Difference between revisions of "Hyper-Velocity Autocannon/10"

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Line 4: Line 4:
 
| Tech Base = Inner Sphere (IS) [[Experimental Technology|Experimental]]<ref>''Tactical Operations'', p. 285</ref>
 
| Tech Base = Inner Sphere (IS) [[Experimental Technology|Experimental]]<ref>''Tactical Operations'', p. 285</ref>
 
| Year Availability = [[3059]]<ref>''Tactical Operations'', p. 285</ref>
 
| Year Availability = [[3059]]<ref>''Tactical Operations'', p. 285</ref>
| Heat = 1/shot
+
| Heat = 7/shot<ref>''Tactical Operations'', p. 404</ref>
 
| Damage = 10/shot
 
| Damage = 10/shot
 
| Minimum Range = --
 
| Minimum Range = --
 
| Short Range = 1-6
 
| Short Range = 1-6
 
| Medium Range = 7-12
 
| Medium Range = 7-12
| Long Range = 13-18
+
| Long Range = 13-20<ref>''Tactical Operations'', p. 404</ref>
 
| Tons = 14
 
| Tons = 14
 
| Critical Slots = 6
 
| Critical Slots = 6

Revision as of 05:45, 2 April 2011

Hypervelocity AC/10
Production information
Type Ballistic (Direct, Longer Fire)
Tech Base Inner Sphere (IS) Experimental[1]
Year Availability 3059[2]
Technical specifications
Heat 7/shot[3]
Damage 10/shot
Minimum Range --
Short Range 1-6
Medium Range 7-12
Long Range 13-20[4]
Tons 14
Critical Slots 6
Ammo Per Ton 8
Cost (unloaded) 300,000
Ammo Cost (per ton) 3,000
BV (1.0) 158
BV (2.0) 158 (AC), 20 (ammo)[5]

Description

The Hypervelocity Autocannon/10 is based on the Autocannon/10. While it has the same damage class, it is capable of firing much further. However, in order to obtain the increased ballistic range, the hypervelocity ammo is larger, reducing the number of shots per ton of ammo. Like Ultra or Rotary autocannons, Hypervelocity autocannons are unable to make use of special munitions.


Models

Brand Planet Company


References

  1. Tactical Operations, p. 285
  2. Tactical Operations, p. 285
  3. Tactical Operations, p. 404
  4. Tactical Operations, p. 404
  5. Tactical Operations, p. 382


Bibliography