Difference between revisions of "Hitotsume Kozo"

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==Description==
 
==Description==
Built by [[Luthien Armor Works]] of [[New Samarkand]], the '''''Hitotsume Kozo''''' is Medium Class [[BattleMech]] designed to serve in [[DCMS|armed forces]] of the [[Draconis Combine]]. Introduced in 3130s, this 'Mech creation was partially influenced by the result of unofficial cultural rebirth. Keeping this in mind, LAW styled the ''Hitotsume Kozo'' appearance after the ancient Japanese [http://en.wikipedia.org/wiki/Bushido Bushido] armor worn by the samurai warriors during that time period on [[Terra]].
+
Built by [[Luthien Armor Works]] of [[New Samarkand]], the '''''Hitotsume Kozo''''' is medium [[BattleMech]] designed to serve in the [[Draconis Combine Mustered Soldiery]]. Introduced in the 3130s, this 'Mech's creation was partially influenced by an unofficial cultural rebirth. Keeping this in mind, LAW styled the appearance of the ''Hitotsume Kozo'' after the ancient Japanese [[w:Bushido|Bushido]] armor worn by the samurai warriors during that time period on [[Terra]].
  
When it was first appeared, the 'Mech was not favored by frontline troops due its advance features & high heat output. So production runs of the design would be transferred to less-favored combat units, such as [[Ghost Regiments]]. However, these less fickle warriors would adapt to the design's traits quirks and turn it into an effective fight combat unit.<ref>''Technical Readout: 3145 Draconis Combine'', pp 40-41 Hitotsume Kozo - Weapons and capacities.</ref>
+
When it first appeared, the 'Mech was not favored by front+line troops due its advanced features and high heat output, so production runs of the design were transferred to less-favored combat units, such as [[Ghost Regiments]]. However, these less fickle warriors adapted to the design's quirks and turned it into an effective combat unit.<ref>''Technical Readout: 3145 Draconis Combine'', pp. 40-41</ref>
  
==Armament & Capacities==
+
==Armament==
The ''Hitotsume Kozo's'' main weapon is its shoulder mounted Lord’s Light 3 Heavy Particle Projection Cannon, the weapon is backed up by a pair of Diverse Optics Type 20X Extended-Range Medium Lasers mounted in its left arm [[actuator]]. For melee combat, the 'Mech has a [[hatchet]] in the right arm. The weapon has been stylized to appear to be an ancient-like Japanese double-ended sickle.  
+
The ''Hitotsume Kozo's'' main weapon is its shoulder-mounted Lord’s Light 3 Heavy Particle Projection Cannon. The weapon is backed up by a pair of Diverse Optics Type 20X Extended-Range Medium Lasers mounted in its left arm. For melee combat, the 'Mech has a [[hatchet]] in the right arm. The weapon has been stylized to appear to be an ancient Japanese double-ended sickle.
  
The 'Mech is powered by 330-rated Extra-Light Fusion Engine, which gives its enough power to overcome slight difficulties caused by its 14.5 tons of Hardened Armor. However, ''Hitotsume Kozo's'' movement and its physical attacks are greatly enhanced when it gains high enough heat to active its [[Triple Strength Myomer]]. A new MechWarrior assigned to it must careful, they must keep one eye on the 'Mech's heat levels which is only managed by 12 [[Double Heat Sinks|double heatsinks]]. For tactical movement, the ''Hitotsume Kozo'' has four model Icarus 81 standard Jump Jets.<ref>''Technical Readout: 3145 Draconis Combine'', pp 40-41 & 99 Hitotsume Kozo - Weapons and capacities.</ref>
+
The 'Mech is powered by 330-rated Extra-Light Fusion Engine, which gives its enough power to overcome the slight reduction in mobility caused by its 14.5 tons of Hardened Armor. The ''Hitotsume Kozo's'' movement and physical attacks are greatly enhanced when it gains enough heat to active its [[Triple Strength Myomer]]. A new [[MechWarrior (pilot)|MechWarrior]] assigned to it must careful; they must keep one eye on the 'Mech's heat levels, which is managed by only twelve [[Double Heat Sinks]]. For tactical movement, the ''Hitotsume Kozo'' has four model Icarus 81 standard Jump Jets.<ref>''Technical Readout: 3145 Draconis Combine'', pp. 40-41 & 99</ref>
  
 
==Variants==
 
==Variants==
*;HZK-1P : This variant of the 'Mech swaps out its 330-rated XL for smaller engine reducing its speed to 79 kph while still retaining same amount of Hardened Armor. For its weaponry, the hatched is retained, however in place of the Heavy PPC, is a [[UAC/10|Class 10 Ultra Autocannon]] with 2 tons of ammunition. The 'Mech secondary weapons were also changed out for the pair of short-ranged [[Medium Pulse Lasers]]. While having only 10 Double Heat Sinks to manage the 'Mech heats. BV (2.0)=1,611<ref>''Technical Readout: 3145 Draconis Combine'', pp 40, 100 Hitotsume Kozo - Variant's weapons and capacities.</ref>
+
*;HZK-1P : This variant of the 'Mech swaps out its 330-rated XL Engine for a smaller engine reducing its speed to 79 km/h while still retaining the same amount of Hardened Armor. For its weaponry, the hatched is retained, however, in place of the Heavy PPC is an [[UAC/10|Ultra Autocannon/10]] with two tons of ammunition. The 'Mech's secondary weapons were also changed out for a pair of short-ranged [[Medium Pulse Lasers]], while having only ten Double Heat Sinks to manage its heat. BV (2.0)=1,611<ref>''Technical Readout: 3145 Draconis Combine'', pp. 40 & 100</ref>
  
 
==Notes==
 
==Notes==
The 'Mech takes its name from the [http://en.wikipedia.org/wiki/Hitotsume_Kozo yōkai/demon Hitotsume-kozō], which is translated as "bald child with one eye" or as a "One-Eye Dwarf".
+
The 'Mech takes its name from the [[w:Hitotsume_Kozo|yōkai/demon Hitotsume-kozō]], which is translated as "bald child with one eye" or as a "One-Eye Dwarf".
  
The ''Hitotsume Kozo'' appeared gamewise as part of [[Wizkids]]' [[MechWarrior: Dark Age|MechWarrior Dark Age Collectable Miniatures]] game as part of its Fire Power expansion set. It was latered adapated by [[Catalyst Game Labs]] once it advanced the timeline to [[3145]].
+
The ''Hitotsume Kozo'' appeared as part of [[Wizkids]]' [[MechWarrior: Dark Age|MechWarrior Dark Age Collectable Miniatures]] game as part of its Firepower expansion set. It was later adapted by [[Catalyst Game Labs]] once it advanced the timeline to [[3145]].
  
As of this writing, there is no entry for this 'Mech on Catalyst Game Lab's offical [[Master Unit List]].
+
As of this writing, there is no entry for this 'Mech on Catalyst Game Lab's official [[Master Unit List]].
  
 
The ''Hitotsume Kozo'' has the following [[Design Quirks]]:
 
The ''Hitotsume Kozo'' has the following [[Design Quirks]]:

Revision as of 22:37, 14 October 2013

Hitotsume Kozo
Hitotsume Kozo
Production information
Manufacturer Luthien Armor Works
Production Year 3136[1]
Model HK-1F
Class Medium
Technical specifications
Mass 55 tons
Chassis Luthien Class 52 Endo Steel
Armor New Samarkand Teppeki Hardened
Engine Hermes 330 XL
Communications System Sipher CommSys 4
Targeting Tracking System Neko Megane 7
Speed 86 kph, with Triple Strength Myomer 108 kph km/h
Jump Jets 120 meters
Armament
BV (2.0) 1,967[2]


Description

Built by Luthien Armor Works of New Samarkand, the Hitotsume Kozo is medium BattleMech designed to serve in the Draconis Combine Mustered Soldiery. Introduced in the 3130s, this 'Mech's creation was partially influenced by an unofficial cultural rebirth. Keeping this in mind, LAW styled the appearance of the Hitotsume Kozo after the ancient Japanese Bushido armor worn by the samurai warriors during that time period on Terra.

When it first appeared, the 'Mech was not favored by front+line troops due its advanced features and high heat output, so production runs of the design were transferred to less-favored combat units, such as Ghost Regiments. However, these less fickle warriors adapted to the design's quirks and turned it into an effective combat unit.[3]

Armament

The Hitotsume Kozo's main weapon is its shoulder-mounted Lord’s Light 3 Heavy Particle Projection Cannon. The weapon is backed up by a pair of Diverse Optics Type 20X Extended-Range Medium Lasers mounted in its left arm. For melee combat, the 'Mech has a hatchet in the right arm. The weapon has been stylized to appear to be an ancient Japanese double-ended sickle.

The 'Mech is powered by 330-rated Extra-Light Fusion Engine, which gives its enough power to overcome the slight reduction in mobility caused by its 14.5 tons of Hardened Armor. The Hitotsume Kozo's movement and physical attacks are greatly enhanced when it gains enough heat to active its Triple Strength Myomer. A new MechWarrior assigned to it must careful; they must keep one eye on the 'Mech's heat levels, which is managed by only twelve Double Heat Sinks. For tactical movement, the Hitotsume Kozo has four model Icarus 81 standard Jump Jets.[4]

Variants

  • HZK-1P 
    This variant of the 'Mech swaps out its 330-rated XL Engine for a smaller engine reducing its speed to 79 km/h while still retaining the same amount of Hardened Armor. For its weaponry, the hatched is retained, however, in place of the Heavy PPC is an Ultra Autocannon/10 with two tons of ammunition. The 'Mech's secondary weapons were also changed out for a pair of short-ranged Medium Pulse Lasers, while having only ten Double Heat Sinks to manage its heat. BV (2.0)=1,611[5]

Notes

The 'Mech takes its name from the yōkai/demon Hitotsume-kozō, which is translated as "bald child with one eye" or as a "One-Eye Dwarf".

The Hitotsume Kozo appeared as part of Wizkids' MechWarrior Dark Age Collectable Miniatures game as part of its Firepower expansion set. It was later adapted by Catalyst Game Labs once it advanced the timeline to 3145.

As of this writing, there is no entry for this 'Mech on Catalyst Game Lab's official Master Unit List.

The Hitotsume Kozo has the following Design Quirks:

References

  1. online date for the Hitotsume Kozo
  2. Technical Readout: 3145 Draconis Combine, pp 41 & 99 Hitotsume Kozo - BV2.
  3. Technical Readout: 3145 Draconis Combine, pp. 40-41
  4. Technical Readout: 3145 Draconis Combine, pp. 40-41 & 99
  5. Technical Readout: 3145 Draconis Combine, pp. 40 & 100

Gallery

Bibliography