth|FedCom]] and the [[Clans]]
::First Succession War (2786-2821)
+
 
:::Total War
+
* Tragedy and Discord
::Second Succession War (2830-2864)
+
** Death of an Era
:::Reconstruction
+
** The [[Lyran Alliance|Lyran Secession]]
:::Preludes to War
+
** Twilight of the Clans
:::War Renewed
+
 
:::Dark Succession
+
* Shattered Dreams
:::The Triumvirate Years
+
** Flashpoint
:::Finest Hours
+
** The [[FedCom Civil War]]
:Third Succession War (2866-3025)
+
** How to Read This Atlas
:::The Kurita Blitz
+
 
::The Combine Front
+
* [[Alarion Province]]: The Great Wide Open
:::The Battle for Skye
+
* [[Bolan Province]]: The Keystone Region
:::Operation Freedom
+
* [[Coventry Province]]: Gateway to Tharkad
::The Free Worlds Front
+
* [[Donegal Province]]: Home of the Throne
:::The Battle for Loric
+
* [[Skye Province]]: Isle of Rebellion
::Strategic Errors
+
 
:::The Tenth Battle of Hesperus II
+
* The [[Archon]]
::The Gathering Storm
+
* The [[Alliance Council]]
:::Concentrated Weakness
+
 
::Katrina's Coup
+
* The Estates General
:Dawn of the Federated Commonwealth
+
** The Steering Committee
::Forging a Future
+
 
:::Peace Proposal
+
* The Lyran Alliance Civil Service
:::Military Readiness
+
 
::Fateful Union: The Fourth Succession War (3028-3030)
+
* The Nobility
:::The Combine Campaign
+
** [[House Steiner]]
:::The Free Worlds Campaign
+
** Other Royal Families
::Growing Pains: Fourth War Aftermath
+
** The Royal Court
:::Recognizing Rasalhague
+
 
:::Free Skye Rebellion
+
* Regional and Planetary Government
::3039: A Nation Stumbles
+
** Articles of Acceptance
:The Return of Kerensky
+
** Provincial Government
::The FedCom and the Clans
+
 
:::Tukayyid and its Aftermath
+
* The [[Lyran Intelligence Corps]]
:Tragedy and Discord
+
** Training
::Death of an era
+
** Command
:::Second Skye Rebellion
+
** Divisions
::The Lyran Secession
+
 
::Twilight of the Clans
+
* Structure of the [[LAAF]]
:::The Second Star League
+
** The Archon
:Shattered Dreams
+
** Estates General
::Flashpoint
+
** The Alliance Council
::The FedCom Civil War
+
 
:::The Jade Falcon Incursion
+
* The LAAF High Command
:::The Third Skye Rebellion
+
** Alliance Army Command
::Aftermath: The Alliance Today
+
** Alliance Navy Command
::How to Read This Atlas
+
** Reserve Corps
:Alarion Province: The Great Wide Open
+
** Liaisons
:Bolan Province: The Keystone Region
+
** Department of Military Education
:Coventry Province: Gateway to Tharkad
+
** Judge Advocate General's Office
:Donegal Province: Home of the Throne
+
** Quartermaster Corps
:Skye Province: Isle of Rebellion
+
** Replacement Depot Corps
:The Archon
+
** Transport Division
:The Alliance Council
+
** Alliance Medical Corps
:The Estates General
+
** Administrative Section
::The Steering Committee
+
** Strategies and Tactics Division
:::Speaker of the Assembly
+
** Military Intelligence Division
:The Lyran Alliance Civil Service
+
 
:The Nobility
+
* Regional Commands
::House Steiner
+
 
:::Archon Peter Steiner-Davion
+
* Major Training Centers
:::General of the Armies (Margrave) Adam Steiner
+
** Alarion Naval Academy (ANA)
:::Duke Robert Kelswa-Steiner
+
** Melissa Steiner Martial Academy of Bolan (MSMA)
:::General (Margrave) Caesar Steiner
+
** War College of Buena
::Other Royal Families
+
** Coventry Military Academy (CMA)
:::House Bradford
+
** The [[Nagelring]]
:::House Brewer
+
** Royal New Capetown Military Academy (RNCMA)
:::House Kell
+
** [[Sanglamore Academy]]
:::House Kelswa
+
 
::The Royal Court
+
* Unit Types
:Regional and Planetary Government
+
** Line Units
::Articles of Acceptance
+
** Militia Units
::Provincial Government
+
** Training Units
:::Planetary Governments
+
** Mercenary Units
:The Lyran Intelligence Corps
+
 
::Training
+
* Uniforms
::Command
+
** LAAF Uniforms
::Divisions
+
** Ranks and Insignia
:::Norns
+
 
:::Diplomatic Guard/Diplomatic Corps
+
* Medals and Honors
:::Lohengrin
+
 
:::Bondians
+
* Education
:::Molehunters
+
** Pilgrim Professor Program
:::Loki
+
** Corporate Education Programs
:Structure of the LAAF
+
** Major Universities
::The Archon
+
 
::Estates General
+
* Media and the Arts
::The Alliance Council
+
** Public Media
:The LAAF High Command
+
** The Arts
::Alliance Army Command
+
** Recreations
:::Combat Units
+
** Science and Technology
:::Army Supply Corps
+
 
:::Army Transport Command
+
* Religion and Philosophy
:::Army Signal Corps
+
** Judaism
:::Other Non-Combat Commands
+
** Christianity
::Alliance Navy Command
+
** Islam
:::Planetary Command
+
** Hinduism
:::Escort Command
+
** Buddhism
:::Wings of Combat
+
** Other Religions and Faiths
::Reserve Corps
+
** The Alliance Religious Council
::Liaisons
+
 
:::House Troops Liaison
+
* Politics and Movements
:::Mercenary Troops Liaison
+
** Labor Unions and Guilds
:::Com Guard and Star League Liaisons
+
** Corporate Lobbies
::Department of Military Education
+
** Political Movements
::Judge Advocate General's Office
+
 
::Quartermaster Corps
+
* Crime and Punishment
::Replacement Depot Corps
+
** The Lyran Courts
::Transport Division
+
 
::Alliance Medical Corps
+
* National Economy
::Administrative Section
+
** Cold, Hard [[Kroner|Cash]]: The Alliance Mints
::Strategies and Tactics Division
+
** Budget and Reserves: The Alliance Reserve Bank
::Military Intelligence Division
+
** National Commerce: The Alliance Stock Exchange
:Regional Commands
+
 
:::Alliance Guard
+
* Major Industries
:::Alliance Jaegers
+
* Military-Industrial Complex
:::Arcturan Guard
+
* [[MechWarrior (RPG)|Classic BattleTech RPG]] Rules
:::Donegal Guard
+
 
:::Lyran Guard
+
* Traits
:::Lyran Regulars
+
** Greedy (New)
:::Royal Guard
+
** Heir (New)
:::Skye Rangers
+
** Stipend (New)
:::Training Commands
+
 
:::Provincial and Theater Militia Commands
+
* Skills
:Major Training Centers
+
** Marketing (New)
::Alarion Naval Academy (ANA)
+
** Negotiation (Expanded)
::Melissa Steiner Martial Academy of Bolan (MSMA)
+
 
::War College of Buena
+
* Additional Paths
::Coventry Military Academy (CMA)
+
 
::The Nagelring
+
* Stage 4: Real Life
::Royal New Capetown Military Academy (RNCMA)
+
** Merchant Master
::Sanglamore Academy
+
** Corporate Mover
:Unit Types
+
** Tour of Duty: Advanced "Social General"
::Line Units
 
::Militia Units
 
::Training Units
 
::Mercenary Units
 
:Uniforms
 
::LAAF Uniforms
 
:::Dress Uniform
 
:::Field Uniforms
 
::Ranks and Insignia
 
:::Recruit
 
:::Private and Private, First Class
 
:::Corporal and Senior Corporal
 
:::Sergeant
 
:::Staff Sergeant and Sergeant Major
 
:::Staff Sergeant Major and Senior Sergeant Major
 
:::Warrant Officer Grades
 
:::Cadet
 
:::Leutnant and First Leutnant
 
:::Hauptmann
 
:::Kommandant and Hauptmann-Kommandant
 
:::Kommandant-General and General
 
:::General of the Armies
 
:::Archon
 
:Medals and Honors
 
:::The Alliance Medal of Honor
 
:::The Alliance Star
 
:::The Honor of Skye
 
:::The Order of Tamar Tigers
 
:::The Order of Katherine Steiner
 
:::The McKennsy Ground-Pounder's Medal
 
:::McKennsy's Hammer
 
:::The Dragonslayer's Ribbon
 
:::The Eagle's Feather
 
:::The Falconslayer's Medallion
 
:Education
 
::Pilgrim Professor Program
 
::Corporate Education Programs
 
::Major Universities
 
:::University of Washington on Donegal
 
:::New Cambridge University of Wessex
 
:::Kyoto College
 
:::Tharkad University
 
:::Raina University on Skye
 
:::Chekswa School of Literature on Donegal
 
:::Rowland College of Fine Arts on Tharkad
 
:::Doons School of Business on Donegal
 
:Media and the Arts
 
::Public Media
 
:::Tharkan Media Associates
 
:::Donegal Broadcasting Company
 
:::Solaris Broadcasting Corporation
 
::The Arts
 
::Recreations
 
::Science and Technology
 
:::Everyday Technology
 
:::Medicine
 
:::Travel
 
:Religion and Philosophy
 
::Judaism
 
::Christianity
 
::Islam
 
::Hinduism
 
::Buddhism
 
::Other Religions and Faiths
 
:::The One Star Faith
 
:::Aesirism (the Neo-Norse)
 
:::Delphism
 
::The Alliance Religious Council
 
:Politics and Movements
 
::Labor Unions and Guilds
 
:::Labor Unions
 
:::Guilds
 
::Corporate Lobbies
 
::Political Movements
 
:::The Free Skye Movement
 
:::Commonwealth Free Trade Society
 
:::Democracy Now
 
:::Brotherhood of Cincinnatus
 
:::Tamar Liberation Front
 
:::Free Katrina Society
 
:Crime and Punishment
 
::The Lyran Courts
 
:National Economy
 
::Cold, Hard Cash: The Alliance Mints
 
::Budget and Reserves: The Alliance Reserve Bank
 
:::National Resources
 
::National Commerce: The Alliance Stock Exchange
 
:::Interplanetary Trading
 
:::Local Trade
 
::International Commerce
 
:Major Industries
 
:Military-Industrial Complex
 
:Classic BattleTech RPG Rules
 
:::Skills, Traits, and Modifiers
 
:Traits
 
::Greedy (New)
 
::Heir (New)
 
::Stipend (New)
 
:Skills
 
::Marketing (New)
 
::Negotiation (Expanded)
 
:::Negotiation/Commercial
 
:::Negotiation/Legal
 
:::Negotiation/Political
 
:Additional Paths
 
:Stage 4: Real Life
 
::Merchant Master
 
::Corporate Mover
 
::Tour of Duty: Advanced "Social General"
 
:Creatures
 
::Kyotan Armor Bear (Ursus Blindarus Kyotis)
 
::Ki-rian (Panthera Blindarus Kyoto)
 
::Toad-Fox (PseudoVulpes Bufous Rahneis)
 
::Tharkan Gazelle (Gazela Tharkadil)
 
::Kaumberg Eichhornchen (Feliphilus Kaumbergii)
 
::Scarlet Shrike (Lanius Carnivorus Kolovratis)
 
::Grausian Bloodsucker (Cranae Vampirus Grausis)
 
:Personal Equipment
 
::M&G G-150 Hunting Rifle
 
::TK "Enforcer" Semi-Automatic Pistol
 
::Star King Gyroslug Carbine
 
::Maxell PL-10 Laser Rifle
 
:Vehicles
 
::Defiance Bluestreak
 
::LC-100 "Astrolux" StarYacht
 
:The Lyran Way
 
::Advanced Experience Awards (Lyran) Table
 
::Nationalities
 
:::Crossing Borders
 
::Lyran Adventure Hooks
 
:::Social Climbers
 
:::It's All About the Kroner
 
:::Power Plays
 
:::Old Scores
 
:::The Big, Green Menace
 
:Classic BattleTech Rules
 
::New Terrain and Environments
 
:New Unit Types
 
::Flechette Infantry
 
:::Flechette Infantry Game Rules
 
:::Optional Game Rule: Hard/Soft Targets
 
::Lockheed AB-18C "Raubvoegl" Aerobomber
 
::Jormungand-class Bluewater Cruiser
 
:Index
 
  
 +
* Creatures
 +
 +
* Personal Equipment
 +
 +
* Vehicles
 +
** Defiance Bluestreak
 +
** LC-100 "Astrolux" StarYacht
 +
 +
* The Lyran Way
 +
** Advanced Experience Awards (Lyran) Table
 +
** Nationalities
 +
** Lyran Adventure Hooks
 +
 +
* Classic BattleTech Rules
 +
** New Terrain and Environments
 +
 +
* New Unit Types
 +
** Flechette Infantry
 +
** Lockheed AB-18C "Raubvoegl" Aerobomber
 +
** Jormungand-class Bluewater Cruiser
 +
 +
* Index
  
 
==Notes==
 
==Notes==
*This was the first of the Handbook series.
+
* This was the first of the Handbook series.
*The first printing contained a printing error that swapped page 88 & 92.
+
* The first printing contained a printing error that swapped page 88 with 92.
 
 
  
 
[[Category:Books]]
 
[[Category:Books]]
 +
[[Category:Sourcebooks]]

Revision as of 00:31, 30 November 2008

Template:InfoBoxBook

Description

Handbook: House Steiner is the definitive book on the Lyran state, having incorporated all previously written materials on the Successor State. This volume contains a detailed history of the Commonwealths, Alliance, and House Steiner up to 3067, brief histories of some of the Alliance's more important planets, and an explanation of how its government works. The book glosses over the Lyran Alliance Armed Forces and the LIC, since those organizations were detailed at length in Field Manual: Lyran Alliance and A Guide to Covert Ops, respectively. The source information wraps up with an analysis of Lyran culture (including how there came to be one Lyran culture) and what drives its economy, including a detailed list of the Alliance's most important companies. The book ends with additional rules to be incorporated into Classic BattleTech and CBT:RPG games. These include expanded sub-regions, skills, and new life paths for roleplayers, and new environments and unit types for war gamers.

From the back cover

For centuries, the merchant-princes of the Lyran Commonwealth survived as much through economic might as by the cloak and dagger, steadily growing in strength until their influence could be felt across the Inner Sphere. Now emerging from the ruins of a short-lived alliance and a bloody civil war, a bold new identity has taken hold of the people united under the mighty fist of House Steiner.

Kicking off a new series, Handbook: House Steiner brings the essential history, politics and culture of one of the Inner Sphere's most powerful nations to life for a new generation of Classic BattleTech players. More than a mere sourcebook, Handbook: House Steiner provides rules for both Classic BattleTech and Classic BattleTech RPG campaigns, including new personal equipment, creatures, life paths, and more—all tailored for players and campaigns based on the Lyran state!

Contents

  • Advantage and Opportunity
  • Introduction and Foreword
  • Pre-History
  • Golden Age
    • The Commonwealth and the Star League
    • The Reunification War
    • Rise and Fall of the Star League
  • Tragedy and Discord
  • The Estates General
    • The Steering Committee
  • The Lyran Alliance Civil Service
  • Regional and Planetary Government
    • Articles of Acceptance
    • Provincial Government
  • Structure of the LAAF
    • The Archon
    • Estates General
    • The Alliance Council
  • The LAAF High Command
    • Alliance Army Command
    • Alliance Navy Command
    • Reserve Corps
    • Liaisons
    • Department of Military Education
    • Judge Advocate General's Office
    • Quartermaster Corps
    • Replacement Depot Corps
    • Transport Division
    • Alliance Medical Corps
    • Administrative Section
    • Strategies and Tactics Division
    • Military Intelligence Division
  • Regional Commands
  • Major Training Centers
    • Alarion Naval Academy (ANA)
    • Melissa Steiner Martial Academy of Bolan (MSMA)
    • War College of Buena
    • Coventry Military Academy (CMA)
    • The Nagelring
    • Royal New Capetown Military Academy (RNCMA)
    • Sanglamore Academy
  • Unit Types
    • Line Units
    • Militia Units
    • Training Units
    • Mercenary Units
  • Uniforms
    • LAAF Uniforms
    • Ranks and Insignia
  • Medals and Honors
  • Education
    • Pilgrim Professor Program
    • Corporate Education Programs
    • Major Universities
  • Media and the Arts
    • Public Media
    • The Arts
    • Recreations
    • Science and Technology
  • Religion and Philosophy
    • Judaism
    • Christianity
    • Islam
    • Hinduism
    • Buddhism
    • Other Religions and Faiths
    • The Alliance Religious Council
  • Politics and Movements
    • Labor Unions and Guilds
    • Corporate Lobbies
    • Political Movements
  • Crime and Punishment
    • The Lyran Courts
  • National Economy
    • Cold, Hard Cash: The Alliance Mints
    • Budget and Reserves: The Alliance Reserve Bank
    • National Commerce: The Alliance Stock Exchange
  • Traits
    • Greedy (New)
    • Heir (New)
    • Stipend (New)
  • Skills
    • Marketing (New)
    • Negotiation (Expanded)
  • Additional Paths
  • Stage 4: Real Life
    • Merchant Master
    • Corporate Mover
    • Tour of Duty: Advanced "Social General"
  • Creatures
  • Personal Equipment
  • Vehicles
    • Defiance Bluestreak
    • LC-100 "Astrolux" StarYacht
  • The Lyran Way
    • Advanced Experience Awards (Lyran) Table
    • Nationalities
    • Lyran Adventure Hooks
  • Classic BattleTech Rules
    • New Terrain and Environments
  • New Unit Types
    • Flechette Infantry
    • Lockheed AB-18C "Raubvoegl" Aerobomber
    • Jormungand-class Bluewater Cruiser
  • Index

Notes

  • This was the first of the Handbook series.
  • The first printing contained a printing error that swapped page 88 with 92.