Difference between revisions of "Improved Advanced Tactical Missile"
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| Short Range = 5 (or by ammo type) | | Short Range = 5 (or by ammo type) | ||
| Medium Range = 10 (or by ammo type) | | Medium Range = 10 (or by ammo type) | ||
− | | Long Range = 15 (or by ammo type)<ref name=TWoRp201-202>''The Wars of Reaving'', pp. 201-202, "Rules Annex - | + | | Long Range = 15 (or by ammo type)<ref name=TWoRp201-202>''The Wars of Reaving'', pp. 201-202, "Rules Annex - Improved Advanced Tactical Missile (iATM)"</ref> |
| Tons = Varies | | Tons = Varies | ||
| Critical Slots = Varies by Model | | Critical Slots = Varies by Model |
Revision as of 06:29, 25 January 2024
iATM | |
Production information | |
Type | Missile |
Tech Base | Clan[1] |
Year Availability | 3070[1] |
Technical specifications | |
Heat | Varies |
Damage | by ammunition type |
Minimum Range | 4 (or by ammo type) |
Short Range | 5 (or by ammo type) |
Medium Range | 10 (or by ammo type) |
Long Range | 15 (or by ammo type)[1] |
Tons | Varies |
Critical Slots | Varies by Model |
Ammo Per Ton | Varies by Model |
Cost (unloaded) | Varies by Model |
Ammo Cost (per ton) | Varies by Model |
BV (1.0) | Varies |
BV (2.0) | Varies |
Description
The Improved Advanced Tactical Missile system (iATM) was developed by The Society from 3054 to 3070. Like the Advanced Tactical Missile that it's based on, the iATM system uses a variety of ammunition types and includes an advanced targeting option. Unlike the ATM, the iATM uses a Streak SRM style guidance system to improve accuracy. Unlike the Streak system, however, the iATM can use indirect fire. The iATM can use the three ammunition types available to the standard ATM, but it also has two additional ammunition types that are restricted to itself (that is, these two ammunition types cannot be used by the ATM).[1]
These two special munitions are Improved Magnetic Pulse Ammunition and Improved Inferno Ammunition.
Types
Like their progenitors, iATM's come in four types, each firing more missiles per salvo than the last:
Hot Loading
Nearly all LRM types (and ATM types, according to errata) can be "hot loaded", implying that their warheads and guidance systems are armed, even as they sit in the ammo stores of the vehicle. This effectively eliminates the minimum range issue that longer ranged ATM missiles have, but at a cost of accuracy.
Models
This weapon type is only produced by the Clans, as such no Inner Sphere models exist.