Difference between revisions of "Hyper-Velocity Autocannon/10"

(copyedits)
m (Added info from Tactical Operations)
Line 2: Line 2:
 
| name = Hypervelocity AC/10
 
| name = Hypervelocity AC/10
 
| Type = Ballistic (Direct, Longer Fire)
 
| Type = Ballistic (Direct, Longer Fire)
| Tech Base = Inner Sphere (IS)
+
| Tech Base = Inner Sphere (IS) [[Experimental Technology|Experimental]]<ref>''Tactical Operations'', p. 285</ref>
| Year Availability = [[3050]]
+
| Year Availability = [[3059]]<ref>''Tactical Operations'', p. 285</ref>
 
| Heat = 1/shot
 
| Heat = 1/shot
 
| Damage = 10/shot
 
| Damage = 10/shot
Line 16: Line 16:
 
| Ammo Cost (per ton) = 3,000
 
| Ammo Cost (per ton) = 3,000
 
| BV (1.0) = 158
 
| BV (1.0) = 158
 +
| BV (2.0) = 158 (AC), 20 (ammo)<ref>''Tactical Operations'', p. 382</ref>
 
}}
 
}}
  
Line 36: Line 37:
 
==Bibliography==
 
==Bibliography==
 
*''[[Tactical Handbook]]''
 
*''[[Tactical Handbook]]''
 
+
*''[[Tactical Operations]]''
  
 
[[Category:Weapons]]
 
[[Category:Weapons]]

Revision as of 15:44, 16 September 2010

Hypervelocity AC/10
Production information
Type Ballistic (Direct, Longer Fire)
Tech Base Inner Sphere (IS) Experimental[1]
Year Availability 3059[2]
Technical specifications
Heat 1/shot
Damage 10/shot
Minimum Range --
Short Range 1-6
Medium Range 7-12
Long Range 13-18
Tons 14
Critical Slots 6
Ammo Per Ton 8
Cost (unloaded) 300,000
Ammo Cost (per ton) 3,000
BV (1.0) 158
BV (2.0) 158 (AC), 20 (ammo)[3]

Description

The Hypervelocity Autocannon/10 is based on the Autocannon/10. While it has the same damage class, it is capable of firing much further. However, in order to obtain the increased ballistic range, the hypervelocity ammo is larger, reducing the number of shots per ton of ammo. Like Ultra or Rotary autocannons, Hypervelocity autocannons are unable to make use of special munitions.


Models

Brand Planet Company


References

  1. Tactical Operations, p. 285
  2. Tactical Operations, p. 285
  3. Tactical Operations, p. 382


Bibliography